Technology Strategy Board's second metadata competition, where up to ?5m will be invested to support the profitability and long-term sustainability of the Creative Industries.
- The FixRep project aims to examine techniques for automated metadata extraction from documents to enable accessibility evaluation and triage in repositories.
- A prototype was developed to extract formal metadata like file type, title, author from PDFs using tools like pdfinfo, pdftotext, and pdfimages.
- An initial pilot study analyzed PDFs from the University of Bath repository, finding 80% were successfully processed but some errors occurred due to missing or unsupported metadata and formats.
Data-Ed Online: Let's Talk Metadata: Strategies and Successes Data Blueprint
?
This webinar originally aired on Tuesday, September 11, 2012. It is part of Data Blueprint's ongoing webinar series on data management with Dr. Aiken.
Sign up for future sessions at http://www.datablueprint.com/webinar-schedule.
Abstract:
Commonly described as metadata management, properly implemented metadata practices incorporate data structures into more abstract processing. By using data about the data to enhance its value, its understandability, ease of use and many other options, organizations have developed sophisticated ways to enhance their data management and especially their data quality engineering efforts. Join us to learn more about specific metadata benefits and how to leverage it to achieve success within your organization.
Good systems development often depends on multiple data management disciplines that provide a solid foundation. One of these is metadata. While much of the discussion around metadata focuses on understanding metadata itself along with its associated technologies, this perspective often represents a typical tool-and-technology focus, which has not achieved significant results to date. A more relevant question when considering pockets of metadata is whether to include them in the scope of organizational metadata practices. By understanding what it means to include items in the scope of your metadata practices, you can begin to build systems that allow you to practice sophisticated ways to advance their data management and supported business initiatives. After a bit of practice in this manner you can position your organization to better exploit any and all metadata technologies in support of business strategy.
Find more data management webinars here: http://www.datablueprint.com/resource-center/webinar-schedule/
This document discusses schemas and schema-driven metadata software. It outlines what elements should be included in a schema like names, labels, data types, structures, and relationships. It also covers using schemas to drive applications for metadata entry, display, validation, conversion between formats, and extraction from other sources. Recent tools from the eResearch Group that are mentioned include a metadata editor, schema definition tools, and a schema repository. Future work areas include enhancing annotation tools, supporting different data types, and completing specifications.
Hybrid Data Architecture: Integrating Hadoop with a Data WarehouseDataWorks Summit
?
Mather Economics wanted a data architecture that could integrate Hadoop and a data warehouse to provide a responsive user experience for data slicing, aggregating, and modeling on 100% of data samples. A hybrid approach was implemented that uses Hadoop for ingestion and storage and a data warehouse for transformation, integration, and dimensional modeling to support both internal analysts and external customers. This hybrid approach meets the goals of being data and technology agnostic while providing speed for analytics.
Information Virtualization: Query Federation on Data LakesDataWorks Summit
?
This document discusses information virtualization and query federation on data lakes. It provides examples of how information virtualization hides the complexity of integrating data from different sources and allows queries to span multiple data repositories. It also discusses best practices for query federation, including avoiding complex joins across many systems and keeping statistics up to date on all tables in a federated system.
Extending Data Lake using the Lambda Architecture June 2015DataWorks Summit
?
The document discusses using a Lambda architecture to extend a data lake with real-time capabilities. It describes considerations for choosing a real-time architecture and common use cases. Specific examples discussed include using real-time architectures for patient critical care in healthcare and customer engagement in marketing.
Focusing on digital entertainment, this report analyses the industry, successful campaigns, the biggest brands, and my own personal swot analysis geared towards working in this industry. Designed as a PR State of the Industry Report.
The document outlines a strategic plan for developing a VR escape room video game, including conducting an industry and competitor analysis, targeting the gaming market of ages 12-30, employing a transformational leadership style, utilizing agile development processes involving customers and beta testing, and establishing milestones for fundraising, testing, and market introduction to guide the project to profitability.
