Austin Game Devs is a 100% volunteer-run organization that helps video game developers in Austin through educational events and networking opportunities. In 2018, they held 14 events covering topics like narrative design, managing money, and resources for developers. Their metrics show they had 7 celebrity speakers, including the Executive Director of IGDA, and their largest events attracted around 35% female attendees. For 2019, they have 5 events planned so far and are seeking volunteers to help run their booth at SXSW and other activities. They are asking for feedback on their future plans.
Austin Game Developers - Retrospective 2017 - 19 Dec 17Frank Coppersmith
Ìý
AGD supports over 135 game studios in Austin through programs and resources to help developers succeed. In 2017, AGD hosted numerous events to connect developers, including roundtables, showcases of local games, and panels on topics like funding and using voice actors. AGD also helped developers at events like SXSW and Austin Game Conference. The annual retrospective looked back on their successes and planned for continued community support in the future.
What do you need to do to build your own video game or related business from scratch? Come learn about corporate formation, legal issues, finance and accounting, taxes, insurance, employees, contractors and intellectual property.
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pmFrank Coppersmith
Ìý
The document summarizes the activities of Austin Game Devs in 2016. It discusses the organization's mission to support game developers in Austin through volunteer-led events. In 2016, AGD hosted various panels, showcases, and networking events to help local indie studios with business skills, marketing, sound design, and connecting with publishers. AGD aims to continue hosting educational events in 2017 and further establish Austin as a hub for indie game development.
The document summarizes the activities and accomplishments of Austin Game Devs (AGD) in 2016. It thanks volunteers who supported AGD events and provides an overview of AGD's mission to support local game developers. It then lists and briefly describes the many events and panels that AGD organized over the course of the year to help foster the Austin game development community, including events on business strategies, networking, sound design, and reviews of student resumes.
Austin Game Conference 2016 Presentation - How to Build a Great Game CompanyFrank Coppersmith
Ìý
Join studio leaders in a workshop setting to learn the ins and outs of starting, growing and running a great business. Key topics include corporate formation (why, how), accounting (where’s the money?), taxes, employees and contractors (who are these people?), licensing, insurance (oops), contracts (we agreed to what?), real estate leasing and more. Walk away with a game plan to get started or with a new understanding of critical topics to help your business grow.
Austin Game Devs is a community of creative thinkers and makers who are passionate about building great game companies. An affiliate of the International Game Developers Association, we produce monthly panels, speakers and workshops to empower game makers with the tools and techniques to take their vision to market. We provide a forum for industry veterans and community leaders to meet and share insights about the role the local $1B game industry plays in contributing to Austin's creative environment. We serve as the voice of thousands of game developers throughout Austin, representing their interests and ensuring their concerns are heard. Our 2016 goal is to showcase new voices in the Austin game development community, bringing fresh ideas to the fore.
The document provides a year-end review and outlook for IGDA Austin, a volunteer organization that supports game developers in Austin, Texas. In 2015, IGDA Austin hosted over 15 events including career fairs, panels, and networking events. They had over 100 members and helped connect job seekers with local employers. Going forward, their goals are to provide resources for developers and help Austin become a top city for indie game development through partnerships with local stakeholders. Austin has over 40 game studios and is described as a vibrant hub for the game industry.
Presented to members of the Austin chapter of the International Game Developers Association in December 2010. Key topics covered include business plans, choice of legal entity, contracts, finance, people, marketing, payroll, contractors, taxes, insurance, M&A and legal.
When and Why Game Developers Need Lawyers. Presented to Attendees of South b...Frank Coppersmith
Ìý
2010 presentation to game developers at SXSW on when and why they need legal counsel. The goal was to make attendees better consumers of legal services by introducing them to major legal concepts. Topics addressed include key areas where legal counsel are essential: HR, M&A, licensing, funding, open source, EULA, TOS, transactions, contracts and IP. The presentation also covers how to find, evaluate and retain good legal counsel for the issue at hand.
