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Data scientists need not apply:?
How anyone can do game analysis
Casual Connect, November 2014
@allisonbilas | allison@gameanalytics.com
Using data to
understand your
players and
monetizers.
Data Scientists Need not apply
Analyst
Jr. Producer Producer Monetization Mgr.
Developer Senior PM
Descriptive Exploratory Inferential Predictive Causal
Quantitatively
describing data
Looking for
previously unknown
relationships in
data
Testing theories
with a sample of
data
Analyzing current
events to predict
future events
Measuring what
happens to one
variable when you
change another
Distribution; ?
5-number
summary; ?
Before/after
Directionality;
Visualizations
Regression models; ?
Chi squared
Modeling, machine
learning, data
mining
A/B testing
OBSERVE EXPERIMENT
Descriptive Exploratory Inferential Predictive Causal
Quantitatively
describing data
Looking for
previously unknown
relationships in
data
Testing theories
with a sample of
data
Analyzing current
events to predict
future events
Measuring what
happens to one
variable when you
change another
Distribution; ?
5-number
summary; ?
Before/after
Directionality;
Visualizations
Regression models; ?
Chi squared
Modeling, machine
learning, data
mining
A/B testing
“EASY”
? Quantitatively describing data
? Distribution of data; 5-number summary;
Outliers
Score Percentiles by Boost Used
0
28
56
84
112
140
10. 25. Median 75. 90. 99.
Valentine Winter
Prism Ruby
Blaze Burst
Stone No Boost
Descriptive
? Looking for
previously unknown
relationships in data
? Visualizations are key
component
Exploratory
Monetizers by Amount Spent per Customer
0
1,000
2,000
3,000
4,000
$0 - $5 $5 -$10 $10 - $25 $25 - $60 $60 - $280 $280 - $2975
Total Bookings by Amount Spent per Customer
$0
$25,000
$50,000
$75,000
$100,000
$0 - $5 $5 -$10 $10 - $25 $25 - $60 $60 - $280 $280 - $2975
4% 6%
16%
22%
35%
17%
34%
18%
24%
15%
9%
1%
? Measuring uncertainty in analysis
? Linear regression; Chi squared
Inferential
Three Big Questions
INSTALLS
How many people
have installed my
game?
DAU
How many people are
playing my game?
REVENUE
How much money is
my game generating?
Acquisition Engagement Monetization
Really good analysis…
Revenue declined by $2K (-5%)
week-over-week after the re-
engagement campaign ended.
This was caused by a 3% decline
in DAU, which in turn reduced
the number of monetizers by 3%.
Those that did spend continued
to spend at the same ARPPU of
$7.29.
Reporting Analysis
DAU = 1.25M
Revenue = $41.4K
ARPPU = $7.29
Conversion = 0.45%
Revenue declined by $2K (-5%)
week-over-week after the re-
engagement campaign ended.
This was caused by a 3% decline
in DAU, which in turn reduced
the number of monetizers by 3%.
Those that did spend continued
to spend at the same ARPPU of
$7.29.
Reporting Analysis
DAU = 1.25M
Revenue = $41.4K
ARPPU = $7.29
Conversion = 0.45%
Revenue declined by $2K (-5%)
week-over-week after the re-
engagement campaign ended.
This was caused by a 3% decline
in DAU, which in turn reduced
the number of monetizers by 3%.
Those that did spend continued
to spend at the same ARPPU of
$7.29.
Reporting Analysis
DAU = 1.25M
Revenue = $41.4K
ARPPU = $7.29
Conversion = 0.45%
Revenue declined by $2K (-5%)
week-over-week after the re-
engagement campaign ended.
This was caused by a 3%
decline in DAU, which in turn
reduced the number of
monetizers by 3%.
Those that did spend continued
to spend at the same ARPPU of
$7.29.
Reporting Analysis
DAU = 1.25M
Revenue = $41.4K
ARPPU = $7.29
Conversion = 0.45%
DAU = 1.25M
Revenue = $41.4K
ARPPU = $7.29
Conversion = 0.45%
Revenue declined by $2K (-5%)
week-over-week after the re-
engagement campaign ended.
This was caused by a 3% decline
in DAU, which in turn reduced
the number of monetizers by 3%.
Those that did spend
continued to spend at the
same ARPPU of $7.29.
Reporting Analysis
? Continue to use push
noti?cations to re-engage
users and support DAU
? Prioritize dev work for daily
prizes to increase return
rates
? Consider creating a high
priced gem package to
increase ARPPU
Recommendations
Data Scientists Need not apply
You do see,
you just don’t observe.
Sherlock H.
Allison Bilas, VP of Product
@allisonbilas
allison@gameanalytics.com
Additional Reading: ?
https://bitly.com/bundles/sparklingallison/
We’re
hiring!
UNESCO Game Design Challenge
$100K Prize
Incubate a game on
peace, sustainable development
and global citizenship.
http://mgiep.unesco.org/
BEST CHART EVER!