The document proposes a new gaming console called Project X that includes a built-in projector for portable gaming. It would bring a new level of mobility to gaming. The summary outlines key specs of the proposed console, including its CPU, graphics capabilities, memory, storage and input/output ports. It also discusses common challenges faced by the video game industry, such as meeting public company growth demands with two year development cycles for new games. It proposes a marketing and launch strategy for Project X that includes market research, developing a project plan, establishing manufacturing and distribution, and implementing marketing programs.
Challenges and Oppotunities in the Videogame Industrydiglondon
?
The document discusses the challenges facing the video game industry and opportunities for the future. It outlines the economics of console game development and used game sales. Recent industry trends are examined, including rising development costs, financial difficulties for some studios, and new business models emerging around free-to-play and microtransactions. The presentation predicts increasing monetization of existing games, a potential crisis in creative content, and growth in transmedia storytelling across multiple platforms.
The document summarizes a business plan for SyncWorld, a company that aims to create a network for multiplayer mobile gaming experiences. Key points include:
1) SyncWorld will develop role-playing games delivered via mobile phones that allow players to solve mysteries and complete missions together or competitively.
2) Their target market is the growing number of teenagers and young adults with data-enabled phones in Japan.
3) The business model involves free memberships to gain initial users, monthly subscriptions to develop paying customers, and premium annual memberships to increase commitment. Revenue will come from subscriptions, advertising, outsourcing game development, and commissions.
4) SyncWorld expects to break even within a year and
The document describes Synergy, a blockchain-based platform for collaborative data science and AI product development. Key points:
- Synergy uses blockchain and smart contracts to build a research platform that incentivizes contributors to improve each other's solutions through competitive rounds. Contributors are rewarded with tokens.
- The platform provides an analytics and modeling interface where users can build AI solutions visually without code by dragging and dropping components. Pre-built models can also be deployed.
- Synergy addresses market needs by providing off-the-shelf AI products and a platform for outsourcing data science work through competitions. Contributors are assured rewards and credit for their work.
- The platform aims to make state-of-
The document analyzes four random number algorithms - Linear Congruential Generator, Xorshift, Fibonacci Linear Feedback Shift Register, and Mersenne Twister - to determine the most appropriate for procedural content generation in video game development. Through statistical tests of the algorithms, the Mersenne Twister was found to be most suitable due to its long period and statistical randomness, though the Fibonacci LFSR provides an alternative in time-critical applications where a smaller period is acceptable.
The document provides an analysis of alternatives for the future of Sony Computer Entertainment Europe's (SCEE) EyeToy technology. It evaluates repositioning EyeToy to target women and children, redesigning it to focus on traditional gamers, and withdrawing it from the PlayStation platform. After analyzing each alternative based on criteria like profitability, growth, and customer satisfaction, it is recommended that SCEE withdraw EyeToy from PlayStation and instead develop it as a separate product for the PC gaming market in order to attract more customers.
- Massive is a leading in-game advertising network established in 2002 with over 110 game titles and 824 ad campaigns from 223 clients.
- Video games have become a major entertainment medium, surpassing the film industry in revenue. The audience is primarily males aged 13-34 with above average incomes.
- Dynamic in-game advertising allows ads to be customized by game, language, location, and updated in real-time, providing interactivity and engagement that increases advertising effectiveness.
In this study session, we raised a topic about new trends of AI technologies following a combination of deep learning and big data.
It would call for new AI architecture and require new challenge we should do to keep up with front runners.
- 3DO was founded in 1990 by Trip Hawkins to transition home video games from cartridges to CD-ROM format. It launched its first console in 1993 but faced strong competition from Nintendo and Sega who dominated the market.
- Despite innovations in technology, 3DO struggled due to weak pricing strategies and an inability to develop a niche in the crowded gaming genre market. It also failed to capitalize on emerging network technologies like the internet that competitors leveraged for online gaming.
