I used effects on a sound to create different tones. The dub delay preset made the sound hollow and tinny. Adding further delay with ReaDelay caused the sound to repeat, making it seem alien.
The creator used the dblue glitch effect to create the sound of a laser beam being projected in an audio project. They also used the Dub Delay effect to add a beat to the laser sound effect. The document provides a brief overview of the audio effects used to generate a laser beam sound with a rhythmic quality.
Windows Movie Maker es un software de edición de video incluido originalmente en Windows en 2000. A lo largo de los años ha tenido varias versiones que han agregado nuevas caracterÃsticas como estabilización de video, corrección de rolling shutter, narración de audio, guardado automático y compatibilidad con más formatos de codificación. El programa permite editar video mediante la adición de efectos, transiciones, tÃtulos y pistas de audio.
La lluvia ácida se forma cuando los óxidos de nitrógeno y dióxido de azufre de las emisiones industriales y de vehÃculos se combinan con el vapor de agua en la atmósfera, formando ácidos sulfúrico y nÃtricos. Estos ácidos pueden transportarse cientos de kilómetros antes de precipitar y dañar ecosistemas acuáticos y terrestres, corroer construcciones, y empobrecer los suelos. Además, contribuye a la eutrofización de rÃos,
Tom R. Chambers teaches technology applications at the Raul Yzaguirre School For Success in Houston, Texas. He oversees after school programs in digital photography, digital/new media art, and TV broadcasting. Students have completed various projects involving collaborations with other schools, NASA STEM programs, writing letters to officials, creating documentaries, presentations, brochures, and digital art focused on history, social issues, and nature.
Este documento proporciona una guÃa sobre cómo usar Twitter. Explica que Twitter es un servicio de microblogging que permite enviar mensajes cortos y seguir a otras personas. Luego detalla los pasos para crear una cuenta de Twitter, incluido cómo ingresar a la página web de Twitter, completar el registro, elegir una foto de perfil y editar la configuración del perfil. Finalmente, describe algunas funciones básicas como enviar tweets, ver seguidores y mensajes directos.
- The document is a production log for a 3D animation project creating a motion graphic showing planets and meteorites.
- The student began by creating a sphere and applying a texture to create a planet surface. They then sculpted the sphere into meteorites of different shapes.
- In the next session, the student set up the animation timeline in the layout program, importing the 3D objects and keyframing their motion along planned paths based on the storyboard.
- The final entry notes that the path work was completed and rendering of the animated scene began.
The document is a production log for a 3D animation project created by Liam Fryers for a BTec Level 3 Extended Diploma in Creative Media Production Games Design unit. It outlines the various stages of production including research, idea generation, storyboarding, 3D modeling and texturing assets, animating the scene in Layout, rendering, and post-production in Adobe Premiere Pro. Key dates and tasks completed are documented such as creating 3D meteorites, setting animation paths, importing assets, slicing audio, and adding transitions.
Liam Fryers began post-production of his 3D animation project by opening the template file from Moodle to ensure the correct aspect ratio and frame rate. He then imported his scene as numbered stills and disabled the alpha channels to create a transparent background. He trimmed the background image and music track to 30 seconds each to fit within the required timeframe.
This document provides a general risk assessment for curriculum lessons conducted in a standard classroom environment at all college sites. It identifies potential hazards such as electric shock, slips, trips and manual handling. Control measures are outlined, such as ensuring adequate supervision, safe storage of materials, and clear evacuation routes. The assessment will be reviewed annually.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, encourage breaks, and ensure only approved chemicals and electrical equipment are used. The assessment will be reviewed annually.
The document compares three simulation games: Aces High, Arma 3, and SimCity 4. Aces High is a niche World War 2 dogfighting simulation that requires extensive training and investment. Arma 3 is a realistic modern military simulation targeting older audiences. SimCity 4 is the most accessible city-building simulation that can be played by people of all ages but requires management skills. The games differ significantly in their intended audiences, interaction methods, themes, and inclusion of narrative elements.
