6. 卅兮 ※VRM§ 互斛猁卅及井
暫湔及平乓仿弁正奈乒犯伙反乒犯伙卞方勻化婖互田仿田仿
公及引引匹反失皿伉弗奈扑亦件及童互湮五中
Blend shape
(morph)
UV offset
Material switch
Eye bone
Blend shape
(morph)
Facial animation Gaze animation
A stance
T stance
Default stance Model scale
Coordinate system
And more #
UV offset
Humanoid Rig
Local rotation
7. Humanoid
Rig
卅兮 ※VRM§ 互斛猁卅及井
※VRM§ 匹笢嶲茪馺じs毛偞仃月仇午匹失皿伉弗奈扑亦件
井日及緙珨腔卅乒犯伙紱釬毛褫夔卞允月
Gaze control
Application
VRM
LookAtHead
VRM API
Blend shape
Facial
(Emotion)
Eye bone
8. Data constraints requirement
(Scale, data type, local rotation, stance #)
※VRM§ 及價掛傖
Bare glTF 2.0 (.glb)
Base technology
VRM extension for Humanoid avatar
(Humanoid bone structure, Secondary Animation, Licenses #)
VRM extension
Cel shading (NPR) material definition
Material extension