The document proposes an iPad app called Archmuse that would showcase Brooklyn Museum's institutional history and architectural image collections. The app would provide a comprehensive multimedia experience linking the museum's library and archive materials, putting them into historic context. It would allow exploration of the museum's architectural development from its earliest sketches to current exhibitions. The goals are to create a permanent digital exhibition of the museum's past and promote understanding of its building and mission through aggregating various resources into an interactive digital space.
Este documento describe diferentes tipos de investigación, incluyendo investigación pura e investigación aplicada, investigación cualitativa y cuantitativa, investigación experimental y no experimental, e investigación de campo. Explica que la investigación pura se usa principalmente en laboratorios y contribuye al conocimiento cientÃfico, mientras que la investigación aplicada usa conocimientos para beneficiar a la sociedad.
m2i is a consulting firm that specializes in assisting clients with technology commercialization, market development, and business strategy for advanced materials and manufacturing processes. They provide services such as market analysis, partner evaluation and selection, product development, and technical support across various industry focus areas including electronics, semiconductors, batteries, and more. The document outlines m2i's capabilities and experience in business consulting, market development, materials evaluation, and technology commercialization.
Aero-IT distribucija d.o.o. is a specialized provider of WiFi equipment and services to value added resellers in Eastern Europe. They represent vendors including Aerohive Networks, a visionary network infrastructure company known for cloud-enabled, controller-less WiFi, routing, VPN and switching solutions. Aero-IT offers products such as access points, routers, switches from Aerohive as well as additional services including product training, site surveys, and technical assistance.
Carl Lumholtz was a Norwegian explorer and ethnographer who conducted four expeditions to Mexico between 1890-1898 to study indigenous cultures like the Tarahumara. He took over 2,500 black and white photographs of people, landscapes, towns and artifacts. The collection was donated to the American Museum of Natural History. Volunteers have spent six years cataloging the photographs, which are accessible online and in publications, though more work is needed to improve visibility and standardize metadata.
MonetDB :column-store approach in databaseNikhil Patteri
Ìý
This document provides an overview of MonetDB, an open-source column-oriented database management system. It discusses MonetDB's design, which focuses on vertical fragmentation and storing each table column separately. This allows queries to access only relevant columns and improves performance. The document also describes the X100 query processor that was developed for MonetDB and aims to execute queries with high efficiency. It explains how MonetDB represents data and processes queries to maximize performance.
TransferJet is a wireless technology that allows for high-speed file transfers between electronic devices through a simple touch. It has a transfer speed of 560 Mbps, much faster than Bluetooth or NFC. TransferJet uses ultra-wideband technology to transmit data over short ranges of a few centimeters. It supports common protocols like OBEX and SCSI and can be used to exchange files, access media, and enable print services between compatible devices. The TransferJet Consortium promotes adoption of the technology across various industries.
This document appears to be a collection of pages from a performance review or report card for multiple individuals. It includes sections with names, titles, time periods, scores, and nominations. However, much of the text is illegible due to the quality of the scan.
This document provides an overview of machine translation and the Moses machine translation toolkit. It defines machine translation and statistical machine translation. It describes the major components of Moses, including GIZA++ for word alignment, SRILM for language modeling, and the Moses decoder. It explains how Moses uses phrase-based translation and tuning to produce translations. It also discusses how to set up and use a Moses server for translating webpages.
Ambient intelligence (AmI) refers to digital environments that are sensitive and responsive to human presence. AmI is based on ubiquitous computing, communication, and intelligent user interfaces. It aims to empower users through context-aware and adaptive technologies. Key challenges include privacy and security as AmI systems collect extensive user data and monitor environments. Potential applications include smart homes, healthcare, transportation, education, emergency response, and industry.
Ethics and Corporate Governance in Indian businessBharat Sharma
Ìý
1. The document discusses the performance of the Indian banking sector after economic liberalization in 1991. It analyzes key indicators like deposits, credit, branches, and priority sector lending from 1969 to 2008.
2. Major reforms included reducing reserve requirements, introducing prudential norms, interest rate deregulation, and allowing private sector banks. This increased competition and improved efficiency.
3. Post-liberalization, the banking sector saw rapid growth. Aggregate deposits and credit increased substantially. The number of bank offices and priority sector lending also grew significantly.
This document describes a mobile service software solution called Trade-Serve that aims to modernize and streamline service operations. It highlights how the software can help businesses save money by eliminating paper-based processes, optimizing labor, and increasing revenue. Trade-Serve provides features like GPS tracking, digital forms and manuals, pricing tools, and accounting functions to make service calls more efficient and data-driven. The goal is to make service businesses easier to manage remotely while improving the customer and technician experience.
