際際滷

際際滷Share a Scribd company logo

The Design Panel                            



 WebVisions 2006 in Portland, Oregon  Friday, July 21, 2006 @ 3:00pm
ZERO.

Time to meet the panelists!
            :D
Say hi to,

Mike Davidson


Also known for:
Newsvine.
sIFR ( or siff-er ).
iPod Contests.
Not being a Comcast fan.
Say hi to,

Keith Robinson


Also known for:
Blue Flavor.
Asterisk.
Design Eye.
Being the Doctor.
Say hi to,

Dan Cederholm


Also known for:
Simplebits.
Corkd.
Being Bulletproof.
Dodgeball.
Say hi to,

Bryan Veloso


Also known for:
Avalonstar.
Facebook.
His RX-8.
Dance Dance? o_O;
Say hi to,

Bryan Veloso


Also known for:
Avalonstar.
Facebook. Revyver. (re-vy-ver)
His RX-8.
Dance Dance? o_O;
ONE.

So, whats wrong with design today?
                o_O;
So, whats wrong with design today?




 Internet Explorer.
 Revenue being the bottom line in driving design decisions.
 The disconnect between graphic design and web design.
 Too much focus on technology, technique and the latest trends.
 Browsers, HTML, and CSS are still moving forward at a glacial pace.
 There are ridiculous arguments about bad design actually being good.
 There isn't enough focus on copy as a design element.
 We need new heroes.
TWO.

So, whats right with design today?
                ^_^;
So, whats right with design today?


 Best practices are now part of the quot;standard design skill setquot;.
 Designers creating their own products/companies.
 People are learning the quot;right wayquot; at an earlier age.
 Many different people from different backgrounds in design are trying their
  hand at the web.
 Web designers are maturing, beginning to develop good fundamental bases.
 Complexity of design is increasing in proportion with average bandwidth.
 We're still able to do an amazing amount with the very few tools we're given
  as designers.
 Flexible platforms like WordPress, Django, and ExpressionEngine make
  design more leverage-able.
THREE.

The most important elements.
The most important elements of any design.




 A clear and de鍖ned purpose.
 A solid concept well executed.
 A solid architecture.
 Balance.
 Answering the quot;who, what, whyquot; questions as quickly as possible.
 Making your interface easy enough for beginners but also appropriate for
  advanced users.
 Easy navigation from one area to another... the scent of information.
 Personality & Memorability: Standing out from the crowd.
FOUR.

Breaking it down.
The comment counters at
jeffcroft.com
The photos at
thebignoob.com
The laptop at
31three.com
The clean URLs at
technorati.com
The art and illustrations at
veerle.duoh.com
The 5-style style-switcher at
dustindiaz.com
The stores fine print at
muledesign.com
The front page widgets at
uxmag.com
The flybox at
tatteredfly.com
The typography at
nytimes.com
The comment ratings at
digg.com
The dynamic head at
digitalmash.com
The interactive bear at
bearskinrug.co.uk
The typography at
newyorkmetro.com
FIVE.

Reassembly.
Reassembly.




 I stumped the panel on this one. ^_^;
 Take the elements of design and apply them to your projects.
 Find what 鍖ts.
 Quirkys cool, but only if it 鍖ts in with the overall feel.
 Little details can make the most impact, but dont spend 99% of your time
  on 1% of the project.
 So, you got some inspiration? Make sure to keep the following in mind...
SIX.

Spinning it and making it your own.
Spinning it and making it your own.


 There are no new ideas... just old ideas spun differently.
 Copy at your own risk.
 Don't be afraid to experiment or twist conventional models.
 Style is something every designer develops eventually.
 The need for better checks against theft.
 Sometimes it's better to be good than original. (especially on the Web)
 Learning from good design is an age old tradition.
 Don't steal, use nodes of design inspiration (http://www.cameronmoll.com/archives/000016.html)
 Try a glass of wine.
 Mix up your process (e.g. if you normally comp in PS 鍖rst, try designing in
  CSS initially)
SEVEN.

