General Assembly London presentation, outlining the top tips and lessons from our experience building Mixcloud
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The Art & Science of Bootstrapping
1. THE ART & SCIENCE
OF BOOTSTRAPPING
Nico Perez
Co-founder, Mixcloud
2. AGENDA 2
PART 1: GETTING STARTED PART 2: THINKING ABOUT BUSINESS MODELS
1. Bootstrapping Mixcloud 8. Revenue
2. Your founding team EXERCISE INTERLUDE
3. User and market research 9. Costs
4. Your 鍖rst office 10. Pro鍖ts
5. The (minimum viable) product
6. Know when to outsource
7. (Alternative) Funding
EXERCISE INTERLUDE
3. THE ART & SCIENCE OF BOOTSTRAPPING 3
INTERACTIVE
4. INTRODUCTION 4
NICO PEREZ
CO-FOUNDER, MIXCLOUD
Mentor at The Founder Institute
Young Advisor to EU Vice President on
Digital Agenda
Masters in Engineering from Cambridge
RSA Fellow
5. INTRODUCTION 5
NICO PEREZ
CO-FOUNDER, MIXCLOUD
DJing for +10 years
Radio presenter at University
Music and radio fan
29. The simple model
Revenue Direct costs = Gross profit
Ads Servers
Freemium Licenses
Services Customer acquisition
E-commerce
Gross Profit Overheads = EBITDA
Salaries
Rent
30. EXERCISE bit.ly/npbootstrappltemplate 30
Basic P&L model calculation
Unique visitors = Start at 10000, grows 20% per month. On average 5 page views per unique visitor
Revenue = Ad based. 贈7 CPM (per 1000 impressions). But doesnt kick in till after 12 months on project
Cost of sales = Server costs increase by 贈10 for every 1000 unique visitors
Overheads = Salaries = 0 until breakeven (ignore rent etc)
Questions:
1. How long till breakeven?
2. How much do you need in the bank?
3. Assuming all net pro鍖t divided equally, how long till 3 founders on 贈24k/year salaries
33. THE ART & SCIENCE OF BOOTSTRAPPING 33
PART 2
BUSINESS MODELS
34. PART 2: BUSINESS MODELS
Revenue
- Models
- Checking assumptions
- Tips from Mixcloud
- Challenges
- Mix/single streams
- Ad space models
- Transactional models
Costs
- Customer acquisition
- Conversion funnels
- Social + partnerships
- People costs
Profits
35. THE ART & SCIENCE OF BOOTSTRAPPING 35
8.
BUSINESS MODEL
REVENUE
36. Revenue Models
A tool for forecasting
Built on (realistic?) assumptions
Verifications help
37. Tip: Check your assumptions
Market data
Will it work? What has worked historically?
Building in sensitivity +/- %
38. Mixcloud assumptions
Traditional radio ad spend moving online (Google, Spotify, TargetSpot)
Ads: Display vs Audio vs Sponsorship
Freemium (Premium Accounts Subscription)
E-commerce (Affiliate sales)
39. Content challenges
What type of content are consumers willing to pay for and how?
How do brands 鍖t into the picture?
You dont need all the answers
40. Think about: Revenue Stream Mix
Multiple streams or concentrate on one? B2C vs B2B?
Who pays (asymmetric vs symmetric)?
Mixcloud: Ads + freemium plan
41. Mixcloud Example: The Online Radio/Music Space
Consumer
pays
PIRACY!
Specialist Mass market
Mixcloud
Someone
else pays
42. Ad-funded content: Challenges and ideas
Fragmentation of media -> blog / audio ad networks?
UGC vs Professional
Paid search (ROI) vs display. Brand awareness?
Self serve advertising for rich media?
43. THE ART & SCIENCE OF BOOTSTRAPPING 43
EXERCISE
INTERLUDE
44. EXERCISE 44
How many revenue sources and example sites
can you come up with in the following categories:
Advertising
Commerce
Subscription
Peer to Peer
Transaction Processing
Licensing
Data
Mobile
Gaming
45. Revenue model ideas
Advertising Commerce Subscription
Display Ads - ex. Yahoo! Retailing - ex. Zappos Software as a Service (SAAS) - ex. Salesforce
Search Ads - ex. Google Marketplace - ex. Etsy Service as a Service - ex. Shopify
Text Ads - ex. Google Crowdsourced Marketplace - ex. Threadless Content as a Service - ex: Spotify, Net鍖ix
Video Ads - ex. Hulu Excess Capacity Markets - Uber, AirBnB Infrastructure/Platform As A Service - ex. AWS
Audio Ads - ex. Pandora Vertically Integrated Commerce - ex. Warby Parker Freemium SAAS - ex. Dropbox
Promoted Content - ex. Twitter, Tumblr Aggregator - ex. Lastminute.com Donations - ex. Wikipedia
Paid content links - ex. Outbrain Flash Sales: Gilt Groupe, Vente Privee Sampling - ex Birchbox
Recruitment Ads - ex. LinkedIn Group buying - ex. Groupon Membership Services - ex Amazon Prime
Lead Generation - ex. MoneySuperMarket, ZocDoc Digital goods / downloads - ex. iTunes Support and Maintenance - ex 10gen, Red Hat
A鍖liate Fees - ex. Amazon A鍖liate Program Virtual goods - ex. Zynga Paywall - ex. NYTimes
Classi鍖eds - ex. Craiglist Training - ex. Cloudera (??), -> Coursera Voice and video-conferencing - ex. Uberconference
Featured listings - e.g. Yelp, Super Pages; Pay what you want - ex. Radiohead
Email Ads - as done by Yahoo, MSN Commission - ex. SharesPost Peer to Peer
Ad Retargeting - ex. Criteo Commission per order - ex. Seamless, GrubHub Peer-to-Peer Lending - ex. Lending Club,
Real-time Intent Ad Delivery Auction - ex. eBay Peer-to-Peer Gambling - ex. BetFair
Location-based o鍖ers - ex/ Foursquare Reverse Auction - ex Priceline Peer-to-peer buying - ex Etsy
Sponsorships / Site Takeovers - ex. Pandora Barter for services ex. SwapRight Peer-to-peer insurance/home/car - ex (??)
