This document introduces Gamified, a new customer engagement module with gamification, retention and activation features. It consists of three products - G+Play captures customers initial interest through virtual rewards; i-Cardz builds retention through collecting virtual trading cards and challenges; and Con*X activates customer communities through social matching and competitive/collaborative gameplay. Together these provide a complete solution from initial capture to activated customer communities.
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Gamified overviewv1.1
1. Gamified:
a
Next
Generation
Customer
Engagement
Engine
Introduction
Gamified
is
a
new
breed
technology
module
geared
to
add
untouchable
value
in
gamification,
retention,
and
customer
activation
features
to
the
MobiCore
Platform.
Points
and
badges
by
themselves
are
not
the
answer
to
online
engagement.
Many
real-‐world
examples
are
emerging
of
online
audiences
experiencing
badging
and
points
fatigue
resulting
in
damage
to
brands.
We
see
these
points
and
badges
like
high-‐sugar,
zero-‐nutrition
treats.
The
dynamic
and
scalable
Picnic™
platform
provides
developers
a
way
to
cross
the
'loyalty
chasm'
and
move
beyond
simple
interactions
by
creating
communities
that
are
more
involved,
committed,
and
loyal.
Picnic™
is
an
insurance
policy
against
loyalty
backlash,
providing
a
framework
to
not
just
capture
an
audience,
but
retain
them
and
ultimately
create
greater
monetization
opportunities.
Pack
your
picnic
basket
with
our
G+Play™,
i-‐Cardz™
and
Con*X
products
to
create
a
satisfying,
fulfilling
and
enjoyable
online
experience.
2.
3.
Capture
G+Play
G+Play™
provides
an
element
of
surprise
and
initial
excitement
to
capture
customers'
interest
by
rewarding
user
actions.
G+Play™
gives
you
the
first
wave
of
customer
motivation
and
engagement
as
well
as
a
means
of
collecting
very
valuable
analytics
about
what
people
like
and
find
most
interesting.
G+Play™
features
include:
• Full-‐Featured
Virtual
Item
Economy
• Item
Scarcity
Models
&
Scheduling
• Discreet
Item
Pools
&
Meta
Tagging
• Item
Gifting
• Facebook/Twitter
Updating
For
a
healthy,
well-‐balanced
capture
&
retention
strategy,
G+Play™
is
like
a
small
but
important
taste
of
the
bigger
meal
that's
yet
to
come.
A
fully
integrated
online
engagement
strategy
will
also
include
i-‐Cardz™
and
Con*X
products.
4.
Retention
i-‐Cardz
Our
i-‐Cardz™
are
a
special
category
of
virtual
rewards
that
deliver
an
unprecedented
range
of
retention
and
engagement
design
possibilities,
building
a
sense
of
challenge
and
creating
feelings
of
creativity,
joy,
and
pride.
More
than
a
badge,
i-‐Cardz™
are
like
branded
virtual
trading
cards
that
users
can
find,
collect,
and
arrange
into
meaningful
sets.
In
addition,
i-‐Cardz
can
be
used
to
create
challenges,
battles,
quests,
contests,
or
even
a
marketplace
to
let
your
audience
buy,
sell,
or
trade
-‐
all
while
building
your
brand.
Features
of
i-‐Cardz™
include:
• Collection
&
Game
Boards
• Item
Compatibility
Matching
• Fully-‐Integrated
Mini
Games
&
Activities
• Point/Scoring
System
• Custom
Levels
&
Achievements
• Active
Leaderboards
5.
Activation
Con*X
Con*X™
truly
activates
online
customer
communities
through
its
recommendation
and
social
matchmaking
system,
instilling
feelings
of
collaboration,
competition,
affection,
and
contentment.
By
enabling
people
to
connect
with
others
who
think,
feel
and
like
the
same
things,
Con*X
creates
loyal
communities
and
builds
brand
value.
With
Con*X,
6. companies
can
tailor
specific
marketing
campaigns
and
messages
that
are
much
more
customized,
on-‐target,
and
effective.
Best
of
all,
a
fully
activated
customer
community
can
even
be
directly
monetized
through
tried-‐and-‐
tested
gameplay
principles
drawn
from
highly
successful
free-‐to-‐play
online
gaming
models.
Features
of
Con*X™
include:
• Interest-‐based
User
Matchmaking
• Competitive
&
Collaborative
Gameplay
Templates
• Friends
Lists
and
Messaging
• Full
Facebook
integration
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