   So, any questions?
Remember! There are awesome t-shirts at stake!

More Related Content

The Design Panel

  • 1. The Design Panel WebVisions 2006 in Portland, Oregon Friday, July 21, 2006 @ 3:00pm
  • 2. ZERO. Time to meet the panelists! :D
  • 3. Say hi to, Mike Davidson Also known for: Newsvine. sIFR ( or siff-er ). iPod Contests. Not being a Comcast fan.
  • 4. Say hi to, Keith Robinson Also known for: Blue Flavor. Asterisk. Design Eye. Being the Doctor.
  • 5. Say hi to, Dan Cederholm Also known for: Simplebits. Corkd. Being Bulletproof. Dodgeball.
  • 6. Say hi to, Bryan Veloso Also known for: Avalonstar. Facebook. His RX-8. Dance Dance? o_O;
  • 7. Say hi to, Bryan Veloso Also known for: Avalonstar. Facebook. Revyver. (re-vy-ver) His RX-8. Dance Dance? o_O;
  • 8. ONE. So, whats wrong with design today? o_O;
  • 9. So, whats wrong with design today? Internet Explorer. Revenue being the bottom line in driving design decisions. The disconnect between graphic design and web design. Too much focus on technology, technique and the latest trends. Browsers, HTML, and CSS are still moving forward at a glacial pace. There are ridiculous arguments about bad design actually being good. There isn't enough focus on copy as a design element. We need new heroes.
  • 10. TWO. So, whats right with design today? ^_^;
  • 11. So, whats right with design today? Best practices are now part of the quot;standard design skill setquot;. Designers creating their own products/companies. People are learning the quot;right wayquot; at an earlier age. Many different people from different backgrounds in design are trying their hand at the web. Web designers are maturing, beginning to develop good fundamental bases. Complexity of design is increasing in proportion with average bandwidth. We're still able to do an amazing amount with the very few tools we're given as designers. Flexible platforms like WordPress, Django, and ExpressionEngine make design more leverage-able.
  • 13. The most important elements of any design. A clear and de鍖ned purpose. A solid concept well executed. A solid architecture. Balance. Answering the quot;who, what, whyquot; questions as quickly as possible. Making your interface easy enough for beginners but also appropriate for advanced users. Easy navigation from one area to another... the scent of information. Personality & Memorability: Standing out from the crowd.
  • 15. The comment counters at jeffcroft.com
  • 18. The clean URLs at technorati.com
  • 19. The art and illustrations at veerle.duoh.com
  • 20. The 5-style style-switcher at dustindiaz.com
  • 21. The stores fine print at muledesign.com
  • 22. The front page widgets at uxmag.com
  • 25. The comment ratings at digg.com
  • 26. The dynamic head at digitalmash.com
  • 27. The interactive bear at bearskinrug.co.uk
  • 30. Reassembly. I stumped the panel on this one. ^_^; Take the elements of design and apply them to your projects. Find what 鍖ts. Quirkys cool, but only if it 鍖ts in with the overall feel. Little details can make the most impact, but dont spend 99% of your time on 1% of the project. So, you got some inspiration? Make sure to keep the following in mind...
  • 31. SIX. Spinning it and making it your own.
  • 32. Spinning it and making it your own. There are no new ideas... just old ideas spun differently. Copy at your own risk. Don't be afraid to experiment or twist conventional models. Style is something every designer develops eventually. The need for better checks against theft. Sometimes it's better to be good than original. (especially on the Web) Learning from good design is an age old tradition. Don't steal, use nodes of design inspiration (http://www.cameronmoll.com/archives/000016.html) Try a glass of wine. Mix up your process (e.g. if you normally comp in PS 鍖rst, try designing in CSS initially)
  • 33. SEVEN. So, any questions? Remember! There are awesome t-shirts at stake!