Graduation in any discipline from a recognized university or any equivalent
qualification recognized as such by central government.
Officer: Graduation in any discipline from a recognized university or any equivalent
qualification recognized as such by central government.
Age limit:
Minimum - 18 years
Maximum - 28 years
Selection process
The selection process consists of the following stages:
1. Preliminary examination
2. Main examination
3. Interview
Preliminary examination:
- Objective type multiple choice questions
- Test of reasoning, quantitative aptitude, general awareness, English language
Main examination:
- Objective type multiple choice questions
- Test of reasoning, quantitative aptitude, general awareness, English language
- Test
Trend of inflation from the year 1991 tillBharat Sharma
Ìý
Inflation in India has been rising since the 1950s but increased drastically after economic liberalization in 1991. Some key points:
1) Inflation hit 13.66% in 1991 due to fiscal deficits, government finance issues, and rupee devaluation.
2) Causes of inflation in the 1990s and 2000s included increasing international oil prices, agricultural issues like drought that raised food prices, and higher government defense spending.
3) Impacts of inflation included liquidity issues, deficit financing challenges, trade imbalances, higher interest rates, and demands for wage increases. Relationships between commodities like crude oil, gold, and the US dollar also influenced inflation trends.
MW2009: Presentation ºÝºÝߣs: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
Ìý
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
Presented at the 2013 Annual Conference of the Council of American Jewish Museums (http://www.cajm.net/annual-conference). Based on the research exhibition "Case Study No. 3 | Sound Objects," created at The Magnes Collection of Jewish Art and Life, University of California, Berkeley, in 2012-2013 (http://bit.ly/sound-objects).
Developing mobile applications for the City of LuxembourgEuropeana
Ìý
Guy Breden (Project Leader for digital platforms communicating with citizens, ICT, City of Luxembourg), 'Europeana for Smart Cities' Luxembourg Presidency, 14-15 October 2015, Luxembourg
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum wanted to create an innovative website that provided educational resources and generated knowledge for different audiences. It developed new content, digitized images, and selected a design studio. The redesigned website launched in 2007 with improved functionalities like multimedia, virtual tours, and online forms. It featured sections on the history of the collection and Picasso's thoughts. The museum plans to continue expanding the site's interactivity and resources.
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum underwent a new phase with new projects, events, and educational services. The redesigned website aimed to be innovative, knowledge-generating, and accessible to different audiences. It provides multimedia features, virtual tours, search functions, and opportunities for user participation and feedback. The redesign involved defining goals, content, and functionality with a focus on Picasso and his connection to Barcelona.
Cineca is a consortium of 70 Italian universities working in high performance computing (HPC) for research and education. It manages virtual heritage projects using open source tools like Blender for 3D modeling and simulation. Recent projects include a 3D movie about the history of Bologna and its Etruscan origins made in Blender. Cineca is developing smart historical city platforms to create emotional and participatory virtual spaces for cultural dissemination using transmedia technologies like virtual reality, augmented reality, and social media. The goal is to deal with the complexity of cultural heritage and promote Italy's historical and artistic heritage.
ºÝºÝߣs from the presentation "The Online-Life of Media Art-Archives", at the conference "Reimagining the Archive", Panel 5.3 – Artists and Archives, UCLA, 12-14.11.2010
Live Labels: e-Ink displays in a museum environmentNils Pokel
Ìý
This document summarizes a pilot project testing the use of e-ink displays in the Auckland Museum. The pilot aimed to display digital information in galleries without competing with exhibits using e-ink labels on a display case. It was found that visitors did not realize they were looking at a screen and that the technology provided benefits like flexibility to update text and integrate with digital publishing workflows. However, e-ink displays still have limitations like low contrast and cost. Further uses under consideration include connecting displays to the collection database and using for multi-language or emergency messaging.
The revival of back-filled monuments through Augmented Reality (AR) (presenta...University of Piraeus
Ìý
The development of three-dimensional (3D) models and the use of Augmented Reality (AR) in the field of cultural heritage consists an innovative process the recent years that provides the visitors of archaeological sites with additional information. This has been made possible due to achievements in digital technologies, communications, devices and developments in software engineering. Nevertheless, the research to fully make use of these new methods continues, as the potentials of new technologies have not been exploited. In archaeological sites, the production of 3D models for AR is focused on the virtual reconstruction of ruined monuments at their original form, aiming to give visitors the third dimension (height, volume etc.), especially to those who do not have special knowledge of archaeology. This paper describes an innovative approach of using AR for maintaining the memory and the information of monuments, as they have been originally excavated, but that are going to be back -filled due to the particularity of their material or their location. Also, the system architecture of the proposed scheme is described considering two study cases, a Neolithic settlement in the archaeological site of Halai, Lokris and the remains of a Classical Temple on open field of a hill in Thebes, Boeotia. Both mentioned monuments are under the direction of the American School of Classical Studies in Athens (ASCSA).
Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
This document appears to be a collection of pages from a performance review or report card for multiple individuals. It includes sections with names, titles, time periods, scores, and nominations. However, much of the text is illegible due to the quality of the scan.
This document provides an overview of machine translation and the Moses machine translation toolkit. It defines machine translation and statistical machine translation. It describes the major components of Moses, including GIZA++ for word alignment, SRILM for language modeling, and the Moses decoder. It explains how Moses uses phrase-based translation and tuning to produce translations. It also discusses how to set up and use a Moses server for translating webpages.
Ambient intelligence (AmI) refers to digital environments that are sensitive and responsive to human presence. AmI is based on ubiquitous computing, communication, and intelligent user interfaces. It aims to empower users through context-aware and adaptive technologies. Key challenges include privacy and security as AmI systems collect extensive user data and monitor environments. Potential applications include smart homes, healthcare, transportation, education, emergency response, and industry.
Ethics and Corporate Governance in Indian businessBharat Sharma
Ìý
1. The document discusses the performance of the Indian banking sector after economic liberalization in 1991. It analyzes key indicators like deposits, credit, branches, and priority sector lending from 1969 to 2008.
2. Major reforms included reducing reserve requirements, introducing prudential norms, interest rate deregulation, and allowing private sector banks. This increased competition and improved efficiency.
3. Post-liberalization, the banking sector saw rapid growth. Aggregate deposits and credit increased substantially. The number of bank offices and priority sector lending also grew significantly.
This document describes a mobile service software solution called Trade-Serve that aims to modernize and streamline service operations. It highlights how the software can help businesses save money by eliminating paper-based processes, optimizing labor, and increasing revenue. Trade-Serve provides features like GPS tracking, digital forms and manuals, pricing tools, and accounting functions to make service calls more efficient and data-driven. The goal is to make service businesses easier to manage remotely while improving the customer and technician experience.
Graduation in any discipline from a recognized university or any equivalent
qualification recognized as such by central government.
Officer: Graduation in any discipline from a recognized university or any equivalent
qualification recognized as such by central government.
Age limit:
Minimum - 18 years
Maximum - 28 years
Selection process
The selection process consists of the following stages:
1. Preliminary examination
2. Main examination
3. Interview
Preliminary examination:
- Objective type multiple choice questions
- Test of reasoning, quantitative aptitude, general awareness, English language
Main examination:
- Objective type multiple choice questions
- Test of reasoning, quantitative aptitude, general awareness, English language
- Test
Trend of inflation from the year 1991 tillBharat Sharma
Ìý
Inflation in India has been rising since the 1950s but increased drastically after economic liberalization in 1991. Some key points:
1) Inflation hit 13.66% in 1991 due to fiscal deficits, government finance issues, and rupee devaluation.
2) Causes of inflation in the 1990s and 2000s included increasing international oil prices, agricultural issues like drought that raised food prices, and higher government defense spending.
3) Impacts of inflation included liquidity issues, deficit financing challenges, trade imbalances, higher interest rates, and demands for wage increases. Relationships between commodities like crude oil, gold, and the US dollar also influenced inflation trends.
MW2009: Presentation ºÝºÝߣs: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
Ìý
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
Presented at the 2013 Annual Conference of the Council of American Jewish Museums (http://www.cajm.net/annual-conference). Based on the research exhibition "Case Study No. 3 | Sound Objects," created at The Magnes Collection of Jewish Art and Life, University of California, Berkeley, in 2012-2013 (http://bit.ly/sound-objects).
Developing mobile applications for the City of LuxembourgEuropeana
Ìý
Guy Breden (Project Leader for digital platforms communicating with citizens, ICT, City of Luxembourg), 'Europeana for Smart Cities' Luxembourg Presidency, 14-15 October 2015, Luxembourg
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum wanted to create an innovative website that provided educational resources and generated knowledge for different audiences. It developed new content, digitized images, and selected a design studio. The redesigned website launched in 2007 with improved functionalities like multimedia, virtual tours, and online forms. It featured sections on the history of the collection and Picasso's thoughts. The museum plans to continue expanding the site's interactivity and resources.
