The document provides information on countering various faction spells through the use of the Divine Spell Breaker arcana. It explains that the personal Divine Spell Breaker can break the Hidden Paths spell, while the alliance version is needed to stop Life Steal and Road Systems. To nullify all spells, one must be within their alliance's aura with the Divine Spell Caster running and have their personal Divine Spell Breaker enabled.
2. Hidden Paths!!!
Uggg, they did a sneak attack on me! My alliance had the Divine Spell Breaker but it didnt do anything!!
Hidden Paths is broken by the Personal Divine Spell breaker. The alliance one does not stop this Faction
spell
3. Life Steal
My Troops are not appearing in my castle or my Apothecary after I use Life Steal.
Check the arcana of your opponent. If you see the Divine Spell Breaker in their alliance arcana and they are
in their Aura, then Life Steal is nullified.
If your opponent is outside of their HQ aura then Life Steal will not work.
4. Road System --Siege troop base Load and Speed
increased by 100% for one march.
One of the least used Faction spells. It is awesome for farming large amounts of resources quickly.
Remember that Ceryneian Hind Wagons are Spell troops, not Seige like regular wagons.
The Alliance Divine Spell Breaker nullifies this arcana both in and out of the Aura.
5. How to Nullify all the Spells
1. Be in the Alliance Aura with Divine Spell Caster running. This Nullifies Life Steal and Road Systems
2. Enable the Personal Divine Spell Caster. This nullifies Hidden Paths.