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
Ìý
The document discusses opportunities in the game creation industry. It begins with an overview of GameSalad, a tool that allows developers to create games for multiple platforms without coding. It then provides statistics on the game industry and market segments. There is a brief history of video games from the 1970s to present, focusing on trends and major companies. Examples are given of the Austin, Texas game industry. The document outlines areas of upheaval in gaming brought about by social, mobile, and free-to-play models. It discusses new revenue sources like in-app purchases and advertising. In closing, it argues gaming remains a significant investment opportunity.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
Ìý
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
Video Games as Communication. Democratizing game development and reaching bi...Frank Coppersmith
Ìý
In the same way that blogging has empowered millions of people worldwide to share their ideas and passion with the world (there are over 200MM blogs!), the rise of easy to use game development tools (GameSalad, Unity) is creating millions of potential game developers. At the same time, billions of new game players are being created via mobile phone gaming, often in markets ill served by the current game industry. Combined, the increase of developers and players create an incredibly opportunity for those with a message to reach millions of new listeners using engaging, sophisticated game play mechanics. The presentation explores how such an outcome may come about, and looks to specific examples where games were used to influence an election in India as well as for education and training.
Zombies!... And Games. See how zombies have infected our culture through the...Frank Coppersmith
Ìý
Presentation to the 2011 Lone Star MENSA regional gathering in Austin, Texas on the depiction, meaning and use of zombies in video games and modern culture. The presentation examines how games depict zombies, typically either as horrific monsters (Left 4 Dead) or "cute" opponents. In either case, zombie games connect with us out of a sense of uncertainty (war, environment, society), a desire for freedom from societal restraint (guns, chainsaws), and the ability to work with others, often in familiar settings, to survive and escape.
Historic places hold the stories of our past, are an important part of building community, and create connections between who we were and who we aspire to be. But how effective is the work of preservation if the next generation doesn't understand the value and significance of these places to our present moment? How do we ignite a passion for history and culture, sparking a lifelong affinity and understanding of the power of place along the way?
Tackling the scourge of modern Britain: The policies and investment needed to...ResolutionFoundation
Ìý
The new Government is currently preparing a child poverty strategy, and hoping to emulate the success of the last Labour government, which lifted over half a million children out of poverty over its first five years. This ambition is needed too, because unless action is taken, poverty rates are expected to rise over the course of the parliament. But Britain in the mid-2020s is very different to the late-1990s – a new approach will be needed to lift children out of poverty over the next decade.
What reduced child poverty in the late-1990s and 2000s, and to what extent can that approach be repeated today? What is the role of work, housing, and social security in lifting families above the poverty line? How much might it cost to deliver a successful child poverty strategy? And what are the costs of not doing so?
This presentation on the recommendations identified in the Evolving Southgate Area Redevelopment Plan was shared at a community meeting on February 26, 2025.
For more information, please visit https://www.countyplanning.us/evolvingsouthgate
DAY 2 - SUNCASA PEER LEARNING EVENT ON NATURE-BASED SOLUTIONS AND GENDER EQUA...Cesar Henrique Arrais
Ìý
These presentations were given as part of the SUNCASA (Scaling Urban Nature-based Solutions for Climate Adaptation in Sub-Saharan Africa) Peer Learning Event, which took place in Kigali, Rwanda, from February 10 to 12, 2025.
This slide deck accompanied a webinar presentation on the congressional budget reconciliation process given by Marc Goldwein, Committee For a Responsible Federal Budget Senior Vice President and Senior Policy Director, on February 26, 2025
Change a Child's Life Donate for OrphansSERUDS INDIA
Ìý
At SERUDS Joy Home, we’re dedicated to giving orphaned children the love, care, and opportunities they deserve. With your support, we can provide them with:
• A Safe and Loving Home
• Nutritious Meals and Medical Care
• Quality Education
• A Bright Future
Donate Us:
https://serudsindia.org/sponsor-a-child/sponsor-an-orphan-child/
#sponsororphanage #sponsororphanchild, #donatefororphan, #sponsorforchild, #childeducation, #ngochildeducation, #donateforeducation, #donationforchideducation, #sponsorforpoorchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool
The document provides a year-end review and outlook for IGDA Austin, a volunteer organization that supports game developers in Austin, Texas. In 2015, IGDA Austin hosted over 15 events including career fairs, panels, and networking events. They had over 100 members and helped connect job seekers with local employers. Going forward, their goals are to provide resources for developers and help Austin become a top city for indie game development through partnerships with local stakeholders. Austin has over 40 game studios and is described as a vibrant hub for the game industry.
Presented to members of the Austin chapter of the International Game Developers Association in December 2010. Key topics covered include business plans, choice of legal entity, contracts, finance, people, marketing, payroll, contractors, taxes, insurance, M&A and legal.