More Related Content

Data Scientists Need not apply

  • 1. Data scientists need not apply:? How anyone can do game analysis Casual Connect, November 2014 @allisonbilas | allison@gameanalytics.com
  • 2. Using data to understand your players and monetizers.
  • 4. Analyst Jr. Producer Producer Monetization Mgr. Developer Senior PM
  • 5. Descriptive Exploratory Inferential Predictive Causal Quantitatively describing data Looking for previously unknown relationships in data Testing theories with a sample of data Analyzing current events to predict future events Measuring what happens to one variable when you change another Distribution; ? 5-number summary; ? Before/after Directionality; Visualizations Regression models; ? Chi squared Modeling, machine learning, data mining A/B testing OBSERVE EXPERIMENT
  • 6. Descriptive Exploratory Inferential Predictive Causal Quantitatively describing data Looking for previously unknown relationships in data Testing theories with a sample of data Analyzing current events to predict future events Measuring what happens to one variable when you change another Distribution; ? 5-number summary; ? Before/after Directionality; Visualizations Regression models; ? Chi squared Modeling, machine learning, data mining A/B testing “EASY”
  • 7. ? Quantitatively describing data ? Distribution of data; 5-number summary; Outliers Score Percentiles by Boost Used 0 28 56 84 112 140 10. 25. Median 75. 90. 99. Valentine Winter Prism Ruby Blaze Burst Stone No Boost Descriptive
  • 8. ? Looking for previously unknown relationships in data ? Visualizations are key component Exploratory Monetizers by Amount Spent per Customer 0 1,000 2,000 3,000 4,000 $0 - $5 $5 -$10 $10 - $25 $25 - $60 $60 - $280 $280 - $2975 Total Bookings by Amount Spent per Customer $0 $25,000 $50,000 $75,000 $100,000 $0 - $5 $5 -$10 $10 - $25 $25 - $60 $60 - $280 $280 - $2975 4% 6% 16% 22% 35% 17% 34% 18% 24% 15% 9% 1%
  • 9. ? Measuring uncertainty in analysis ? Linear regression; Chi squared Inferential
  • 10. Three Big Questions INSTALLS How many people have installed my game? DAU How many people are playing my game? REVENUE How much money is my game generating? Acquisition Engagement Monetization
  • 12. Revenue declined by $2K (-5%) week-over-week after the re- engagement campaign ended. This was caused by a 3% decline in DAU, which in turn reduced the number of monetizers by 3%. Those that did spend continued to spend at the same ARPPU of $7.29. Reporting Analysis DAU = 1.25M Revenue = $41.4K ARPPU = $7.29 Conversion = 0.45%
  • 13. Revenue declined by $2K (-5%) week-over-week after the re- engagement campaign ended. This was caused by a 3% decline in DAU, which in turn reduced the number of monetizers by 3%. Those that did spend continued to spend at the same ARPPU of $7.29. Reporting Analysis DAU = 1.25M Revenue = $41.4K ARPPU = $7.29 Conversion = 0.45%
  • 14. Revenue declined by $2K (-5%) week-over-week after the re- engagement campaign ended. This was caused by a 3% decline in DAU, which in turn reduced the number of monetizers by 3%. Those that did spend continued to spend at the same ARPPU of $7.29. Reporting Analysis DAU = 1.25M Revenue = $41.4K ARPPU = $7.29 Conversion = 0.45%
  • 15. Revenue declined by $2K (-5%) week-over-week after the re- engagement campaign ended. This was caused by a 3% decline in DAU, which in turn reduced the number of monetizers by 3%. Those that did spend continued to spend at the same ARPPU of $7.29. Reporting Analysis DAU = 1.25M Revenue = $41.4K ARPPU = $7.29 Conversion = 0.45%
  • 16. DAU = 1.25M Revenue = $41.4K ARPPU = $7.29 Conversion = 0.45% Revenue declined by $2K (-5%) week-over-week after the re- engagement campaign ended. This was caused by a 3% decline in DAU, which in turn reduced the number of monetizers by 3%. Those that did spend continued to spend at the same ARPPU of $7.29. Reporting Analysis
  • 17. ? Continue to use push noti?cations to re-engage users and support DAU ? Prioritize dev work for daily prizes to increase return rates ? Consider creating a high priced gem package to increase ARPPU Recommendations
  • 19. You do see, you just don’t observe. Sherlock H.
  • 20. Allison Bilas, VP of Product @allisonbilas allison@gameanalytics.com Additional Reading: ? https://bitly.com/bundles/sparklingallison/ We’re hiring!
  • 21. UNESCO Game Design Challenge $100K Prize Incubate a game on peace, sustainable development and global citizenship. http://mgiep.unesco.org/