Our project aims to increase physical activity levels among teenage girls aged 13-18 by developing a mobile application that addresses common barriers like lack of time, motivation, and misconceptions. The app would track users' daily activity and calories burned, connect them with friends in a competitive social environment, and reward progress through an avatar and points system to keep users motivated over the long term. User testing of a prototype provided feedback on improvements to the interface, information displays, and affordances.
2. Who will benefit from our project¡ Girls aged between 13-18 years old who Have busy schedules Do not know the benefits of doing physical activities or have misconceptions of them Find themselves having no reason or no motivation to engage in physical activities Exercise? For what? I have no time for that!!! Exercise? But I¡¯m still young! Exercise? It¡¯s so boring to do it alone. NO motivation
3. Our Goal (Activities) Increase the level of physical activities in teenage girls aged 13-18 without: them having to make a conscious effort taking too much of their time because time is a deterring factor Incorporate physical activities into their everyday lives
4. Context Girls within this age group are open to peer pressure and are also competitive Physical activities can be done anywhere, anytime Make physical activities EXCITING and REWARDING PHYSICAL CONTEXT CULTURAL CONTEXT SOCIAL CONTEXT
5. Existing Technologies and Systems High degree of penetration among our target user group Ideal platform for staying connected and sharing information with your friends Portable Easy logging and tracking Ability to provide real-time information
6. Our Solution To Lack of Time , Lack of Motivation & Misconceptions
7. Our Solution To Lack of Time , Lack of Motivation & Misconceptions Live Data Tracker Device motivates user by showing real time energy loss through daily activities Increase awareness that physical activities vigorous exercises that may be time-consuming
8. Progress Page Utilizes database to provide information & appropriate recommendations Calories burnt and weight tracker to record their progress Our Solution To Lack of Time, Lack of Motivation & Misconceptions
9. Friends¡¯ Page & Leaderboard Simulates competitive environment that will motivate girls to do more physical activities Knowledge that your friends are in it with you Our Solution To Lack of Time, Lack of Motivation & Misconceptions
10. Avatar Page Uses a points system to keep user motivated to increase/ maintain their level of daily physical activities Our Solution To Lack of Time, Lack of Motivation & Misconceptions
11. Usability Testing A total of 4 users, aged between 13-18 were tested Requested to voice out problems as well as suggestions during testing Goal: Required to carry out a series of tasks
12. Size of device Similar to iPod Nano size Interface of device From 2-3 information display on 1 screen to 1 display per screen Improve affordances and representations Option to hide avatar More information about physical activities and diet Re-arrange icons in order of level of importance to user Prototype Evaluation
13. Strengths of Solution Encourages exploration of new and innovative methods to increase level of physical activities Encourages friendly competition Both short term and long term motivations Support network within friends Customized recommendations and relevant information about physical activities Makes teenage girls more conscious about increasing their physical well-being
14. Criticism of Solution What do you think are the limitations of the use of a social networking site to encourage physical activities amongst teenage girls? Do you think that it is feasible?
Editor's Notes
Mention the various activities - this may be due to the lack of information provided to them - this may be due to the lack of a exercise buddy or as mentioned, the misconceptions/lack of information
Like their everyday walk to the bus stop, walking up starirs instead of taking the elevator
Mental Note: - Interface Screen More ¡®live¡¯ information
Mental Note: - Encourages exploration of new and innovative methods (to incorporate physical activity into their daily lives) - Encourages friendly competition (taps on competitive nature of teenage girls) Short term motivations (goal setting functions) Long term motivation (games, accessories, networking with friends, badges) ITS FUN! (if it is not fun, why do it?)