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Ecology of Resources
Design Framework

Rosemary Luckin



http://eorframework.pbworks.com/
learner
                                learner




   = Resource within the Zone
of Available Assistance                    A = Zone of Available Assistance
Key
                                              = context category
                                                   element
                                             = filter element




             Filter                 Filter
 Knowledge                                   Environment
and Skills

                         learner




                           Filter



                       Tools and
                      People
Design Framework
   A Design framework and a set of associated tools and
    methods
   Phase 1: Create an Ecology of Resources Model to
    identify and organize the potential forms of assistance that
    can act as resources for learning.
      Step 1  Brainstorming Potential Resources
     to identify learners ZAA
      Step 2  Specifying the Focus of Attention
      Step 3  Categorizing Resource Elements
      Step 4  Identify potential Resource Filters
      Step 5  Identify the Learners Resources
      Step 6  Identify potential More Able Partners.
Ou
Design Framework
   A Design framework and a set of associated tools and
    methods
   Phase 1: Create an Ecology of Resources Model to
    identify and organize the potential forms of assistance that
    can act as resources for learning.
      Step 1  Brainstorming Potential Resources
     to identify learners ZAA
      Step 2  Specifying the Focus of Attention
      Step 3  Categorizing Resource Elements
      Step 4  Identify potential Resource Filters
      Step 5  Identify the Learners Resources
      Step 6  Identify potential More Able Partners.
   Phase 2: Identify the relationships within and
    between the resources produced in Phase 1. Identify the
    extent to which these relationships meet a learners needs
    and how they might be optimized with respect to that
    learner.
Design Framework
   A Design framework and a set of associated tools and
    methods
   Phase 1: Create an Ecology of Resources Model to
    identify and organize the potential forms of assistance that
    can act as resources for learning.
      Step 1  Brainstorming Potential Resources
     to identify learners ZAA
      Step 2  Specifying the Focus of Attention
      Step 3  Categorizing Resource Elements
      Step 4  Identify potential Resource Filters
      Step 5  Identify the Learners Resources
      Step 6  Identify potential More Able Partners.
   Phase 2: Identify the relationships within and
    between the resources produced in Phase 1. Identify the
    extent to which these relationships meet a learners needs
    and how they might be optimized with respect to that
    learner.
   Phase 3: Develop the Scaffolds and Adjustments to
    support the learning relationships identified in Phase 2 and
    enable the negotiation of a ZPA for a learner.
Design Framework
   A Design framework and a set of associated tools and
    methods
   Phase 1: Create an Ecology of Resources Model to
    identify and organize the potential forms of assistance that
    can act as resources for learning.
      Step 1  Brainstorming Potential Resources
     to identify learners ZAA
      Step 2  Specifying the Focus of Attention
      Step 3  Categorizing Resource Elements
      Step 4  Identify potential Resource Filters
      Step 5  Identify the Learners Resources
      Step 6  Identify potential More Able Partners.
   Phase 2: Identify the relationships within and
    between the resources produced in Phase 1. Identify the
    extent to which these relationships meet a learners needs
    and how they might be optimized with respect to that
    learner.
   Phase 3: Develop the Scaffolds and Adjustments to
    support the learning relationships identified in Phase 2 and
    enable the negotiation of a ZPA for a learner.
Part 1
 Think of your own experiences ofMOOCs
 Write short scenarios
   over a period of time
   think about the online tools you might use
   the people/things/activities that might relate to
    the course indirectly
Part 2
 Read through each others scenarios and
  identify all the possible resources
 Categorise them into EoR categories:
   Knowledge & Skills
   People & Tools
   Environment
 Identify the filters that constrain access to
  these resources
Part 3
 Brainstorm possible ways in which technology
  can be used/new technology designed to
  enable access to resources