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum underwent a new phase with new projects, events, and educational services. The redesigned website aimed to be innovative, knowledge-generating, and accessible to different audiences. It provides multimedia features, virtual tours, search functions, and opportunities for user participation and feedback. The redesign involved defining goals, content, and functionality with a focus on Picasso and his connection to Barcelona.
Cineca is a consortium of 70 Italian universities working in high performance computing (HPC) for research and education. It manages virtual heritage projects using open source tools like Blender for 3D modeling and simulation. Recent projects include a 3D movie about the history of Bologna and its Etruscan origins made in Blender. Cineca is developing smart historical city platforms to create emotional and participatory virtual spaces for cultural dissemination using transmedia technologies like virtual reality, augmented reality, and social media. The goal is to deal with the complexity of cultural heritage and promote Italy's historical and artistic heritage.
ºÝºÝߣs from the presentation "The Online-Life of Media Art-Archives", at the conference "Reimagining the Archive", Panel 5.3 – Artists and Archives, UCLA, 12-14.11.2010
Live Labels: e-Ink displays in a museum environmentNils Pokel
Ìý
This document summarizes a pilot project testing the use of e-ink displays in the Auckland Museum. The pilot aimed to display digital information in galleries without competing with exhibits using e-ink labels on a display case. It was found that visitors did not realize they were looking at a screen and that the technology provided benefits like flexibility to update text and integrate with digital publishing workflows. However, e-ink displays still have limitations like low contrast and cost. Further uses under consideration include connecting displays to the collection database and using for multi-language or emergency messaging.
The revival of back-filled monuments through Augmented Reality (AR) (presenta...University of Piraeus
Ìý
The development of three-dimensional (3D) models and the use of Augmented Reality (AR) in the field of cultural heritage consists an innovative process the recent years that provides the visitors of archaeological sites with additional information. This has been made possible due to achievements in digital technologies, communications, devices and developments in software engineering. Nevertheless, the research to fully make use of these new methods continues, as the potentials of new technologies have not been exploited. In archaeological sites, the production of 3D models for AR is focused on the virtual reconstruction of ruined monuments at their original form, aiming to give visitors the third dimension (height, volume etc.), especially to those who do not have special knowledge of archaeology. This paper describes an innovative approach of using AR for maintaining the memory and the information of monuments, as they have been originally excavated, but that are going to be back -filled due to the particularity of their material or their location. Also, the system architecture of the proposed scheme is described considering two study cases, a Neolithic settlement in the archaeological site of Halai, Lokris and the remains of a Classical Temple on open field of a hill in Thebes, Boeotia. Both mentioned monuments are under the direction of the American School of Classical Studies in Athens (ASCSA).
Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
Abstract. This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.
The document discusses the Appleton Compassion Project, which involved over 10,500 K-12 student artworks and statements. Skyline was tasked with creating an online exhibit to showcase the project. They built a virtual exhibit on the Microsoft Azure platform using tools like PivotViewer and Deep Zoom. This allowed visitors to search for and view high-resolution artwork and read accompanying statements online or through mobile apps. The Azure platform was cost-effective and scalable for hosting the large number of artworks and statements.
Augmented reality applications have potential uses in libraries by overlaying digital information on physical spaces and collections. For example, an AR app could reveal additional details about library materials on shelves or show where related online resources are located. Library tours or instructional tutorials could also be offered through AR by providing contextual information at relevant locations. While few libraries currently use AR, it may help connect physical and virtual library resources by making digital content accessible directly in the physical library.
Re thinking an annotation tool for Museum Community Created ContentMariana Salgado
Ìý
This document discusses redesigning an annotation tool called ImaNote for sharing community-created content in museums to enhance visitor experiences. ImaNote was used in two museum exhibitions to gather and share visitor comments. User studies of ImaNote provided insights into how map-based annotation tools could benefit museum communities. The concept of an interface using maps worked well for commenting on exhibition objects. The tool aimed to motivate participation while acknowledging it is one part of a larger collaborative design process within museums.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
Sharing is Caring. Societal impact of open collections? Merete Sanderhoff
Ìý
Presentation for the seminar Open Collections, arranged by the Nationalmuseum in Stockholm, on the occasion of the launh of their Public Domain policy, 7 October 2016
This mobile app provides an interactive guide to major international art biennials. It offers map-based navigation of exhibitions, curatorial descriptions of artworks, integration with social media, and a unique design. The goals are to educate audiences about contemporary art and facilitate connection between biennial visitors worldwide. The app targets socially active people and travelers, and seeks to make art more accessible. Key features include comprehensive coverage, an innovative approach, and gamified elements to sustain long-term interest. It will be distributed as biennials' official guide and through media promotion, with the aim of 10,000 downloads per event.
