Personal Information
Organization / Workplace
Norrkoping, Sweden Sweden
Occupation
2D/3D Artist
Industry
Technology / Software / Internet
Website
http://www.choke3d.com/
About
I’ve been working with Game Development as 3D artist and environmental artist since 1993, which has given me opportunity to work with various companies.
This has also given me the privilege working in Los Angeles USA for 1.5 years, between 1995 - 1996, which provided a rich experience that I have had great advantage of.
My main concern itself has been to work as 3D artist, where I had an input on design and the look of some parts of the game. My work has also included often testing, evaluating and pursuing knowledge and methods on to colleagues.
Responsibilities:
Prototyping and developing workpipelines for artists. Involved in developing shaders, tools and workstructures. Heavy
Contact Details
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