When and Why Game Developers Need Lawyers. Presented to Attendees of South b...Frank Coppersmith
Ìý
2010 presentation to game developers at SXSW on when and why they need legal counsel. The goal was to make attendees better consumers of legal services by introducing them to major legal concepts. Topics addressed include key areas where legal counsel are essential: HR, M&A, licensing, funding, open source, EULA, TOS, transactions, contracts and IP. The presentation also covers how to find, evaluate and retain good legal counsel for the issue at hand.
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
Ìý
The document discusses opportunities in the game creation industry. It begins with an overview of GameSalad, a tool that allows developers to create games for multiple platforms without coding. It then provides statistics on the game industry and market segments. There is a brief history of video games from the 1970s to present, focusing on trends and major companies. Examples are given of the Austin, Texas game industry. The document outlines areas of upheaval in gaming brought about by social, mobile, and free-to-play models. It discusses new revenue sources like in-app purchases and advertising. In closing, it argues gaming remains a significant investment opportunity.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
Ìý
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
Video Games as Communication. Democratizing game development and reaching bi...Frank Coppersmith
Ìý
In the same way that blogging has empowered millions of people worldwide to share their ideas and passion with the world (there are over 200MM blogs!), the rise of easy to use game development tools (GameSalad, Unity) is creating millions of potential game developers. At the same time, billions of new game players are being created via mobile phone gaming, often in markets ill served by the current game industry. Combined, the increase of developers and players create an incredibly opportunity for those with a message to reach millions of new listeners using engaging, sophisticated game play mechanics. The presentation explores how such an outcome may come about, and looks to specific examples where games were used to influence an election in India as well as for education and training.
Zombies!... And Games. See how zombies have infected our culture through the...Frank Coppersmith
Ìý
Presentation to the 2011 Lone Star MENSA regional gathering in Austin, Texas on the depiction, meaning and use of zombies in video games and modern culture. The presentation examines how games depict zombies, typically either as horrific monsters (Left 4 Dead) or "cute" opponents. In either case, zombie games connect with us out of a sense of uncertainty (war, environment, society), a desire for freedom from societal restraint (guns, chainsaws), and the ability to work with others, often in familiar settings, to survive and escape.
Historic places hold the stories of our past, are an important part of building community, and create connections between who we were and who we aspire to be. But how effective is the work of preservation if the next generation doesn't understand the value and significance of these places to our present moment? How do we ignite a passion for history and culture, sparking a lifelong affinity and understanding of the power of place along the way?
Tackling the scourge of modern Britain: The policies and investment needed to...ResolutionFoundation
Ìý
The new Government is currently preparing a child poverty strategy, and hoping to emulate the success of the last Labour government, which lifted over half a million children out of poverty over its first five years. This ambition is needed too, because unless action is taken, poverty rates are expected to rise over the course of the parliament. But Britain in the mid-2020s is very different to the late-1990s – a new approach will be needed to lift children out of poverty over the next decade.
What reduced child poverty in the late-1990s and 2000s, and to what extent can that approach be repeated today? What is the role of work, housing, and social security in lifting families above the poverty line? How much might it cost to deliver a successful child poverty strategy? And what are the costs of not doing so?
This presentation on the recommendations identified in the Evolving Southgate Area Redevelopment Plan was shared at a community meeting on February 26, 2025.
For more information, please visit https://www.countyplanning.us/evolvingsouthgate
DAY 2 - SUNCASA PEER LEARNING EVENT ON NATURE-BASED SOLUTIONS AND GENDER EQUA...Cesar Henrique Arrais
Ìý
These presentations were given as part of the SUNCASA (Scaling Urban Nature-based Solutions for Climate Adaptation in Sub-Saharan Africa) Peer Learning Event, which took place in Kigali, Rwanda, from February 10 to 12, 2025.
This slide deck accompanied a webinar presentation on the congressional budget reconciliation process given by Marc Goldwein, Committee For a Responsible Federal Budget Senior Vice President and Senior Policy Director, on February 26, 2025
Change a Child's Life Donate for OrphansSERUDS INDIA
Ìý
At SERUDS Joy Home, we’re dedicated to giving orphaned children the love, care, and opportunities they deserve. With your support, we can provide them with:
• A Safe and Loving Home
• Nutritious Meals and Medical Care
• Quality Education
• A Bright Future
Donate Us:
https://serudsindia.org/sponsor-a-child/sponsor-an-orphan-child/
#sponsororphanage #sponsororphanchild, #donatefororphan, #sponsorforchild, #childeducation, #ngochildeducation, #donateforeducation, #donationforchideducation, #sponsorforpoorchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool
What explains the productivity gap of less developed regions? Carlo MenonOECD CFE
Ìý
Presentation by Carlo Menon, Economist, Co-ordinator of the Spatial Productivity Lab, CFE, OECD at the 25th Spatial Productivity Lab meeting, held online on 26 February 2025.
