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VR on PRACTICE
by VLADYSLAV KHROMYKH
AGENDA
● CURRENT STATE
● REASONS
● WAYS TO MOVE
● Q/A
VR as PRODUCT
● CUSTOMER
● DEVELOPER
● USER
VR 4 CUSTOMER
● TREND(MARKET)
● HI TECH
● COMPETITION
VR 4 DEVELOPER
● TECH SKILL
● EXPERIENCE(VIEW)
● COMPROMISE
VR 4 USER
● HIGH PRICE
● LOW QUALITY
● DEVICES RANGE
● PHYSICAL FEELINGS
REASONS
● NO PROBLEM TO SOLVE
● BASELESS COMPETITION
● DUMB PROMISES
● NO WORD OF MOUTH
WAYS to MOVE
● INDUSTRY, NOT FEATURE
● GAMEPLAY
● COMMUNITY
Q & A
THANKS for ATTENTION

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