UX Designer Marissa Epstein *really* loves learning what makes people tick. Traditional psych studies can show us a lot about our users and the weird flaws that come with being human. Its not our fault that were emotional, impulsive, forgetful, and hard-wired to take the easy way out. But it is our responsibility to adapt to these shortcomings as interaction designers.
In this session, Marissa will use fundamental principles of cognitive and behavioral psychology to show you how humans think, behave, and experience the world. And shell probably rant a little.
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5. The principles of human psychology will remain
the same, which means that the design principles
based on psychology will remain unchanged.
DONALD NORMAN
8. Elderly
Eleanor
I dont even know what that
is, but dont worry about it.
Age: 82
Location: Madison, ME
Education: High School
Occupation: Retired
PERSONA 1
11. PERSONA 2
Average
Joe
Im still figuring out how to
set it up.
Age: 57
Location: Boca Raton, FL
Education: Bachelors
Occupation: Architect
12. Average
Joe
Im still figuring out how to
set it up.
Age: 57
Location: Boca Raton, FL
Education: Bachelors
Occupation: Architect
Elderly
Eleanor
I dont even know what that
is, but dont worry about it.
Age: 82
Location: Madison, ME
Education: High School
Occupation: Retired
40. Use sound or motion for
bigger cues.
!
1. Create visual hierarchy.
2. Keep feedback close.
41. Use white space.!
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
42. Reduce extraneous options.!
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
4. Use white space.
43. Break things down.!
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
4. Use white space.
5. Reduce extraneous options.
44. !
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
4. Use white space.
5. Reduce extraneous options.
6. Break things down.
Visuals > copy.
45. Make copy legible.!
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
4. Use white space.
5. Reduce extraneous options.
6. Break things down.
7. Visuals > copy.
46. Body
Size
Line height
Line Length
Size
Line height
Size
Line height
Size
Line height
16px(1em)
1.375em
60-75
48px(3em)
1.05em
36px(2.25em)
1.25em
28px(1.75em)
1.25em
16px(1em)
1.375em
60-75
40px(2.5em)
1.125em
32px(2em)
1.25em
24px(1.5em)
1.25em
16px(1em)
1.25em
35-40
32px(2em)
1.25em
26px(1.625em)
1.15384615em
22px(1.375em)
1.13636364em
Desktop Tablet Phone
H1
H2
H3
JASON PAMENTALS
WEB TYPE SCALE
http://bit.ly/jprwt
47. Use simple, clear wording.!
1. Create visual hierarchy.
2. Keep feedback close.
3. Use sound or motion for bigger cues.
4. Use white space.
5. Reduce extraneous options.
6. Break things down.
7. Visuals > copy.
8. Make copy legible.
69. ?Add obvious signifiers.
1. Leverage existing patterns.
2. Put stuff where users expect.
3. Map expectations with card-sorting.
70. ?Research your user base.
1. Leverage existing patterns.
2. Put stuff where users expect.
3. Map expectations with card-sorting.
4. Add obvious signifiers.
95. PERSONA 3
Millenial
Marissa
Clicking the logo takes you
home, its common sense!
Age: 26
Location: Providence, RI
Education: Bachelors
Occupation: UX Designer
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