The document compares three simulation games: Aces High, Arma 3, and SimCity 4. Aces High is a World War 2 flight simulation that requires extensive training and equipment. Arma 3 is a realistic military simulation set in the future. SimCity 4 is a city-building simulation that can be played by a wider audience. While the games differ in themes, interaction methods, and targeted audiences, they all provide in-depth simulations without substantial narratives.
This document provides an overview and pitch for a real-time strategy game called Planetization VII. The game would take place in a vast futuristic universe, where players control colonies on different planets and compete to expand their influence through trade, diplomacy, research, or military force. Players can choose from different nations, each with their own traits and requirements to keep their populations happy. The game aims to provide a deep, immersive experience for strategy gamers through realistic unit dynamics, damage systems, and a dynamic campaign across multiple planets.
Planetization VII is a top-down, turn-based strategy game set in 2068 focused on colonizing the interstellar system. Players take on the role of one of Earth's nations that developed advanced space programs to harvest resources after Earth became overpopulated and unsustainable. The game allows players to develop technologies, build and upgrade unique units, mine planets and asteroids, form alliances, and wage war through invading other colonies. A unique feature is the ability to research time travel to add replayability, though it requires significant resources and energy to use. The target audience is males aged 18 to 28 interested in space, colonization, turn-based strategy, and politics.
Unit 73 ig2 assignment creating a sample library 2013_y2 Fryers
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The document provides an assignment brief for a unit on sound design for computer games. The assignment tasks the student with creating a glossary of sound design terms and producing individual sound samples and compositions for different game genres. The student must create the samples using a combination of virtual instruments, audio effects, and field recordings. The samples must be uploaded to a shared library and blog. The deadline for completion is April 2nd.
Black Sand Studios (BSS) is a community of mod teams and beta testers founded in 2006 that works together on modifications for Battlefield 2 and Crysis. It aims to share knowledge, content, and ideas to help associated mods gain popularity and quality. Project Reality is a free mod that transforms Battlefield 2 into a highly realistic combat simulation environment, featuring large maps, realistic weapons and vehicles, and an emphasis on teamwork. It won several Mod of the Year awards and has a large active player base years after its release. ARMA 2 is a military simulation game set in a fictional post-Soviet country ravaged by civil war, featuring a branching single-player campaign and a range of multiplayer modes in a detailed game world.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2 Fryers
Ìý
The assignment brief tasks the student with programming sound assets they have produced into a computer game for a submission deadline of June 6th. They must select sounds to embed in blog posts along with explanations, produce annotated screenshots documenting the programming process, and include a gameplay video demonstrating the sounds in action. The goals are to apply sound assets to a game following industry practice and standards at a good technical level, with imagination and independence.
The document provides a production log for a student's games design project creating a level for a port town. It details the modeling process over several weeks, including importing imagery, mapping out the level shape, and constructing buildings and structures like warehouses, cargo containers, and roads. The student surfaces the models, sets up a fly-through camera path in the game engine, adds sky and environment effects, and renders the final video.
The document is a glossary created by Liam Fryers for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, audio limitations, recording systems, MIDI, software, and sampling. For each term, Liam provides a short definition from an online source as well as how the term relates to his own production practice.
The document provides a production log for a games design student's project creating a level for a port-based game. Over several dates, the student modeled 3D assets like buildings, containers, and roads; textured models; and set up a fly-through camera path. The log details the modeling steps taken, such as using primitive tools to create basic shapes and refining models.
The user used the FMMF VSTi plugin to alter the default piano sound into an alarm-like sound by using the Chopper preset and adjusting some settings to create a deep tone that could be used for an alarm. They were then able to create different sound effects by altering the points and dials on the plugin.
- The document is a production log for a 3D animation project creating a motion graphic showing planets and meteorites.
- The student began by creating a sphere and applying a texture to create a planet surface. They then sculpted the sphere into meteorites of different shapes.
