This document discusses interactive resources for online learning, including definitions of interactivity, levels of interactivity from no to full, and reasons for including interactivity such as promoting active learning. It introduces H5P as an open source authoring tool for creating interactive content types and provides examples. Steps for creating content with H5P, tracking usage in an LMS, reusing content, and templates/examples are outlined. The document emphasizes thinking about purpose and providing feedback before creating interactive content.
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H5P an Introduction Jan 28-Nepal
1. Interactive Resources - Concept,
Purpose, Type, Development &
Dissemination process
@
Bhagyodaya Campus, Shankharapur
Khatmandu, Nepal
Sushumna Rao Tadinada,
LMS Advisor, Ethiraj College For Women
Chennai, India
sushumnarao@gmail.com
lmsadvisor@ethirajcollege.edu.in
Jan 28th 2022
Development of Interactive Content
Using H5P by Sushumna Rao is licensed under a Creative Commons Attribution 4.0
International License.
3. What is Interactivity?
¡°Interactivity is not simply a function of computer-based transactions,
but a fundamental success factor for teaching and learning,
especially when implemented in an online context. In most cases,
regardless of any virtual community that exists, the learner will be
working independently and therefore the effectiveness of those
communications (interactions) will ultimately determine the
effectiveness and efficiency of the learning environment.¡± ? (Sims,
Dobbs & Hand, 2001, p. 514).
4. Interactivity Levels
No Interaction
? Simple text
and image
based with
external links
Limited
Interaction
? Clickables,
drag and
drops
(advanced
multimedia)
Moderate
Interaction
? Animated
videos,
scenarios,
complex drag
and drop type
interactions,
simple
simulations
Full interactivity
? Gamification,
real time
simulations,
branching
scenarios
(combinations
of above two
levels)
6. Why Interactivity?
? Promote active learning
? Active participation
? Learners¡¯ activity can be tracked : viewing time / attempts etc.
? To provide an opportunity to comment / communicate on a topic
7. How to create Interactive Content
? Using Authoring tools
? (H5P, Storyline, Captivate, Camtasia, iSpring etc.)
8. Authoring Tools ¨C H5P
? HTML5
? Free
? Open source
? Responsive
? Easy to use as a learner /author
11. Feedback
Feedback is valuable when it is received, understood and acted
on. How students analyse, discuss and act on feedback is as
important as the quality of the feedback itself (Nicol, 2010).
? Inform students how they achieved grade
? Guide students to improve their performance
? Motivate them
? Develop their capability to evaluate and regulate their own
learning (Nicol, 2010)
? Identify and reward specific qualities in their work
13. H5P Content Types in Periodic Table Style
Visit H5P Content types to see image in action.
14. H5P-Create, Share, Reuse
? It needs a web browser
? A website with H5P plugin support
? H5P.COM - SaaS solution
? In LMS or in CMS
? Canvas
? Blackboard
? Brightspace
? Moodle
? WordPress
? Drupal
*H5P.org is for testing purposes only. You should not use it to host
"real" content.
15. Authoring H5P Content types
Is there any
application that we
can use to author
H5P content types?
16. Lumi.education
? You can create with an application
called Lumi and distribute as an
HTML file or SCORM package. Or
? Register in https://h5pcatalogue.in/
and create interactive OER and
share.
? Watch the video on right to see
how to download Lumi in
Windows.
? Lumi Interface and creating
Content
21. Copy, Reuse, Modify, Repurpose
? Most examples on H5P.org are downloadable.
? You can download and observe the backend of an H5P activity
? You can modify and repurpose these examples
? H5P OER HUB ¨C Coming Soon
23. Before you create
Think about
? Time, infrastructure
? Purpose of Interactivity
? Motivation
? Self-check (Formative assessment)
? Provide Constructive Feedback
? Give an option to redo
? Show Solution
24. Namaste!!
Alvin Toffler is credited with saying: ¡°The illiterate of the 21st century
will not be those who cannot read and write, but those who
cannot learn, unlearn, and relearn.¡±
Learn
Unlearn
Relearn Sushumna Rao T
www.justwrite.in
sushumnarao@gmail.com
@sushumnarao
https://e-ology.blogspot.com