- 3DO underwent financial difficulties through the 1990s, selling hardware assets in 1997 and filing for bankruptcy protection in 2003. It was unable to overcome incumbent advantages and build sustainable barriers against larger competitors.
apidays LIVE Singapore 2022: Digitising at scale with APIs
April 20 & 21, 2022
Real Blockchain Use Cases in use today
Dom Braun, CEO & DOer at Lykke Business
------------
Check out our conferences at https://www.apidays.global/
Do you want to sponsor or talk at one of our conferences?
https://apidays.typeform.com/to/ILJeAaV8
Learn more on APIscene, the global media made by the community for the community:
https://www.apiscene.io
Explore the API ecosystem with the API Landscape:
https://apilandscape.apiscene.io/
Deep dive into the API industry with our reports:
https://www.apidays.global/industry-reports/
Subscribe to our global newsletter:
https://apidays.typeform.com/to/i1MPEW
Artificial Intelligence: WHAT CONSEQUENCES FOR PRINTING AND WEB-TO-PRINT?Ludovic Martin
?
AI will transform many jobs in the printing industry:
- Production planning and estimating will be automated through new ERP systems.
- Decentralized print networks will be coordinated through machine learning.
- Presses will have self-monitoring, diagnosis and repair capabilities.
- Collaboration tools will incorporate AI for tasks like transcription and scheduling.
- Graphic design roles are most at risk as tools generate and adapt artwork.
How to use Online Marketing Technology to Improve Campaign Performance - Lowe...Online Marketing Summit
?
How to use Online Marketing Technology to Improve Campaign Performance
This session will share practical suggestions for getting the most out of the available online marketing technologies including web analytics, ad exchange management and search marketing bid management.
* Dawn Deal, Online Marketing Manager, Lowes.com
* Jeff Campbell, VP, Account Director, Resolution Media. (@CJeffCampbell)
1. Game marketing provides an engaging way for brands to integrate with consumers through digital channels in games. It allows two-way communication and direct measurement of effectiveness.
2. Myths about gamers are debunked - the typical gamer is over 30 years old, half of all gamers are women, and gamers will accept ads and product placements if they don't interfere with gameplay.
3. The landscape of game marketing is evolving as gaming expands across multiple platforms including consoles, PC, mobile and online games. This allows consumers to connect their identity and gameplay across devices.
More Related Content
Similar to Metadata Tools for Production competition launch (20)
Focusing on digital entertainment, this report analyses the industry, successful campaigns, the biggest brands, and my own personal swot analysis geared towards working in this industry. Designed as a PR State of the Industry Report.
The document outlines a strategic plan for developing a VR escape room video game, including conducting an industry and competitor analysis, targeting the gaming market of ages 12-30, employing a transformational leadership style, utilizing agile development processes involving customers and beta testing, and establishing milestones for fundraising, testing, and market introduction to guide the project to profitability.
The document proposes a new gaming console called Project X that includes a built-in projector for portable gaming. It would bring a new level of mobility to gaming. The summary outlines key specs of the proposed console, including its CPU, graphics capabilities, memory, storage and input/output ports. It also discusses common challenges faced by the video game industry, such as meeting public company growth demands with two year development cycles for new games. It proposes a marketing and launch strategy for Project X that includes market research, developing a project plan, establishing manufacturing and distribution, and implementing marketing programs.
Challenges and Oppotunities in the Videogame Industrydiglondon
?
The document discusses the challenges facing the video game industry and opportunities for the future. It outlines the economics of console game development and used game sales. Recent industry trends are examined, including rising development costs, financial difficulties for some studios, and new business models emerging around free-to-play and microtransactions. The presentation predicts increasing monetization of existing games, a potential crisis in creative content, and growth in transmedia storytelling across multiple platforms.
