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Organization / Workplace
Austin, Texas United States
Occupation
Graphics Software Engineer
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About
Mark's karaoke rendition of Dolly Parton's "9 to 5" cannot be beat.
Tags
opengl
nvidia
nv_path_rendering
path rendering
gpu
siggraph
vector graphics
cg
svg
graphics
stencil buffer
shadow volumes
shadows
khronos
vulkan
compositing
reflection
rasterization
compute shaders
geforce
quadro
tessellation
gtc
ray tracing
glx
cs354
adobe
clipping
surfaces
computer graphics
infinite projection matrix
spir-v
shadow mapping
bump mapping
virtual reality
spirv
skia
illustrator
stencil shadow volumes
kilgard
opengl 32
faq
provoking vertex
depth peeling
graphics pipeline
robust
seamless cube maps
direct3disms
z-fail
programming pitfalls
setup
transformation
homogeneous coordinates
modelview
projection
blending
porter-duff
bindless graphics
anti-aliasing
obj
wavefront
color space
rgb
hsl
zpass
doom 3
opencl
interoperability
nvgpuaffinity
cuda
zfail
direct3d
nvcopyimage
shader model 50
normal map
texture fetch
srgb
akeley
direct rendering
register combiners
virtual graphics
pex
x server
multi-rendering
immediate mode
vetex buffer objects
reflections
fragment shader
tokyo
cedec
transparency
vertex shader
c for graphics
pdf
blend modes
siggrah asia
siggraph asia
linux
bindless texture
kepler
final exam
programmable tessellation
amdahl's law
parallelism
pipeline
kd tree
bsp tree
octree
quadtree
bounding volume
photon mapping
brdf
global illuminations
compatibility
window system
x11
video games
mathematization
high school
vrworks
conservative rasterization
nsight
pascal
azdo
ext_window_rectangles
cmyk
conics
freetype
harfbuzz
gameworks
dsa
tegra
jpeg
dxt1
compression
depth texture
shadow volume
polygon offset
hlsl
renderman
glsl
shading
speclar
ambient
surface normal
diffuse
lighting
emissive
texel
texture mapping
antialiasing
yiq
web browsers
ray casting
shadow rays
typography
font
typeface
truetype
postscript
glyph
conflation
curves
bezier
noise
l system
particle system
ken perlin
depth bounds test
stencil
interaction
triple buffering
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