Virtual reality (VR) refers to interactive computer-simulated environments that immerse users in an artificial world. VR has its origins in the 1950s with flight simulators and has since developed to include head-mounted displays, audio components, and data gloves. While VR has applications in fields like manufacturing, education, and medicine due to its ability to provide realistic simulations, disadvantages include health concerns from extended use and the difficulty of truly replicating real-world experiences.
3. What is Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface that involves
real-time simulation and interactions through multiple sensorial
channels.
Why VR?
VR is able to immerse you in a computer-generated world of
your own making: a room, a city, the interior of human body. With VR,
you can explore any uncharted territory of the human imagination.
4. In 1950s, flight simulators were built by US Air Force to
train student pilots.
In 1965, a research program for computer graphics called
The Ultimate Display was laid out.
In 1988, commercial development of VR began.
In 1991, first commercial entertainment VR system
"Virtuality" was released.
5. The Virtual Reality System works on the following principle
- It tracks the physical movements in the real world, then a
rendering computer redraws the virtual world to reflects
those movements.
The updated virtual world is sent to the output (to the user
in the real world).
In this case, the output is sent back to a head mounted
display.
7. Virtual reality images are made with tiny dot like
segments of a picture known as pixels, or picture
elements.
Each pixel itself is made up of hundreds of thousands of
dots. Realistic images can be either opaque, in which all
the viewer sees is the virtual world, or see-through, in
which the virtual image is projected or superimposed onto
the outer world.
8. Head-mounted display (HMD) units use a small screen or
screens (one for each eye) that are worn in a helmet or a
pair glasses. Unlike a movie, where the director controls
what the viewer sees, the HMD allows viewers to look at an
image from various angles or change their field of view by
simply moving their heads. HMD units usually employ
cathode-ray tube (CRT) or liquid crystal display (LCD)
technology.
civilian/commercial (medicine, video gaming, sports, etc.).
9. The audio portion of virtual reality is transmitted
through small speakers placed over each ear. Audio cues
may include voices, singing, thud like noises of colliding
objectsin short, any sound that can be recorded.
Sounds that seem to come from above, below, or either
side provide audio cues that mimic how sounds are heard
in the real world. Three-dimensional (or omni-directional)
sound further enhances the virtual reality experience.
10. Gloves in virtual reality allow the user to interact with the
virtual world. For example, the user may pick up a virtual
block, turn it over in a virtual hand, and set it on a virtual
table.
The computer then analyzes the corresponding information
and projects this moving hand into the virtual reality.
Magnetic tracking systems also are used to determine where
the hand is in space in relation to the virtual scene.
11. Hardware
Primary user input interfaces
Tracking interfaces
Visual interfaces
Auditory interfaces
Software
Input Process
Simulation Process
World Database
12. Manufacturing
Easy to modify
Low cost
High efficient
Education & Training
Driving simulators.
Flight simulators.
Ship simulators.
Tank simulators.
13. VR as a way to train students without actually putting anyone
in harm's way. This includes the fields of medicine, law
enforcement, architecture and aviation. VR also helps those
that can't get out of the house experience a much fuller life.
These patients can explore the world through virtual
environments like Second Life, a VR community on the
Internet, exploring virtual cities as well as more fanciful
environments.
VR also helps patients recover from stroke and other injuries.
14. One worry is that as VR environments become much
higher quality and immersive, they will become attractive
to those wishing to escape real life.
Training with a VR environment does not have the same
consequences as training and working in the real world.
This means that even if someone does well with simulated
tasks in a VR environment, that person might not do well
in the real world.
15. VR introduces a new way of interacting with
computers.
The best of VR is yet to come.
Web is very suitable for VR applications, but the
proper technology is not yet there.