- In the next session, the student set up the animation timeline in the layout program, importing the 3D objects and keyframing their motion along planned paths based on the storyboard.
- The final entry notes that the path work was completed and rendering of the animated scene began.
The document is a production log for a 3D animation project created by Liam Fryers for a BTec Level 3 Extended Diploma in Creative Media Production Games Design unit. It outlines the various stages of production including research, idea generation, storyboarding, 3D modeling and texturing assets, animating the scene in Layout, rendering, and post-production in Adobe Premiere Pro. Key dates and tasks completed are documented such as creating 3D meteorites, setting animation paths, importing assets, slicing audio, and adding transitions.
Liam Fryers began post-production of his 3D animation project by opening the template file from Moodle to ensure the correct aspect ratio and frame rate. He then imported his scene as numbered stills and disabled the alpha channels to create a transparent background. He trimmed the background image and music track to 30 seconds each to fit within the required timeframe.
This document provides a general risk assessment for curriculum lessons conducted in a standard classroom environment at all college sites. It identifies potential hazards such as electric shock, slips, trips and manual handling. Control measures are outlined, such as ensuring adequate supervision, safe storage of materials, and clear evacuation routes. The assessment will be reviewed annually.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, encourage breaks, and ensure only approved chemicals and electrical equipment are used. The assessment will be reviewed annually.
The document compares three simulation games: Aces High, Arma 3, and SimCity 4. Aces High is a niche World War 2 dogfighting simulation that requires extensive training and investment. Arma 3 is a realistic modern military simulation targeting older audiences. SimCity 4 is the most accessible city-building simulation that can be played by people of all ages but requires management skills. The games differ significantly in their intended audiences, interaction methods, themes, and inclusion of narrative elements.
The document compares three simulation games: Aces High, Arma 3, and SimCity 4. Aces High is a World War 2 flight simulation that requires extensive training and equipment. Arma 3 is a realistic military simulation set in the future. SimCity 4 is a city-building simulation that can be played by a wider audience. While the games differ in themes, interaction methods, and targeted audiences, they all provide in-depth simulations without substantial narratives.
This document provides an overview and pitch for a real-time strategy game called Planetization VII. The game would take place in a vast futuristic universe, where players control colonies on different planets and compete to expand their influence through trade, diplomacy, research, or military force. Players can choose from different nations, each with their own traits and requirements to keep their populations happy. The game aims to provide a deep, immersive experience for strategy gamers through realistic unit dynamics, damage systems, and a dynamic campaign across multiple planets.
Planetization VII is a top-down, turn-based strategy game set in 2068 focused on colonizing the interstellar system. Players take on the role of one of Earth's nations that developed advanced space programs to harvest resources after Earth became overpopulated and unsustainable. The game allows players to develop technologies, build and upgrade unique units, mine planets and asteroids, form alliances, and wage war through invading other colonies. A unique feature is the ability to research time travel to add replayability, though it requires significant resources and energy to use. The target audience is males aged 18 to 28 interested in space, colonization, turn-based strategy, and politics.
Unit 73 ig2 assignment creating a sample library 2013_y2 Fryers
Ìý
The document provides an assignment brief for a unit on sound design for computer games. The assignment tasks the student with creating a glossary of sound design terms and producing individual sound samples and compositions for different game genres. The student must create the samples using a combination of virtual instruments, audio effects, and field recordings. The samples must be uploaded to a shared library and blog. The deadline for completion is April 2nd.
Black Sand Studios (BSS) is a community of mod teams and beta testers founded in 2006 that works together on modifications for Battlefield 2 and Crysis. It aims to share knowledge, content, and ideas to help associated mods gain popularity and quality. Project Reality is a free mod that transforms Battlefield 2 into a highly realistic combat simulation environment, featuring large maps, realistic weapons and vehicles, and an emphasis on teamwork. It won several Mod of the Year awards and has a large active player base years after its release. ARMA 2 is a military simulation game set in a fictional post-Soviet country ravaged by civil war, featuring a branching single-player campaign and a range of multiplayer modes in a detailed game world.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2 Fryers
Ìý
The assignment brief tasks the student with programming sound assets they have produced into a computer game for a submission deadline of June 6th. They must select sounds to embed in blog posts along with explanations, produce annotated screenshots documenting the programming process, and include a gameplay video demonstrating the sounds in action. The goals are to apply sound assets to a game following industry practice and standards at a good technical level, with imagination and independence.