Peer-to-peer computing (CrasPlan storage, or SETI@home)
Peer-to-peer service - ex. Mechanical Turk, TaskRabbit
Peer-to-peer Mobile WiFi/Tethering - ex (??)
46. And many more bit.ly/npbootstrapmodels
Transaction processing Data
Merchant Acquiring - ex. PayPal (Online / O鍖ine), Stripe (Online), Square (O鍖ine) User data - ex. BlueKai
Intermediary - ex. IP Commerce (POS 2.0), CardSpring Business data - ex. Duedil
Acquiring Processing - ex. Paymentech User intelligence - ex. Yougov
Bank Transfer - ex. Dwolla Search Data - ex. Chango
Bank Depository O鍖ering - ex. Simple, Movenbank (spread on average deposits) Real-time Consumer Intent Data - ex. Yieldbot
Bank Card Issuance - ex. Simple (interchange fee per transaction) Benchmarking services - ex. Comscore
Full鍖lment - ex. Amazon Market research - ex. GLG
Messaging - ex. Peer-to-Peer SMS, IM, Group Messaging
Telephony - ex. termination/origination in public telephony networks (skype out/in) Mobile
Telephony - ex. termination/origination within private telephony cloud (e.g. native skype) Paid App Downloads - ex. WhatsApp
Payment Gateways: Mobile -ex. Braintree In-app purchases - ex. Zynga Poker
Platform Monetization ("Tax") - Facebook Credits; iO6 30% cut. In-app subscriptions - ex. NY Times app
Advertising - ex. Flurry, AdMob
Licensing Digital-to-physical - ex. Red Stamp, Postagram
Per Seat License - ex. Sencha
Per Device/Server License - ex. QlikView Gaming
Per Application instance - ex. Adobe Photoshop Freemium - Free to play w/ virtual currency - ex. Zynga
Per Site License - ex. Private cloud on internal infrastructure Subscription- ex. World of Warcraft
Patent Licensing - ex. Qualcomm Premium - ex. xBox games
Brand Licensing - ex. Sesame Street DLC - (Downloadable Content) - ex. Call of Duty
Indirect Licensing - ex. Apple Volume Purchasing Ad Supported - ex - addictinggames.com
47. But 4 main categories
1. Ad funded
2. Freemium
3. Services/Licensing
4. E-commerce
48. Freemium/Transactional Models
We believe the future business model for social games will be primarily
transactions consumers play for free supported by advertising but have the
option to pay for virtual items and premium features
Kristian @ Play鍖sh, July 2008
49. Freemium Model Learnings and Tips
Distribution platforms
Dont force them to pay
Access not ownership
Gaming as a service, not product
Virtual goods have a value thats very tangible maximised
around social emotion and social expression - Sebastian,
COO
Quality control on ads
50. THE ART & SCIENCE OF BOOTSTRAPPING 50
9.
BUSINESS MODEL
COSTS
51. What you can control
Revenue Direct costs = Gross profit
Ads Servers
Freemium Licenses
Services Customer acquisition
E-commerce
Gross Profit Overheads = EBITDA
Salaries
Rent
52. What you can control
Revenue Direct costs = Gross profit
Ads Servers
Freemium Licenses
Services Customer acquisition
Gross Profit Overheads = EBITDA
Salaries
Rent
54. Make it more Social
Destination -> Distribution
Sharing what you love (via Facebook, Twitter, blogs, etc)
Mixcloud helps tell friends what you are listening to
25
55. Conversion funnel + Viral loop
(see also Dave McClure on metrics bit.ly/npbootstrapmetrics)
! ! ! ! ! ! ! ! Visitor
! ! ! ! Registered user 18%
Integrate with FB + Twitter <20%
Invite friends 10%
56. Social lessons & tips from Mixcloud
Do you have a social object?
Convert users -> marketers
Build features and processes to help them do this
Reduce cost per acquisition
59. Biggest cost = Biggest Asset
Headcount -> burn rate
Equity/Debt financing vs self funding
Short term revenue vs long term potential
60. THE ART & SCIENCE OF BOOTSTRAPPING 60
9.
BUSINESS MODEL
PROFITS
61. Profits
Offset past losses against profits (get good accountant)
Re-invest to help scale
Reward contributors -> Fred Wilson equity blog post: bit.ly/npbootstrapequity
62. What we covered
Revenue
- Models
- Checking assumptions
- Tips from Mixcloud
- Challenges
- Mix/single streams
- Ad space models
- Transactional models
Costs
- Customer acquisition
- Conversion funnels
- Social + partnerships
- People costs
Profits
63. 5 Questions to
think about
- What type of model(s)?
- Trust assumptions?
- Who pays?
- Social object?
- How long till breakeven?
64. In business:
If it doesnt make dollars it doesnt make sense
But passion/love drives Bootstrappers