The document discusses tapping into Indonesia's local market for games. It notes that Indonesia has a large population of over 230 million people and is the 4th largest mobile market in the world. To succeed in Indonesia, companies must localize their games by translating into Bahasa Indonesia, adjusting price points and contents to local preferences, and gaining a deep understanding of the country's diverse socioeconomic landscape. Localization examples from Square Enix and other companies demonstrate how adapting games to the local context can open up opportunities in Indonesia's promising but still developing games market.
1 of 42
Downloaded 165 times
More Related Content
Tapping Indonesia's Local Market - Casual Connect Asia 2012
1. Tapping Indonesias
Local Market
the necessity of localization
@dienw
Thursday, May 24, 12
2. about
Co-founder & CEO of Altermyth
Altermyth is one of the key player in the
Indonesias game industry
Since 2003
Develop & Publish (mainly local market)
Square Enixs local partner for mobile
contents
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
3. Indonesia
Where?
What?
Why?
How?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
4. where?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
10. ?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
11. Indonesia is a country with
230+ million population
4th biggest after China, India, and US
largest in South East Asia
Jakarta and its surroundings by themselves are 25
million in population, among the top 3 city in the
world, competing with Tokyo, Seoul and Shanghai
(www.citypopulation.de)
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
12. We speak Bahasa Indonesia as our national
language across the nations
with more than 746 local languages spoken daily
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
13. Internet users are around 40m
(17% penetration)
(Internet World Stats)
Facebook users 4th in the world, 2nd in Asia after
India (42,5m users, age 16-34, 58% male)
(www.socialbakers.com)
Twitter users 5th in the world, 2nd in Asia after Japan
(around 19,5m)
Top twitter followers in Asia is in Indonesia by 4,400,000+ followers
(www.semiocast.com)
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
14. Mobile users are recorded around
250m subscribers
5th in the world after China, India, US, Brazil
(110% penetration)
Telkomsel the largest mobile operator
with 110m subscribers
40m of them are data subscribers
Indosat & XL each contributes around 50 million
subscribers
(Asosiasi Telekomunikasi Seluler Indonesia, various of sources)
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
16. USD
60-200
USD
60-150
SOLD OUT !!!
USD
60-200 USD
75-300
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
17. Flash Developers are flourishing
Some of them are award winnings!
Cube Colossus by
Lucidrine
FGS 2010: Peoples
Choice Awards
Planetary Conflict
by Toge Productions
FGD 2011: Best
Multiplayer Game
There are many others with rating more than 80%
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
19. why matters?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
20. big market...
hard to monetize?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
21. Reported 7m online gamer
One successful online game can make revenue
about 500,000 USD/mo
ARPU 7-8 USD
(around minimum100,000 active users for a hit title)
Top recorded CCU was 200,000 CCU
by Point Blank (FPS)
(various of sources)
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
22. One of the mobile game we operated
grossing in average of 50,000 USD/mo
only from one mobile carrier (exclusive)
ARPU 0.2 USD
Average transaction of 200,000-300,000
transactions/mo
Running for the straight continuous 3+ years since 2009
Now is decreasing to 20,000-30,000 USD/mo
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
23. Theres an investment bubble on startups,
for internet companies, also games.
Mostly by Asian companies: Indonesia, Singapore, Japan.
Almost all of the big Japanese companies already looked
at Indonesias game industry very closely
Yahoo, Google and others are opening of鍖ces in
Indonesia
Some of them acquiring local businesses
(Groupon, Living Social)
Gameloft opened a studio in Jogjakarta (around 100 staffs)
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
24. who will smartly gain the advantage... 鍖rst?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
25. easy?
NO!
CHALLENGES:
market readiness
payment
distribution
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
26. how?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
27. understand the market
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
31. Price Insight
1 USD = 10.000 IDR = 1000 JPY
Common credit balance on mobile is
around 5000-10,000 IDR
Most credit top-up is 10,000 IDR
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
32. localize?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
33. define your market!
not just social demographic
but also economic level
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
34. CASE
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
35. 1st time - SQEX/FF localize
into Indonesian language.
1st time - SQEX/FF release a
product before Japan or
Global.
Released at Nov 23rd, 2011, at
Samsung Store, Indonesia region.
Released at Dec 1, 2011 in Japan
through Docomo store.
1st time - SQEX/FF release a
product 鍖rst in foreign
languange, not Japan or
English/global.
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
36. localize?
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
37. localize
localize approach (EA/Gameloft case)
localize price point (EA/Gameloft case)
localize language (online games, other businesses)
localize contents
localize theme/game
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
38. localization case
bahasa Indonesia are tend to be longer in sentences
might be to formal sometimes
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
39. summary
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
40. were not a jungle..
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
41. its immensely potential,
still in the very early stage,
therefore need an extra care on the
preparation and execution
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12
42. thank you
@dienw
dienw@altermyth.com
+62 817191581
casual connect asia @ singapore - 22-24 May 2012
Thursday, May 24, 12