際際滷

際際滷Share a Scribd company logo
@cattsmall@cattsmall
Hooray for UX!
@cattsmall
Im Catt Small.
Im in love with user experience,
coding, and games!
@cattsmall@cattsmall
 Product Designer at SoundCloud
 Game player and maker
 Organizes events via Tech Under Thirty
 Teaches women to make games via The
Code Liberation Foundation
Me in a nutshell:
@cattsmall@cattsmall
 How I became a user experience designer
 How I began making games
 Advice for game makers
 Advice for UX designers
Well talk about:
@cattsmall
User Experience
And how I got into it
@cattsmall@cattsmall
User goals
@cattsmall@cattsmall
Business goals
@cattsmall@cattsmall
UX Designers come from
many backgrounds
@cattsmall@cattsmall
Made blog templates
@cattsmall@cattsmall
Became a web designer
@cattsmall@cattsmall
Learned about IA
@cattsmall@cattsmall
Hired as an Interface Designer
@cattsmall@cattsmall
Hired as a Product Designer
@cattsmall@cattsmall
Now at SoundCloud!
@cattsmall@cattsmall
What did you do
before UX?
@cattsmall
Making Games
My path to game development
@cattsmall@cattsmall
Game design is about
creating systems
@cattsmall@cattsmall
Good games are well-designed
@cattsmall@cattsmall
Played games as a kid
@cattsmall@cattsmall
Made dress up dolls
@cattsmall@cattsmall
Collaborated with friends
@cattsmall@cattsmall
Made game jam games
@cattsmall@cattsmall
Joined Code Liberation
@cattsmall@cattsmall
How many of you
want to make games?
@cattsmall
Advice for game makers
NYC is a hub for game makers. Be a part of it.
@cattsmall@cattsmall
Make as many
games as you can.
@cattsmall@cattsmall
Make games alone
Zora Ball. Photo by Curtis Ball
@cattsmall@cattsmall
Make games with friends
Buttered Toast Studios team
@cattsmall@cattsmall
Go to game jams & hackathons
https://technical.ly/brooklyn/2014/01/28/global-game-jam/
@cattsmall@cattsmall
Prototype before you
go high-fidelity.
@cattsmall@cattsmall
Sketching
@cattsmall@cattsmall
Paper prototyping
http://mondaybeginsonsaturday.com/2012/02/29/paper-prototyping/
@cattsmall@cattsmall
Pseudo-code programs
@cattsmall@cattsmall
Be your own
project manager.
@cattsmall@cattsmall
Make the important parts work
@cattsmall@cattsmall
Evaluate each nice-to-
have feature
@cattsmall@cattsmall
Remember that
games dont have to
be fun.
@cattsmall@cattsmall
Fear
Amnesia, 息 Frictional Games
@cattsmall@cattsmall
Joy
Rayman Legends, 息 Frictional Games
@cattsmall@cattsmall
Sadness
Contrast, 息 Compulsion Games
@cattsmall@cattsmall
Excitement
Prism Shell, 息 Brooklyn Gamery
@cattsmall@cattsmall
Games are about
Memorable
experiences
@cattsmall@cattsmall
Be relevant.
@cattsmall@cattsmall
Share your knowledge
@cattsmall@cattsmall
Remember names and faces
@cattsmall@cattsmall
Converse via Twitter
#gamedev & #screenshotsaturdays
@cattsmall@cattsmall
Attend local events
NY Game Makers Meetup NYC Indie Games Facebook Group
@cattsmall@cattsmall
Attend conferences
@cattsmall@cattsmall
How many of you go
to industry events?
@cattsmall@cattsmall
How many of you can
t afford to go to
industry events?
@cattsmall@cattsmall
In summary:
 Make as many games as you can.
 Prototype ideas before jumping in.
 Manage your time well.
 Dont let feature creep kill your project.
 Dont worry about fun, but rather
engagement and satisfaction.
 Go to local events and conferences.
@cattsmall
Advice for UX Designers
Some things Ive learned over the years.
@cattsmall@cattsmall
Use data to inform
your decisions.
@cattsmall@cattsmall
Read design books
@cattsmall@cattsmall
Talk to your demographic
@cattsmall@cattsmall
Design based on logic
@cattsmall@cattsmall
Accept imperfection.
@cattsmall@cattsmall
Failure helps you learn
@cattsmall@cattsmall
Iterate designs constantly
Ideate
PrototypeTest
Learn
@cattsmall@cattsmall
Collaborate with
others often.
@cattsmall@cattsmall
Involve other teams
@cattsmall@cattsmall
Ask for feedback
@cattsmall@cattsmall
Make things often.
@cattsmall@cattsmall
Experiment with new ideas
@cattsmall@cattsmall
Share your projects
@cattsmall@cattsmall
Go to events.
@cattsmall@cattsmall
Local events
@cattsmall@cattsmall
Conferences
@cattsmall@cattsmall
In summary:
 Research and use data to inform decisions.
 Accept imperfection.
 Collaborate and ask for feedback.
 Make things as much as possible.
 Share your work with others.
 Go to events and socialize.
@cattsmall@cattsmall
Thank you! Questions?
Think of questions later?
Tweet @cattsmall
Email catt@cattsmall.com

More Related Content

Hooray for UX!