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Personal Information
Organization / Workplace
Montigny-le-Tilleul
Occupation
Studio Director
About
It’s at the age of 16, in 1985, that my professional career started thanks to the creation a first commercial game for the Commodore 64. I very soon drew the attention of Ubisoft, a big French publisher and left Belgium for France where I spent two years working as a game’s programmer. After this very enriching period of apprenticeship I came back to Belgium and created several games as a freelancer (Unreal & Agony on Amiga). The success of these products gave me the opportunity to start up two game development companies, each one being specialised in their own specific fields. I was the founder of Appeal, the company that created the action/adventure game Outcast, published by Infogr