The document summarizes a design panel discussion at WebVisions 2006 in Portland, Oregon. It introduces the five panelists and their areas of expertise. It then discusses some of the key questions and topics addressed by the panel, including what is wrong and right with design today, the most important elements of design, examples of innovative design elements from different websites, how to apply design elements to your own projects, and how to develop your own style while drawing inspiration from others.
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The Design Panel
1.
The Design Panel
WebVisions 2006 in Portland, Oregon Friday, July 21, 2006 @ 3:00pm
9. So, whats wrong with design today?
Internet Explorer.
Revenue being the bottom line in driving design decisions.
The disconnect between graphic design and web design.
Too much focus on technology, technique and the latest trends.
Browsers, HTML, and CSS are still moving forward at a glacial pace.
There are ridiculous arguments about bad design actually being good.
There isn't enough focus on copy as a design element.
We need new heroes.
11. So, whats right with design today?
Best practices are now part of the quot;standard design skill setquot;.
Designers creating their own products/companies.
People are learning the quot;right wayquot; at an earlier age.
Many different people from different backgrounds in design are trying their
hand at the web.
Web designers are maturing, beginning to develop good fundamental bases.
Complexity of design is increasing in proportion with average bandwidth.
We're still able to do an amazing amount with the very few tools we're given
as designers.
Flexible platforms like WordPress, Django, and ExpressionEngine make
design more leverage-able.
13. The most important elements of any design.
A clear and de鍖ned purpose.
A solid concept well executed.
A solid architecture.
Balance.
Answering the quot;who, what, whyquot; questions as quickly as possible.
Making your interface easy enough for beginners but also appropriate for
advanced users.
Easy navigation from one area to another... the scent of information.
Personality & Memorability: Standing out from the crowd.
30. Reassembly.
I stumped the panel on this one. ^_^;
Take the elements of design and apply them to your projects.
Find what 鍖ts.
Quirkys cool, but only if it 鍖ts in with the overall feel.
Little details can make the most impact, but dont spend 99% of your time
on 1% of the project.
So, you got some inspiration? Make sure to keep the following in mind...
32. Spinning it and making it your own.
There are no new ideas... just old ideas spun differently.
Copy at your own risk.
Don't be afraid to experiment or twist conventional models.
Style is something every designer develops eventually.
The need for better checks against theft.
Sometimes it's better to be good than original. (especially on the Web)
Learning from good design is an age old tradition.
Don't steal, use nodes of design inspiration (http://www.cameronmoll.com/archives/000016.html)
Try a glass of wine.
Mix up your process (e.g. if you normally comp in PS 鍖rst, try designing in
CSS initially)
33. SEVEN.
So, any questions?
Remember! There are awesome t-shirts at stake!