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Virtual Worlds Best Practices in Education Conference
In Second Life (and other platforms)
Brief Look at VWBPE 2014
Image courtesy of http://echtvirtuell.blogspot.com
Sean Henry -
4/2014
Sean Henry - 4/2014
Sean Henry - 4/2014
About VWBPE
 Virtual Worlds Best Practices in Education is a global grass-roots community
event focusing on education in immersive virtual environments.
 VWBPE is an open conference is organized by educators, for educators, to
provide an opportunity to showcase the learning that takes place in this
community of practice.
 All educators K-12 and in Higher Education are encouraged to present,
attend and take part in this discussion of collaborative deeper learning and
co-presence in virtual worlds and games.
 The 2014 Theme Connections challenged us educators to explore
relationships and reflect on the tapestry of how we became who we are,
those we connect with, and the innovations in education that brought us to
where we are today. The virtual frontier provides new tools and techniques
to recognize these interconnections as well as new means to build
previously impossible paths which help establish the links between us all.
Promotional Video
Sean Henry - 4/2014
VWBPE 2014 Attendance
Statistics
4500 total attendees from
around the world:
3400 in Second Life
100 in OSgrid (open source
alternative to Second Life)
1000 in Livestream
Sean Henry - 4/2014
VWBPE Presentation Formats:
Seven keynote addresses from cutting-edge educators
as well as the both the creator of Second Life as well
as the new CEO
Sean Henry - 4/2014
Image courtesy of http://joyardley.wordpress.com
Keynote from new Second Life
CEO
In Reconnecting with the Education Market, new CEO Ebbe
Altberg promises to restore broken connections in a rousing
keynote and lengthy Q & A town hallsession
Sean Henry - 4/2014
Image courtesy of http://joyardley.wordpress.com
VWBPE Presentation Formats:
21 Workshops, including Creating Immersive
Environments by Isa Goodman in New Zealand
Second Life supports many
media formats for
presentations. Currently,
YouTube and 際際滷share are
very popular.
Sean Henry - 4/2014
Part of Creating Immersive Environments
Sean Henry - 4/2014
Other VWBPE Presentation Formats:
Lectures
Formal panel discussions
Informal roundtable discussions,
and 
Sean Henry - 4/2014
Sim Tours 
 such as a guided tour of Hitsville USA, a recreation
of 1960s Motown/Detroit
Sean Henry - 4/2014
Plus a live theatrical play!
The Quill and Quarrel Theatre production company presented their
production of Margaret Edson's WIT, winner of the 1999 Pulitzer
Prize for Drama
Sean Henry - 4/2014
Social Media Communication at
VWBPE
Live nearby conference chat stream or personal IMs to individual
attendees/avatars, plus other conversations with friends or groups
you have going on simultaneously in Second Life
This green sound
wave pattern
indicates that
voice chat is
enabled and the
avatar is
speaking
Sean Henry - 4/2014
A few VWBPE 2014 observations
 Much emphasis on gamification and game-based learning
 Large representation of language education and online
nursing programs
 More emphasis on libraries and information literacy
 Some restored faith in Second Life while noting that it has
never reached its huge potential as a social media platform
due to access issues
 Recognition that Second Life needs to set clear, strategic
future goals to remain a viable platform
Sean Henry - 4/2014
VWBPE Conference Links
VWBPE Website
VWBPE on Flickr
VWBPE on YouTube
Sean Henry - 4/2014

More Related Content

Brief look at VWPE 2014

  • 1. Virtual Worlds Best Practices in Education Conference In Second Life (and other platforms) Brief Look at VWBPE 2014 Image courtesy of http://echtvirtuell.blogspot.com Sean Henry - 4/2014
  • 2. Sean Henry - 4/2014
  • 3. Sean Henry - 4/2014
  • 4. About VWBPE Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. VWBPE is an open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. All educators K-12 and in Higher Education are encouraged to present, attend and take part in this discussion of collaborative deeper learning and co-presence in virtual worlds and games. The 2014 Theme Connections challenged us educators to explore relationships and reflect on the tapestry of how we became who we are, those we connect with, and the innovations in education that brought us to where we are today. The virtual frontier provides new tools and techniques to recognize these interconnections as well as new means to build previously impossible paths which help establish the links between us all. Promotional Video Sean Henry - 4/2014
  • 5. VWBPE 2014 Attendance Statistics 4500 total attendees from around the world: 3400 in Second Life 100 in OSgrid (open source alternative to Second Life) 1000 in Livestream Sean Henry - 4/2014
  • 6. VWBPE Presentation Formats: Seven keynote addresses from cutting-edge educators as well as the both the creator of Second Life as well as the new CEO Sean Henry - 4/2014 Image courtesy of http://joyardley.wordpress.com
  • 7. Keynote from new Second Life CEO In Reconnecting with the Education Market, new CEO Ebbe Altberg promises to restore broken connections in a rousing keynote and lengthy Q & A town hallsession Sean Henry - 4/2014 Image courtesy of http://joyardley.wordpress.com
  • 8. VWBPE Presentation Formats: 21 Workshops, including Creating Immersive Environments by Isa Goodman in New Zealand Second Life supports many media formats for presentations. Currently, YouTube and 際際滷share are very popular. Sean Henry - 4/2014
  • 9. Part of Creating Immersive Environments Sean Henry - 4/2014
  • 10. Other VWBPE Presentation Formats: Lectures Formal panel discussions Informal roundtable discussions, and Sean Henry - 4/2014
  • 11. Sim Tours such as a guided tour of Hitsville USA, a recreation of 1960s Motown/Detroit Sean Henry - 4/2014
  • 12. Plus a live theatrical play! The Quill and Quarrel Theatre production company presented their production of Margaret Edson's WIT, winner of the 1999 Pulitzer Prize for Drama Sean Henry - 4/2014
  • 13. Social Media Communication at VWBPE Live nearby conference chat stream or personal IMs to individual attendees/avatars, plus other conversations with friends or groups you have going on simultaneously in Second Life This green sound wave pattern indicates that voice chat is enabled and the avatar is speaking Sean Henry - 4/2014
  • 14. A few VWBPE 2014 observations Much emphasis on gamification and game-based learning Large representation of language education and online nursing programs More emphasis on libraries and information literacy Some restored faith in Second Life while noting that it has never reached its huge potential as a social media platform due to access issues Recognition that Second Life needs to set clear, strategic future goals to remain a viable platform Sean Henry - 4/2014
  • 15. VWBPE Conference Links VWBPE Website VWBPE on Flickr VWBPE on YouTube Sean Henry - 4/2014