This document discusses the connections between Mary Shelley's Frankenstein and modern technology and issues of artificial intelligence. It argues that Victor Frankenstein's creation of life through science is analogous to today's rapid advances in technology that aim to create more intelligent machines and enhance human capabilities. However, this pursuit of knowledge and power through science risks losing control and creating unintended consequences, as seen when Frankenstein's monster turns violent. The document urges consideration of both the promises and perils of new technologies, and being wary not to overstep what is considered acceptable or natural for humanity.
The document provides a timeline of literature from ancient writings to modern English works. It notes that the oldest known piece of literature is the Epic of Gilgamesh from around 2200 BCE, and that writing originated in Mesopotamia around 6000 years ago. Key authors and works mentioned include Homer's Iliad and Odyssey, plays by Sophocles, Confucius, Beowulf in Old English, Chaucer's Canterbury Tales in Middle English, and Shakespeare's Othello in Modern English. The timeline traces the development of literature from ancient to modern works in English.
1. The GCSE science fiction exam will be 1 hour and 30 minutes long on May 24th. Each question is worth 15 marks and students should spend 20 minutes on each. Drawing equipment should be brought for question 4.
2. The scenario provides a situation requiring expertise to launch a sci-fi film. Students should answer questions in character as if participating in a film competition.
3. Possible exam questions cover knowledge of why sci-fi is popular, pitching original film ideas, and designing marketing materials like trailers, posters, or websites to appeal to family audiences.
This document outlines Buscombe's theory that genre in film is defined by iconography found in locations, character appearances, tools used, and miscellaneous elements depicted in film posters. Specifically, Buscombe's theory states that analyzing icons related to these four categories can help identify and define a film's genre.
The document discusses whether there should be a second Guardians of the Galaxy film by examining the institutions involved in the first film such as the studio, director, actors, and agents. It also evaluates metrics of the first film's success like box office numbers, reviews, awards, and merchandise sales to determine if a sequel could also be financially and critically successful based on these measures.
I would reccomend IB students to check the presentation.
Hello, here you will find a presentation establishing the points of comparison between Othello, Dr. Faustus, A Streetcar Named Desire and Glengarry Glen Ross. The presentation starts stating the exam criteria, then there is a comparison between the heroic concept of renaissance and modern tragedies. After that, you will find an analysis of the protagonist characterisation with the dramatic technique used to create each characteristic and a couple of quotes supporting the claim. I did the same for the antagonists and secondary characters. I briefly mentioned structure and setting. At the end you will find past paper questions.
I hope you find it useful! Good luck to everyone
This document appears to be a composition or paper for a class titled "KGV Film and Media" as it has that title listed first followed by numbered paragraphs 1 through 15. The document likely discusses topics related to film and media across 15 paragraphs, but without seeing the full content, the key details and overall purpose cannot be determined from just the title and paragraph numbers provided.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document discusses strategies for teaching fiction. It begins by defining fiction and its key elements, such as setting, characters, plot, point of view, theme, and language features like imagery and symbolism. It emphasizes that reading fiction should provide both enjoyment and understanding. It then recommends various student-centered activities to engage students and encourage responses, such as journaling, role playing, creative writing, and movie poster projects. The goal is to maintain student interest and tap into their own knowledge and experiences with fiction.
This document discusses different types of camera shots and angles used in filmmaking to position the audience. It covers establishing shots, long shots, medium shots, close-ups, and extreme close-ups that show varying degrees of detail. It also discusses shot reverse shot, point of view shots, reaction shots, and insert shots that involve cutting between characters or scenes. The document instructs students to watch film clips and analyze the shot types and audience positioning techniques used, and how they achieve their intended effects.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
Classroom Language Strategies: Teaching LiteratureDwi Firli Ashari
油
Pak Bo discusses strategies for teaching literature in the classroom. He defines literature as a formal treatment of subjects through speech or writing, such as essays or poems. Literature introduces students to new experiences and represents language and culture. To teach literature effectively, teachers should start with concepts students already understand and explore different genres such as novels, short stories, plays, and poetry. Specific works discussed include Hamlet, which tells the story of a prince dealing with intrigue, and Robert Frost's poem "The Road Not Taken."
The document discusses reasons for teaching literature such as developing language skills, promoting critical thinking, and motivating learners. It also outlines different ways students can respond to literature, like describing or interpreting texts, and defines common literary terms such as genres, elements of fiction, and forms of poetry, essays, and drama. Key aspects of drama genres - tragedy, comedy, tragicomedy, and farce - are also defined.
The document discusses dimensions and techniques for effectively teaching literature at different educational levels, highlighting key elements like message, cultural features, characterization, aesthetic techniques, and language use. It also suggests using multimedia and innovative assessment methods to modernize literature education and make it more engaging for learners.
The document discusses using literature in English language teaching. It provides rationales for why literature can be an effective tool, such as exposing students to cultural contexts and authentic language models. Literature is motivating for students and helps develop reading, writing, speaking and listening skills. Short stories, poems and plays are highlighted as genres that can be used in the classroom. Specific activities are outlined, such as cloze exercises, role plays, pronunciation practice and writing assignments. The document concludes that literature provides authentic examples of language use while also encouraging cultural and personal growth.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, G旦del's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
The natural sciences involve studying objects and processes observable in nature, such as biology and physics. The scientific method involves making observations, developing hypotheses, making predictions based on hypotheses, and experimentally testing predictions. A key part of the scientific method is that hypotheses can be proven false through experimentation. While scientific knowledge cannot be absolutely proven true, theories that withstand challenges are considered valid within their domain. The development of science involves imagination to develop theories to explain observations. Scientific progress values expanding knowledge, though some argue there should be regulation of controversial areas.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document discusses strategies for teaching fiction. It begins by defining fiction and its key elements, such as setting, characters, plot, point of view, theme, and language features like imagery and symbolism. It emphasizes that reading fiction should provide both enjoyment and understanding. It then recommends various student-centered activities to engage students and encourage responses, such as journaling, role playing, creative writing, and movie poster projects. The goal is to maintain student interest and tap into their own knowledge and experiences with fiction.
