1. Macbeth, a war veteran suffering from PTSD, becomes the governor of New York City after murdering his friend Duncan.
2. As his mental state deteriorates, it becomes unclear what is real and what is a hallucination for both Macbeth and the viewer.
3. Eventually other members of the government have Macbeth murdered, feeling he has become too dangerous and reckless to lead New York City due to his worsening mental illness.
The document contains a collection of images and references for location scouting and mood boarding for potential filming locations for adaptations of Macbeth and other stories set in medieval Scotland, 1920s America, and Bioshock. Some of the locations mentioned and images shown include Dunsinane castle, a mining town in Montana, streets and buildings in New York City, the Ministry of Magic from Harry Potter, and underwater concepts from the video game Bioshock.
This document contains 13 floor plans, section drawings, and detail drawings for the set of an INT Government Function Hall and Courtroom for the film "1920s Macbeth". The drawings were created by Chelsea Pentecost and include ground, first, second, and third floor plans, as well as sections and details of windows, doors, and architectural features. The set is being designed by Nathan Crowley for director Christopher Nolan's film.
Duncan's body is prepared for burial as the people of Inverness gather outside the chapel. Macbeth and Lady Macbeth attend the funeral and are named as the new King and Queen. They move their people to Dunsinane Castle, which Macbeth now rules from. However, Banquo expresses distrust in Macbeth fulfilling the witches' prophecy that Banquo's descendants would be kings. Macbeth decides that both Banquo and his son Fleance must be killed to prevent this from coming to pass. He tasks two soldiers with carrying out the murders.
This document is a screenplay for an adaptation of Shakespeare's Macbeth. It summarizes the key events in 3 sentences:
The screenplay depicts the Battle of Ellon, where Macbeth leads King Duncan's army against the traitorous Macdonwald. In a brutal battle, Macbeth fights bravely and slays Macdonwald, turning the tide of the battle and securing victory for Duncan's forces. Duncan rewards Macbeth by naming him the new Thane of Cawdor, replacing the traitorous former thane who is sentenced to death.
This storyboard document outlines scenes and shots for a film adaptation of Macbeth. It details 28 scenes and shots, beginning with exterior establishing shots of a municipal building in 1920s New York. It then shows characters walking through corridors and a courtroom, where Macbeth has a hallucination during his inauguration ceremony. In his vision, he sees the ceiling break and starts hearing distorted music. He eventually shoots and kills Duncan, pushing his body off the balcony. The storyboard ends with silhouetted figures staring at Macbeth after the murder.
This document provides an overview of the Art Deco style that emerged in the 1920s. It describes key characteristics of Art Deco like geometric shapes, bold colors, and use of rare materials. The style was influenced by Cubism, Ancient Egyptian art uncovered in the 1920s, and new technologies like automobiles. Notable Art Deco artists included Ren辿 Lalique known for his glasswork and Clarice Cliff for her ceramic designs. The style was popular in architecture, interior design, furniture, and fashion of the 1920s era.
The document provides details on potential locations for filming scenes set in Scotland during Macbeth and then relocated to 1920s America, including:
- Bannack, Montana which was a former gold mining town that could represent Macbeth's small home village, with specific buildings like an old chapel, town square, mayor's house, and town hall mentioned.
- New York City and specifically the Ministry of State building which could represent the interior scenes usually set in Dunsinane Castle, with areas like private bedrooms, dining halls, and alleyways referenced.
- Photographs are included of 1920s New York fashions and architecture for mood and style references.
This document summarizes the Art Deco style that emerged after World War 1. It was characterized by geometric shapes, bold colors, and merging of ancient and futuristic styles. Art Deco influenced architecture, interior design, furniture, fashion and other decorative arts. It featured triangles, rectangles and layered motifs with bright colors and fine details. Prominent Art Deco artists included Ren辿 Lalique in glasswork and Clarice Cliff in ceramics. The style was popularized in movies like The Great Gatsby and architecture like the Chrysler Building.
The document provides information about Bannack, Montana as a potential filming location to represent Inverness in a film adaptation of Macbeth. Bannack is an old, abandoned gold mining town that resembles the descriptions of the depleted village of Inverness in the Macbeth script. The document describes the layout and buildings of Bannack, including the wooden chapel and central pavilion, and notes that crosses mark the graves on the outskirts of the village, matching details from the Inverness descriptions. Overall, the document argues that Bannack's eerie atmosphere as a forgotten town makes it a suitable stand-in for the setting of Inverness in the script.
