A simple game geek, navigating through the maze of online game industry. Been there, done that than most of you out there. Key highlights are:
* Development and operation of first commercial Text MUD, Land of Dangun in Korea
* Launching and starting Starcraft syndrome in Korea.
* Launching and operation of Ultima Online and World of Warcraft in Asia.
Not everything, of course, was a success in my career. Found a next-gen MMO development studio, screwed up and blew multi-tens of million dollars of investor money. It hurts but you learn as much from your failure as you learn from your success.
Now building and leading Wargaming EAST, Asia Pacific arm of new and upcoming heir-ap...