The document provides a production log for a student's games design project creating a level for a port town. It details the modeling process over several weeks, including importing imagery, mapping out the level shape, and constructing buildings and structures like warehouses, cargo containers, and roads. The student surfaces the models, sets up a fly-through camera path in the game engine, adds sky and environment effects, and renders the final video.
The document is a glossary created by Liam Fryers for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, audio limitations, recording systems, MIDI, software, and sampling. For each term, Liam provides a short definition from an online source as well as how the term relates to his own production practice.
The document provides a production log for a games design student's project creating a level for a port-based game. Over several dates, the student modeled 3D assets like buildings, containers, and roads; textured models; and set up a fly-through camera path. The log details the modeling steps taken, such as using primitive tools to create basic shapes and refining models.
The user used the FMMF VSTi plugin to alter the default piano sound into an alarm-like sound by using the Chopper preset and adjusting some settings to create a deep tone that could be used for an alarm. They were then able to create different sound effects by altering the points and dials on the plugin.
Finals of Rass MELAI : a Music, Entertainment, Literature, Arts and Internet Culture Quiz organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
The Constitution, Government and Law making bodies .saanidhyapatel09
Ìý
This PowerPoint presentation provides an insightful overview of the Constitution, covering its key principles, features, and significance. It explains the fundamental rights, duties, structure of government, and the importance of constitutional law in governance. Ideal for students, educators, and anyone interested in understanding the foundation of a nation’s legal framework.
Finals of Kaun TALHA : a Travel, Architecture, Lifestyle, Heritage and Activism quiz, organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
Mate, a short story by Kate Grenvile.pptxLiny Jenifer
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A powerpoint presentation on the short story Mate by Kate Greenville. This presentation provides information on Kate Greenville, a character list, plot summary and critical analysis of the short story.
How to Configure Flexible Working Schedule in Odoo 18 EmployeeCeline George
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In this slide, we’ll discuss on how to configure flexible working schedule in Odoo 18 Employee module. In Odoo 18, the Employee module offers powerful tools to configure and manage flexible working schedules tailored to your organization's needs.
APM event hosted by the South Wales and West of England Network (SWWE Network)
Speaker: Aalok Sonawala
The SWWE Regional Network were very pleased to welcome Aalok Sonawala, Head of PMO, National Programmes, Rider Levett Bucknall on 26 February, to BAWA for our first face to face event of 2025. Aalok is a member of APM’s Thames Valley Regional Network and also speaks to members of APM’s PMO Interest Network, which aims to facilitate collaboration and learning, offer unbiased advice and guidance.
Tonight, Aalok planned to discuss the importance of a PMO within project-based organisations, the different types of PMO and their key elements, PMO governance and centres of excellence.
PMO’s within an organisation can be centralised, hub and spoke with a central PMO with satellite PMOs globally, or embedded within projects. The appropriate structure will be determined by the specific business needs of the organisation. The PMO sits above PM delivery and the supply chain delivery teams.
For further information about the event please click here.
How to Setup WhatsApp in Odoo 17 - Odoo ºÝºÝߣsCeline George
Ìý
Integrate WhatsApp into Odoo using the WhatsApp Business API or third-party modules to enhance communication. This integration enables automated messaging and customer interaction management within Odoo 17.
1. I used the dub delay and put it on the stereo metal preset.
This created a very hollow sound with a very tinny effect.
I used the ReaDelay VST effect to add a delay on on. This
caused the sound to begin to repeat themselves and
created a very alien effect.