This document discusses different types of camera shots and angles used in filmmaking to position the audience. It covers establishing shots, long shots, medium shots, close-ups, and extreme close-ups that show varying degrees of detail. It also discusses shot reverse shot, point of view shots, reaction shots, and insert shots that involve cutting between characters or scenes. The document instructs students to watch film clips and analyze the shot types and audience positioning techniques used, and how they achieve their intended effects.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
Classroom Language Strategies: Teaching LiteratureDwi Firli Ashari
油
Pak Bo discusses strategies for teaching literature in the classroom. He defines literature as a formal treatment of subjects through speech or writing, such as essays or poems. Literature introduces students to new experiences and represents language and culture. To teach literature effectively, teachers should start with concepts students already understand and explore different genres such as novels, short stories, plays, and poetry. Specific works discussed include Hamlet, which tells the story of a prince dealing with intrigue, and Robert Frost's poem "The Road Not Taken."
The document discusses reasons for teaching literature such as developing language skills, promoting critical thinking, and motivating learners. It also outlines different ways students can respond to literature, like describing or interpreting texts, and defines common literary terms such as genres, elements of fiction, and forms of poetry, essays, and drama. Key aspects of drama genres - tragedy, comedy, tragicomedy, and farce - are also defined.
The document discusses dimensions and techniques for effectively teaching literature at different educational levels, highlighting key elements like message, cultural features, characterization, aesthetic techniques, and language use. It also suggests using multimedia and innovative assessment methods to modernize literature education and make it more engaging for learners.
The document discusses using literature in English language teaching. It provides rationales for why literature can be an effective tool, such as exposing students to cultural contexts and authentic language models. Literature is motivating for students and helps develop reading, writing, speaking and listening skills. Short stories, poems and plays are highlighted as genres that can be used in the classroom. Specific activities are outlined, such as cloze exercises, role plays, pronunciation practice and writing assignments. The document concludes that literature provides authentic examples of language use while also encouraging cultural and personal growth.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, G旦del's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
The natural sciences involve studying objects and processes observable in nature, such as biology and physics. The scientific method involves making observations, developing hypotheses, making predictions based on hypotheses, and experimentally testing predictions. A key part of the scientific method is that hypotheses can be proven false through experimentation. While scientific knowledge cannot be absolutely proven true, theories that withstand challenges are considered valid within their domain. The development of science involves imagination to develop theories to explain observations. Scientific progress values expanding knowledge, though some argue there should be regulation of controversial areas.
The document discusses German Expressionist film of the early 20th century. It analyzes key films from this era like The Cabinet of Dr. Caligari and Metropolis, focusing on their expressionist elements including distorted sets, dramatic lighting, and themes of madness and dystopia. The document also notes how these early expressionist films influenced later works incorporating similar styles like Dark City, Shutter Island, Edward Scissorhands, and Batman Begins.
The document discusses film from multiple perspectives: as a work of art involving elements like mise-en-scene, lighting, sound, and editing; as a technical exercise requiring skills like cinematography and sound design; and as an organizational, commercial, cultural, and intellectual entity shaped by studios, marketing, genres, narratives, representation, and audience interpretation as well as contemporary issues.
This document discusses different forms of communication beyond spoken language, including music, clothing, tattoos, piercings, and body language. It then focuses on mise-en-scene, which refers to everything visually present in a scene that is purposefully included, such as props, lighting, music, setting, and characters. Mise-en-scene uses signifiers and symbols to convey meaning to audiences through both visual and auditory cues. The document concludes by asking the reader to analyze the denotations, connotations, and potential narrative of one of four provided film shots.
This document provides an introduction to semiotics, the study of signs and how meaning is constructed. It defines key terms like signifier, signified, denotation and connotation. Signifiers are signs like words, colors or images, and signifieds are their meanings and associations. Examples are given of common signifiers and their signifieds. Cultural differences in interpretations are noted. The document instructs on analyzing the denotative and connotative meanings within media texts, like what is literally depicted versus deeper implied meanings. Tasks are presented to have the reader identify and analyze signifiers and meanings in images and posters.
This document provides an overview of key concepts in advertising production for television, including:
- Types of narrative ads such as linear and non-linear stories. Narratives in ads are usually simple.
- Theories that can be used to analyze narratives, such as 3-act structure and binary opposition theories.
- Examples are provided of different types of ads such as narrative, non-narrative, and those using techniques like direct address.
- Regulations and standards that ads must comply with, such as the BCAP code in the UK which covers issues like harm, privacy, and political/controversial content.
- The importance of understanding audience demographics, psychographics, and conducting
The document provides information about parts of speech and grammar concepts. It includes examples of different parts of speech like nouns, verbs and adjectives. It also discusses noun phrases, verb tenses, sentence types and questions. Key concepts covered are identifying parts of speech, irregular verbs, noun groups, verb forms, and arranging words to make statements, questions and commands.