The document discusses object-oriented thinking and design. It contrasts traditional structured design approaches with object-oriented approaches, noting that object-oriented design requires different ways of thinking about decomposition and produces different software architectures. It also discusses various object-oriented concepts like encapsulation, self-describing objects, and self-evaluating rules.
3. The Philosophy of Development formalism -vs- hermeneutics From Philosophy to Culture mentoring, metaphor & vocabulary From Culture to Practice object discovery & thinking
5. The Object Thinking Manifesto Advocacy of behavioralism Antagonistic towards formalism Emphasis on analysis and conceptualization Philosophy of extreme programming Prefers the autonomous to the autocratic
6. The Object Thinking Manifesto Better people write better code - not better tools
7. Let there be no doubt that object-oriented design is fundamentally different than traditional structured design approaches: it requires different ways of thinking about decomposition, and it produces software architectures that are largely outside the realm of the structured design culture. Grady Booch, 1991
8. Let there be no doubt that object-oriented design is fundamentally different than traditional structured design approaches: it requires different ways of thinking about decomposition, and it produces software architectures that are largely outside the realm of the structured design culture . Grady Booch, 1991
9. Observing the Object Difference Traditional thinking Object thinking Data Structure operationX operationY operationZ
10. Anthropomorphization is the attribution of human characteristics to inanimate objects, animals, forces of nature, the unseen author of things, and others.
11. if the diagram is an accurate depiction of an object, what is the difference between an object and a COBOL program?
12. There is none. A COBOL program encapsulates data and operations and allows communication among programs. Object development using this model will have a tough time being anything more than the creation of lots of tiny COBOL programs.
13. Object Depictions Entity UML Customer ID# dob gender fname getID# setID# getDOB# setDOB# Customer id# dob gender fname lname mi honorific generational
14. Object Depictions Object (Class-Responsibility-Collaboration) Customer ID self describe self indicate desires make decisions confirm information
15. Encapsulation via Properties public class Customer { public string Name { get { return _name ; } set { // validate here _name = value ; } } private string _name ; } Known as information hiding Traditionally taught as a key precept of OO But many XP advocates say they should not be tested why? Why do objects keep trying to change type? Is there a better way?
16. Self-Describing Objects public class Customer : Dictionary < Uri , Object > { } Provides a property bucket Looks alien to traditional thinking Violates traditional encapsulation principles How is validation carried out?
17. Self-Evaluating Rules Evaluate self-describing objects at runtime Promote type re-use via separation of concerns Embody data validation rules, business rules, or any other constraint
21. Non-Self-Describing Objects Primitives bool, int, float, enum, etc. Some Standards html elements, xpath predicates, industry, etc. Self-Describing Objects tend to be actors
22. Issues Currently no standard supporting framework I am considering a CodePlex or SourceForge project Limited knowledge, few publications, no examples Just try googling for the key terms Steep learning curve Hard to unlearn traditional thinking Few practitioners or evangelists