This document contains elevation drawings and plans for a building project, including a projected elevation at a scale of 1/4 inch, a plan also at a scale of 1/4 inch, and listed heights of 48 feet, 46 feet, and 58 feet. Reference sketches are also included.
The document provides details for a project to adapt William Shakespeare's Macbeth to 1920s America. Key locations from the original play would be transformed to American settings, such as Dunsinane becoming New York City and Inverness becoming Bannack, Montana. Research includes information on the historical town of Bannack, Montana and the Roaring 20s era. Mood boards and sketches visualize concepts like a trial chamber representing the "Nave" and Macbeth having a flashback to Duncan's murder at his guest room. The adaptation would involve Macbeth as a mayor in Bannack who oversees mining and does bootlegging, and kills Governor Duncan to take his place.
This storyboard document outlines scenes and shots for a film adaptation of Macbeth. It details 28 scenes and shots, beginning with exterior establishing shots of a municipal building in 1920s New York. It then shows characters walking through corridors and a courtroom, where Macbeth has a hallucination during his inauguration ceremony. In his vision, he sees the ceiling break and starts hearing distorted music. He eventually shoots and kills Duncan, pushing his body off the balcony. The storyboard ends with silhouetted figures staring at Macbeth after the murder.
This document provides an overview of the Art Deco style that emerged in the 1920s. It describes key characteristics of Art Deco like geometric shapes, bold colors, and use of rare materials. The style was influenced by Cubism, Ancient Egyptian art uncovered in the 1920s, and new technologies like automobiles. Notable Art Deco artists included Ren辿 Lalique known for his glasswork and Clarice Cliff for her ceramic designs. The style was popular in architecture, interior design, furniture, and fashion of the 1920s era.
The document provides details on potential locations for filming scenes set in Scotland during Macbeth and then relocated to 1920s America, including:
- Bannack, Montana which was a former gold mining town that could represent Macbeth's small home village, with specific buildings like an old chapel, town square, mayor's house, and town hall mentioned.
- New York City and specifically the Ministry of State building which could represent the interior scenes usually set in Dunsinane Castle, with areas like private bedrooms, dining halls, and alleyways referenced.
- Photographs are included of 1920s New York fashions and architecture for mood and style references.
This document summarizes the Art Deco style that emerged after World War 1. It was characterized by geometric shapes, bold colors, and merging of ancient and futuristic styles. Art Deco influenced architecture, interior design, furniture, fashion and other decorative arts. It featured triangles, rectangles and layered motifs with bright colors and fine details. Prominent Art Deco artists included Ren辿 Lalique in glasswork and Clarice Cliff in ceramics. The style was popularized in movies like The Great Gatsby and architecture like the Chrysler Building.
The document provides information about Bannack, Montana as a potential filming location to represent Inverness in a film adaptation of Macbeth. Bannack is an old, abandoned gold mining town that resembles the descriptions of the depleted village of Inverness in the Macbeth script. The document describes the layout and buildings of Bannack, including the wooden chapel and central pavilion, and notes that crosses mark the graves on the outskirts of the village, matching details from the Inverness descriptions. Overall, the document argues that Bannack's eerie atmosphere as a forgotten town makes it a suitable stand-in for the setting of Inverness in the script.
This document contains elevation drawings and plans for a building project, including a projected elevation at a scale of 1/4 inch, a plan also at a scale of 1/4 inch, and listed heights of 48 feet, 46 feet, and 58 feet. Reference sketches are also included.
The document provides details for a project to adapt William Shakespeare's Macbeth to 1920s America. Key locations from the original play would be transformed to American settings, such as Dunsinane becoming New York City and Inverness becoming Bannack, Montana. Research includes information on the historical town of Bannack, Montana and the Roaring 20s era. Mood boards and sketches visualize concepts like a trial chamber representing the "Nave" and Macbeth having a flashback to Duncan's murder at his guest room. The adaptation would involve Macbeth as a mayor in Bannack who oversees mining and does bootlegging, and kills Governor Duncan to take his place.
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What is 3D Visualization? A Simple Guide for BeginnersZealous Services
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Explore how 3D visualization transforms ideas into reality from architectural designs to product concepts. This guide dives into its wide-ranging applications, essential tools, and step-by-step processes, making it easy for both beginners and professionals to master. Whether youre creating immersive environments, crafting product prototypes, or enhancing customer experiences, 3D visualization bridges the gap between imagination and execution. Perfect for designers, marketers, and innovators alike discover how this powerful technology brings your concepts to life with stunning precision and creativity. Lets step into the future of design!