More info: https://oe.cd/SPL
From Global Peace Now to PeaceNow.com to Global Peace Yes--GAMIP ALC
Ìý
In our crisis-ridden modern world beset by so much division, conflict, and violence, what does
it take for an ordinary global citizen to become a powerful peace champion and an uplifting,
unifying force for humankind? How can one transcend hopelessness and helplessness? How
can people from every walk of life develop the muscles of peace required to stay peaceful,
kind and mentally healthy no matter what comes their way?
2025 - JSchaus & Associates in Washington DC present a complimentary webinar series covering The DFARS, Defense Federal Acquisition Regulation Supplement. Learn about US Federal Government Contracting with The Department of Defense, DoD. Defense Contracting. Defense Acquisition. Federal Contracting.
Link To Video:
COMING SOON!
Subscribe to Our YouTube Channel for complimentary access to US Federal Government Contracting videos:
https://www.youtube.com/@jenniferschaus/videos
Visit our website to learn more about US Federal Government Contracting and subscribe to our FREE Government Contracting Webinars
https://www.jenniferschaus.com/
Advertise with us or Sponsor our Webinar Series - Contact hello@JenniferSchaus.com
2025 - The DFARS - Part 203 - Improper Business Practices And Personal Confl...JSchaus & Associates
Ìý
2025 - JSchaus & Associates in Washington DC present a complimentary webinar series covering The DFARS, Defense Federal Acquisition Regulation Supplement. Learn about US Federal Government Contracting with The Department of Defense, DoD. Defense Contracting. Defense Acquisition. Federal Contracting.
Link To Video:
https://youtu.be/js-TtNXZxt8
Subscribe to Our YouTube Channel for complimentary access to US Federal Government Contracting videos:
https://www.youtube.com/@jenniferschaus/videos
Visit our website to learn more about US Federal Government Contracting and subscribe to our FREE Government Contracting Webinars
https://www.jenniferschaus.com/
Advertise with us or Sponsor our Webinar Series - Contact hello@JenniferSchaus.com
Article review by Liben Tsegaye |PhD student in DRMD , AAU|EGCDWO
Ìý
This article review critically assesses a study on the decentralization of Disaster Risk Management (DRM) in Ethiopia, focusing on the Oromia region. The purpose of the review is to evaluate the article's methodology, findings, and policy implications, as well as to offer recommendations for further research. The method for the review was content and comparative analysis. The article employs a mixed-methods approach, combining qualitative content analysis and quantitative statistical tools such as STATA version 14 to analyze data from government representatives. Major findings reveal that while decentralization of DRM is better understood at higher administrative levels, its effectiveness is limited due to challenges in training, technology, collaboration, and local capacity. The article highlights that administrative decentralization is more effective than fiscal or political decentralization. However, the research has notable weaknesses, including a limited sample size and reliance on participants' opinions rather than objective indicators measurement, leading to superficial findings. The review suggests that the research methodology could be improved with secondary data and a case study approach to gain a more comprehensive understanding of DRM decentralization. Recommendations for further research are made, emphasizing the need for a more robust analysis and actionable policy guidance.
Keywords: Disaster Risk Management, Decentralization, Awareness,
2. Frank Coppersmith
✤ CEO, Possum Interactive
✤ Chair, Austin Game Dev Association
✤ Former: GameSalad, Challenge
Online Games, DuPont, US Air Force
3. Austin Game Devs
✤ AGD supports thousands of game developers and over 135
studios throughout the greater Austin area
✤ 100% volunteer!
✤ 100% donation funded!
✤ Help great game developers make great game companies
7. ✤ Forty-four major studios
✤ Over 135 studios
✤ Thousands of designers,
engineers, artists and
creatives
http://www.gameindustrycareerguide.com/best-cities-for-video-game-development-jobs/
Austin is Great forVideo Games