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How...? What...? When...? Where...?
Which? Who...? Why...?
Demonstrate knowledge and understanding
of
 Video-based sound elements.
Be able to apply knowledge to
 Video-based texts (film / TV / music videos /
video games).
What are the main
and of
each SOUND technique?
The use in video-based media
 The variety of sounds create a balance between
verisimilitude and drama.
Sound for verisimilitude = Sound that adds to the
believable logic of the texts world, which appears
real.
Sound for drama = Sounds that tell the audience to
feel a certain way (scared, happy, tense, romantic,
amused, etc.).
What is it?
 It is sound that emanates from a source within
the actual scene.
 Diegetic sound is sound that can be heard by the
characters within a media text.
 Diegetic sound is created within the texts world.
For example: character voices, sound effects, music
originating from a source within the scene.
What is it?
 Non-diegetic sound emanates or originates from a
source outside of the texts world.
 Non-diegetic sound is sound that [theoretically]
cannot be heard by the characters.
For example: commentary, music, narration, etc.
The Killing: Season 1, Episode 1 (USA) clip
What is it?
 Synchronous sound is sound that matches an
action within the video.
For example: Item dropping on the floor, a gun
being fired.
What is it?
 Asynchronous sound is background noise that adds
to the atmosphere / realism of the texts world.
 Used to add a feeling of reality to the production.
For example: During a conversation, there will be
background noises such as cars, sirens, birds, etc
What is it?
 Incidental music is background music that is
played during dramatic scenes.
 This adds to the atmosphere and to the feelings /
emotions conveyed within a scene.
For example: Tense music playing during an
interrogation scene.
Jurassic World (2015) clip
What is it?
 Mode of address is the manner in which a media
text speaks to the audience.
 This can be through the characters dialogue and
/ or appearance, through the setting, or,
through the representations offered.
For example: A character speaking directly to the
camera / audience (breaking the fourth wall) can
change the whole meaning / message being offered by
the producer.
 You will be played an extract of a video.
 The first screening will consist of only sound 
no image will be screened.
 Individually, note down what you think the
programme is about (genre, emotions, actions,
themes / storylines, types of sound, etc).
 You may want to explain the impacts or effects
of these sounds.
Video
Notes
Sound Presentation----------------------
Sound Presentation----------------------
Film Sound Theory
Sound Theory, Sound Practice
(Excerpt)
Tom & Jerry
Doctor Who  Series 2, Episode 2
Web Pages

More Related Content

Sound Presentation----------------------

  • 1. How...? What...? When...? Where...? Which? Who...? Why...?
  • 2. Demonstrate knowledge and understanding of Video-based sound elements. Be able to apply knowledge to Video-based texts (film / TV / music videos / video games).
  • 3. What are the main and of each SOUND technique?
  • 4. The use in video-based media The variety of sounds create a balance between verisimilitude and drama. Sound for verisimilitude = Sound that adds to the believable logic of the texts world, which appears real. Sound for drama = Sounds that tell the audience to feel a certain way (scared, happy, tense, romantic, amused, etc.).
  • 5. What is it? It is sound that emanates from a source within the actual scene. Diegetic sound is sound that can be heard by the characters within a media text. Diegetic sound is created within the texts world. For example: character voices, sound effects, music originating from a source within the scene.
  • 6. What is it? Non-diegetic sound emanates or originates from a source outside of the texts world. Non-diegetic sound is sound that [theoretically] cannot be heard by the characters. For example: commentary, music, narration, etc.
  • 7. The Killing: Season 1, Episode 1 (USA) clip
  • 8. What is it? Synchronous sound is sound that matches an action within the video. For example: Item dropping on the floor, a gun being fired.
  • 9. What is it? Asynchronous sound is background noise that adds to the atmosphere / realism of the texts world. Used to add a feeling of reality to the production. For example: During a conversation, there will be background noises such as cars, sirens, birds, etc
  • 10. What is it? Incidental music is background music that is played during dramatic scenes. This adds to the atmosphere and to the feelings / emotions conveyed within a scene. For example: Tense music playing during an interrogation scene.
  • 12. What is it? Mode of address is the manner in which a media text speaks to the audience. This can be through the characters dialogue and / or appearance, through the setting, or, through the representations offered. For example: A character speaking directly to the camera / audience (breaking the fourth wall) can change the whole meaning / message being offered by the producer.
  • 13. You will be played an extract of a video. The first screening will consist of only sound no image will be screened. Individually, note down what you think the programme is about (genre, emotions, actions, themes / storylines, types of sound, etc). You may want to explain the impacts or effects of these sounds.
  • 17. Film Sound Theory Sound Theory, Sound Practice (Excerpt) Tom & Jerry Doctor Who Series 2, Episode 2 Web Pages