7 Tips To Take Your Design To The Next Level!kritika598289
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Want to take your designs to the next level?
From choosing the right fonts and colors to maintaining consistency and alignment, these small tweaks can have a big impact.
Which of these design principles do you already use? Let me know in the comments!
Follow for more design insights and creative strategies!
Nature Inspired Innovation : Designing The Future Using Lessons From The Pastjejchudley
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In an era dominated by technological revolution, design thinking's impact on economic and cultural success is undeniable.
However, its focus on 'designing for the user' often neglects the broader real-world implications of the complex systems within which the things we design are used.
In this talk, we will advocate for embracing evolutionary and ecological theories as a toolkit for understanding and designing for our dynamic and interconnected world.
By exploring questions about innovation speed, efficiency, and societal impacts through this lens, attendees will gain insights into enhancing UX design, fostering creative problem-solving, and developing impactful, innovative solutions.
From this presentation you will learn:
- How a better understanding of natural biological systems will help to improve their design practice
- The importance of considering the context of how and where your designs will be used
- How to think about your work in different ways that will enable them to take different approaches to problem solving
- How to adopt systems thinking approaches to help you design more impactful, innovative and effective design solutions.
Heres the PowerPoint presentation for your financial empowerment app, including visuals and demo screenshots. Download and review it, and let me know if you need any changes!
Transform your space into a sanctuary with SPL Interiors where comfort meet...SPL Interiors
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A bedroom is more than just a place to sleep; it's where you find comfort and a sense of peace. It's the room that feels like a hug after a busy day. The bed, soft and inviting, is where you can sink into relaxation, with pillows that cradle your head and blankets that make you feel cozy and safe. It's a place where you can let go of the world and just be.
You might have a dresser or a closet, a place to tuck away clothes and personal items, but its also where you keep the little things that make you feel at homelike a favorite book on the nightstand or a candle that smells like calm. Soft lighting adds warmth, and windows let in just enough natural light during the day to keep things bright but not too harsh.
Decor adds that personal touchwhether its a plant in the corner, art on the walls, or a rug that feels nice underfoot. Its where you can get away from everything, to recharge or reflect, and to make the space feel completely yours. A bedroom is the ultimate safe haven, designed for comfort, rest, and a sense of belonging.
L湛dica didactica (Report finale residenza Diego Alatorre Go_Innovation a Casa...Casa Netural
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Go_Innovation is a special residency for social innovator held by Netural Coop in Gorizia, European Capital of Culture 2025.
L炭dica did叩ctica / Play to Connect is a provocation to think outside the box, a methodology to board uncomfortable topics in a respectful and joyful manner and an excuse to discuss unconventional solutions to contemporary challenges, where play is seen as an attitude and game design as a metaphor of creativity by which to imagine, experiment and learn about our surroundings.
Casa Netural residency in Gorizia offered Diego an opportunity to test the ideas that he has been developing over the past years and to enrich them by looking at them from a different and complementary perspective. In other words to put theory into practice.
Along the 4 weeks that he lived in Gorizia he realized how mature and innovative his own understanding of the ludic phenomenon, as most people he connected with, found the value of his research, but what was amazing for him is how much his project was fed back from completely different and complementary perspectives.
Along these days he crafter four game ideas, with different levels of complexity and currently in different stages of development. These are described in the final report.
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Industrial Designer by CIDI UNAM and Master in Science of Design for Interaction by TU Delft, Diego ALatorre is currently doing a PhD in Contemporary Studies at the Center for Interdisciplinary Studies of Coimbra University.
His research explores the role of games in education: from a multimodal literacy perspective, he explores the creative process of writers, scientists, designers, artists, teachers and reflective players to learn how to critically read the world and creatively write.
Go_Innovation is a project designed and coordinated by Netural Coop Impresa Sociale within the framework of A THOUSAND YEARS OF HISTORY AT THE CENTER OF EUROPE: CASTLE BORGO CROCEVIA OF PEOPLES AND CULTURES, funded by PNRR - Next Generation EU, for the PNRR pilot project M1C3 Measure 2 Investment 2.1 line A - CUP F88F220000007
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