I have been producing and designing games for the mass market for over 20 years. I have started and run studios and lines of business, built many teams, and conceived, designed, and balanced literally dozens of games for top casual and social publishers. I have a deep passion for making great games, building great teams and businesses, and motivating, leading, and mentoring people.
My goals are simple: Make the best games, have the most fun, work with the best people, enjoy both my work and my life outside of work.
Specialties: Free-to-play game design and product management, monetization, market analysis, product strategy, development process management