The document summarizes a business plan for SyncWorld, a company that aims to create a network for multiplayer mobile gaming experiences. Key points include:
1) SyncWorld will develop role-playing games delivered via mobile phones that allow players to solve mysteries and complete missions together or competitively.
2) Their target market is the growing number of teenagers and young adults with data-enabled phones in Japan.
3) The business model involves free memberships to gain initial users, monthly subscriptions to develop paying customers, and premium annual memberships to increase commitment. Revenue will come from subscriptions, advertising, outsourcing game development, and commissions.
4) SyncWorld expects to break even within a year and
The document describes Synergy, a blockchain-based platform for collaborative data science and AI product development. Key points:
- Synergy uses blockchain and smart contracts to build a research platform that incentivizes contributors to improve each other's solutions through competitive rounds. Contributors are rewarded with tokens.
- The platform provides an analytics and modeling interface where users can build AI solutions visually without code by dragging and dropping components. Pre-built models can also be deployed.
- Synergy addresses market needs by providing off-the-shelf AI products and a platform for outsourcing data science work through competitions. Contributors are assured rewards and credit for their work.
- The platform aims to make state-of-
The document analyzes four random number algorithms - Linear Congruential Generator, Xorshift, Fibonacci Linear Feedback Shift Register, and Mersenne Twister - to determine the most appropriate for procedural content generation in video game development. Through statistical tests of the algorithms, the Mersenne Twister was found to be most suitable due to its long period and statistical randomness, though the Fibonacci LFSR provides an alternative in time-critical applications where a smaller period is acceptable.
The document provides an analysis of alternatives for the future of Sony Computer Entertainment Europe's (SCEE) EyeToy technology. It evaluates repositioning EyeToy to target women and children, redesigning it to focus on traditional gamers, and withdrawing it from the PlayStation platform. After analyzing each alternative based on criteria like profitability, growth, and customer satisfaction, it is recommended that SCEE withdraw EyeToy from PlayStation and instead develop it as a separate product for the PC gaming market in order to attract more customers.
- Massive is a leading in-game advertising network established in 2002 with over 110 game titles and 824 ad campaigns from 223 clients.
- Video games have become a major entertainment medium, surpassing the film industry in revenue. The audience is primarily males aged 13-34 with above average incomes.
- Dynamic in-game advertising allows ads to be customized by game, language, location, and updated in real-time, providing interactivity and engagement that increases advertising effectiveness.
In this study session, we raised a topic about new trends of AI technologies following a combination of deep learning and big data.
It would call for new AI architecture and require new challenge we should do to keep up with front runners.
- 3DO was founded in 1990 by Trip Hawkins to transition home video games from cartridges to CD-ROM format. It launched its first console in 1993 but faced strong competition from Nintendo and Sega who dominated the market.
- Despite innovations in technology, 3DO struggled due to weak pricing strategies and an inability to develop a niche in the crowded gaming genre market. It also failed to capitalize on emerging network technologies like the internet that competitors leveraged for online gaming.
- 3DO underwent financial difficulties through the 1990s, selling hardware assets in 1997 and filing for bankruptcy protection in 2003. It was unable to overcome incumbent advantages and build sustainable barriers against larger competitors.
apidays LIVE Singapore 2022: Digitising at scale with APIs
April 20 & 21, 2022
Real Blockchain Use Cases in use today
Dom Braun, CEO & DOer at Lykke Business
------------
Check out our conferences at https://www.apidays.global/
Do you want to sponsor or talk at one of our conferences?
https://apidays.typeform.com/to/ILJeAaV8
Learn more on APIscene, the global media made by the community for the community:
https://www.apiscene.io
Explore the API ecosystem with the API Landscape:
https://apilandscape.apiscene.io/
Deep dive into the API industry with our reports:
https://www.apidays.global/industry-reports/
Subscribe to our global newsletter:
https://apidays.typeform.com/to/i1MPEW
Artificial Intelligence: WHAT CONSEQUENCES FOR PRINTING AND WEB-TO-PRINT?Ludovic Martin
?