More Related Content

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  • 1. Ecology of Resources Design Framework Rosemary Luckin http://eorframework.pbworks.com/
  • 2. learner learner = Resource within the Zone of Available Assistance A = Zone of Available Assistance
  • 3. Key = context category element = filter element Filter Filter Knowledge Environment and Skills learner Filter Tools and People
  • 4. Design Framework A Design framework and a set of associated tools and methods Phase 1: Create an Ecology of Resources Model to identify and organize the potential forms of assistance that can act as resources for learning. Step 1 Brainstorming Potential Resources to identify learners ZAA Step 2 Specifying the Focus of Attention Step 3 Categorizing Resource Elements Step 4 Identify potential Resource Filters Step 5 Identify the Learners Resources Step 6 Identify potential More Able Partners.
  • 6. Design Framework A Design framework and a set of associated tools and methods Phase 1: Create an Ecology of Resources Model to identify and organize the potential forms of assistance that can act as resources for learning. Step 1 Brainstorming Potential Resources to identify learners ZAA Step 2 Specifying the Focus of Attention Step 3 Categorizing Resource Elements Step 4 Identify potential Resource Filters Step 5 Identify the Learners Resources Step 6 Identify potential More Able Partners. Phase 2: Identify the relationships within and between the resources produced in Phase 1. Identify the extent to which these relationships meet a learners needs and how they might be optimized with respect to that learner.
  • 7. Design Framework A Design framework and a set of associated tools and methods Phase 1: Create an Ecology of Resources Model to identify and organize the potential forms of assistance that can act as resources for learning. Step 1 Brainstorming Potential Resources to identify learners ZAA Step 2 Specifying the Focus of Attention Step 3 Categorizing Resource Elements Step 4 Identify potential Resource Filters Step 5 Identify the Learners Resources Step 6 Identify potential More Able Partners. Phase 2: Identify the relationships within and between the resources produced in Phase 1. Identify the extent to which these relationships meet a learners needs and how they might be optimized with respect to that learner. Phase 3: Develop the Scaffolds and Adjustments to support the learning relationships identified in Phase 2 and enable the negotiation of a ZPA for a learner.
  • 8. Design Framework A Design framework and a set of associated tools and methods Phase 1: Create an Ecology of Resources Model to identify and organize the potential forms of assistance that can act as resources for learning. Step 1 Brainstorming Potential Resources to identify learners ZAA Step 2 Specifying the Focus of Attention Step 3 Categorizing Resource Elements Step 4 Identify potential Resource Filters Step 5 Identify the Learners Resources Step 6 Identify potential More Able Partners. Phase 2: Identify the relationships within and between the resources produced in Phase 1. Identify the extent to which these relationships meet a learners needs and how they might be optimized with respect to that learner. Phase 3: Develop the Scaffolds and Adjustments to support the learning relationships identified in Phase 2 and enable the negotiation of a ZPA for a learner.
  • 9. Part 1 Think of your own experiences ofMOOCs Write short scenarios over a period of time think about the online tools you might use the people/things/activities that might relate to the course indirectly
  • 10. Part 2 Read through each others scenarios and identify all the possible resources Categorise them into EoR categories: Knowledge & Skills People & Tools Environment Identify the filters that constrain access to these resources
  • 11. Part 3 Brainstorm possible ways in which technology can be used/new technology designed to enable access to resources

Editor's Notes

  • #4: The Ecology of Resources model maps out the different types of element that might offer interactive possibilities for a particular learner and it considers the interactions that can exist between these element types. The model has the learner at its centre. One of the categories of element that the learner needs to interact with is the concepts that make up the knowledge and skills that are the subject of the learning. This is represented by the Knowledge label, but it is important to stress that this label encompasses skills, as well as knowledge of scientific concepts,. A second category is that represented by the Resources label. These are all the various resources that might help the learner to learn and include books, pens and paper, technology and other people, some of whom know more about the Knowledge or skill to be learnt than the learner. The last category of context element is that represented by the Environment label. This is the location and surrounding environment with which the learner interacts. This might be a school classroom, a park or a place of work. In many instances a relationship already exists between these three types of contextual element: Knowledge (and skills), Resources (human and artefact) and Environment. Hence the categories of element surrounding the learner and with which they interact are joined together. In order to support learning the relationships between the different type of element with which the learner interacts need to be understood and can be used to build coherence into the interactions experienced by the learner. However, a learners interactions with the elements of that make up her context are often filtered by the actions of others rather than experienced directly by the learner. For example, the Knowledge or skills that are to be learnt are usually filtered through some kind of organisation or Curriculum, for example, that has been the subject of a process of validation by other members of the learners society. This filter is stronger for subjects such as maths and other formal educational disciplines than for more grounded skills such as motor mechanics. However, even with skills based subjects there is still, to some extent at least, formalisation of what is recognised as the accepted view about the nature and components of the skill that need to be mastered. The Resources that may be available to the learner are also administered in some way. This resource administration forms a filter in terms of a learners access to at least some of the resources that might be available to help her learn. Finally, a learners access to the Environment is mediated by that Environments organisation. As in the case of Knowledge, this organisation filter is more obvious in formal settings such as schools where timetables and regulations have a strong influence on the ways in which learners interact with their environment. In the same way that there may already exist relationships between the different context elements, there may also exist a relationship between these filter elements. For example, the organization of the numeracy curriculum in the Homework project example influenced the teachers choice of resource for her lesson plan and the nature of the technology that was to be used by learners: the interactive whiteboard or the tablet PC. The layout of the classroom was also influenced by the nature of the resources being used, a floor space near the interactive whiteboard large enough to seat the whole class. These relationships are illustrated through the connections between the Filters. Once again, the coherence of the learners experience can be enhanced through careful consideration of the existing relationships between the Filters and between the individual Context Elements and their associated Filters. Relationships in the Ecology of ResourcesThe Ecology of Resources model represents the learner holistically with respect to the interactions that make up their context. The model draws attention to different categories of element and identifies the existence of filter elements to highlight where there may be perturbations, which can be both negative or positive, in the learners interactions. However, it is the relationships and interactions between elements and between learner and elements that are of real interest. It is therefore to these that we pay particular attention here. These relationships are complex. Each category of element and therefore each element in that category is related to each of the other elements as well as to the learner. As indicated in the early discussions of the Ecolab software context illustrated earlier the nature of the relationship represented by the arrows in the Ecology of Resources model is one of influence. One element influences a second and that second element is influenced by the first. There are also relationships and interactions between the elements that are part of the same category of element. These relationships are of four types:influences relationships as already discussedcomponent relationships in which one element is part of anothertypology relationships in which one element is a type of anothersocial relationships such as that between family members, friends or communities.
  • #5: NB WIKI
  • #7: NB WIKI
  • #8: NB WIKI
  • #9: NB WIKI