The document discusses hardware hacking and designing playful experiences that foreground social interactions using technologies beyond screens and keyboards. It notes some challenges in designing asynchronous games where players are geographically distant and game states need to be shared and enforced. Some past solutions discussed include large public scoreboards and custom hardware. The document advocates for designing tactile games using mobile phones, GPS devices, and other interactive objects to transform relationships with technology in a playful way.
8. Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded board, etc. Potential to transform our relationships to technology Games I Find Particularly Interesting
9. asynchronous play geographically distant players changing pool of players Players need to know the game state The system needs to know the game state Both need to be able to enforce the games rules Some Technical Challenges
10. Some Solutions from the Past Big score boards, giant game pieces, players call in with info, spy on the players, make a central meeting point, players document online, keep players in small groups, custom hardware
13. Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded board, etc. Potential to transform our relationships to technology?