AI will transform many jobs in the printing industry:
- Production planning and estimating will be automated through new ERP systems.
- Decentralized print networks will be coordinated through machine learning.
- Presses will have self-monitoring, diagnosis and repair capabilities.
- Collaboration tools will incorporate AI for tasks like transcription and scheduling.
- Graphic design roles are most at risk as tools generate and adapt artwork.
How to use Online Marketing Technology to Improve Campaign Performance - Lowe...Online Marketing Summit
?
How to use Online Marketing Technology to Improve Campaign Performance
This session will share practical suggestions for getting the most out of the available online marketing technologies including web analytics, ad exchange management and search marketing bid management.
* Dawn Deal, Online Marketing Manager, Lowes.com
* Jeff Campbell, VP, Account Director, Resolution Media. (@CJeffCampbell)
1. Game marketing provides an engaging way for brands to integrate with consumers through digital channels in games. It allows two-way communication and direct measurement of effectiveness.
2. Myths about gamers are debunked - the typical gamer is over 30 years old, half of all gamers are women, and gamers will accept ads and product placements if they don't interfere with gameplay.
3. The landscape of game marketing is evolving as gaming expands across multiple platforms including consoles, PC, mobile and online games. This allows consumers to connect their identity and gameplay across devices.
4. Next generation driving revenueDiscrepancy, open tointerpretationSource: Screen Digest and BPI
5. 3D TV sales projections3DTV is not going to have the same impact as the introduction of colour TV. However, it is not a fad and it will prosper as a niche product ¨C Simon Murray, Informa
7. Efficiencies and new marketsEfficiencies in production processCost savingSaleable production elementsHistory of prop sales (propstore.com)New markets3D wireframesDigital backdropsRedundant stemsSoftware toolsProcesses and Methodologies
9. Metadata that is:Lost or dissociatedDiscardedDisorganisedUnfindableComponent digital assets that are:UndervaluedUnmarketableUnfinishedTime sensitiveUnused assets
10. 1Applicants should:Identify the digital contentEstimate its appreciation in valueDemonstrate the return to the rights holder
11. 2Applicants should:Develop new or existing toolsImprove efficiency of production workflowsEnable commercialisation of components
12. Scope: capture and preserveType of metadata:ConceptualAuthor, performerMechanicalArtisticExample activity facilitated:Storyboard auto-conformWhole life rights mgmtRetrospective renderingAdditional fan content
13. Scope: organise and enable accessBetter interfacesReal-time organisationLeveraging compute powerExploitable interoperabilityEasier repurposingPotential benefit:Reduce error introductionReduce error propagationReduce labour costs, maximise value of human inputReduce duplicationOpen up new markets
14. Two streamsFasttrack (?1m)Projects upto ?100kLed by a Creative SMESingle stage applicationMainstream (?4m)Projects over ?100kLed by a Creative BusinessTwo stage application
#4: Two-tier American cinema (blockbuster and niche films) Spikes are James Cameron movies (Titanic, Avatar)Cost of production trends up, but not much above inflationIn Games, the divide is just as clear (console and casual games) Halo 3 $55m GTA4 $100m
#6: BBC ambivalent on 3D programming due to 3D TV sales figures3D TV Sales Figures Tank3D TV Not Growing as Fast as TV Makers Expected in 2010Most countries failing to achieve 1:1 sales of glassesConnected Sourceshttp://www.hottestnewitems.com/bbc-ambivalent-on-3d-programming-due-to-3d-tv-sales-figures/http://www.storyguide.net/archives/381http://www.displaysearch.com/cps/rde/xchg/displaysearch/hs.xsl/101012_3d_tv_not_growing_as_fast_as_tv_makers_expected_in_2010.asp
#7: Cost of production is increasing Yes, in some areas, but not universallyComplexity of production is increasingNumber of component assets is increasing