1. Architectural Pasts in your
Palm:
A Mobile App Vision for Showcasing Brooklyn
Museum's Institutional History and Architectural
Image Collections
LIS 698: Practicum
Anna Rybakov Brooklyn Museum: exterior. 1909.
3. Processing in the Archives
inventory: boxes of 2 photo
collections
formats: prints, film & glass
negatives, transparencies, slides,
oversize
subject: interiors
general, gallery space, dept
offices & workspace, events,
construction, illustrative
materials
above: compact shelving in
the archive
4. Processing in the Archives
tasks: rehouse, relabel, identify,
preserve
research tools: annual reports,
quarterlies, press releases,
LUNA, BM libraries & archives
online, NYARC catalog, finding above: annual reports
aids, BM history books
from left to right:
original envelope, newly typed four-flap, 5x7 neg
5. Goals
PROJECT
-preserve & fully understand
collection scope
-prepare for digitization (Spring '13)
-upload images & metadata into
museum database to be shared on
website &/or institutionally, and on
the Brooklyn Visual Heritage
above: selection of boxing in various
collaborative website stages of processing
PERSONAL
-learn best processing & digitization
practices
where does this collection fit in? what makes it valuable?
6. Evolution of research project
Main question:
How do we bring these assorted interior images into a
broader, not solely visual context?
Primary solution:
mobile apps BUT
-what makes a good app?
-how can we test success?
-what platform do we design on?
-what device do we design for?
-benefits? limitations?
7. Mobile app Technologies
Trends:
AR, geo-locative, gamification, QR codes
Cons:
-AR indoors
--accuracy
--setup
-connectivity
-limited info
-navigation
-QR for crowds
--intrusion of space
Museum of London's StreetMuseum AR app
Image source: Flickr
8. Mobile app considerations
What type of app suits my needs best?
Smartphone vs. tablet
Tablet Pros:
-larger screen
-more robust info
-connectivity
-navigation
-data visualization
-preserve mobility
Use-optimized portrait & landscape views. Biblion mobile app.
Image source: Potion Design
9. Tablet vs. Smartphone
Tablet quick facts
-poised to reach saturation
-Apple dominates=1
primary platform
-average age 34
-even gender split
-tablet usage spikes during
non-work hours
-tablets used more for
entertainment/gaming &
media
10. Evolution of research project
Museum function has changed.
exhibitive experiential transformative
User needs & expectations have changed.
-sophisticated
-curious
-instant gratification
-unparalleled access
Response should change.
-offer comprehensive singular content w/ human element
PROPOSAL: Brooklyn Museum's Archmuse app
11. Archmuse-Overview
What is it?
A comprehensive multimedia experience linking library
& archives materials specific to Brooklyn Museum's
architectural history & puts them into evidence-based
historic context
Content
Images, press releases, letters, excerpts from annual
reports/quarterlies, newspaper articles, audio & video,
architectural plans, personal accounts, scholarly essays,
tours
A large permanent exhibition in digital space
open 24/7, wherever you are, no wifi needed
12. Archmuse-Concept
from building sketch to opening exhibition & everything in between
13. Archmuse-Inspiration
Digital Inspiration
NYPL's comprehensive iPad publications
-open access to legendary
collection
-non-linear navigation &
discovery in infoscape
-range of themes: varied
focus
-exploration
-immersive
-educational
-accessible
16. Archmuse-Features
iPad app + website
-dynamic, multimedia content
-bookmarking
-outside links & resources
-optimized views based on content
-virtual guided tour
-on site tour
-social features
-categorized, navigable but slightly
nebulous displays...artificially recreate
the "researching in archives" above: mock up iPad app featuring
experience Brooklyn Museum floor plan, c.1897
-more traditional, static website to
allow discovery
17. Archmuse-Sitemap
HOME discrete drop down
limited nav menu
begin with short exteriors
timelapse animation
TOURS STACKS concept-themed thumbnail clouds:
Origins, Cornerstone, Museum of
Everything, Modernization,
Extension, Master Plan, Museum as
Progenitor
HEADLINES
3D virtual
on-site each theme has its own
subsections containing
multimedia related to topic:
Origins: timeline, Brooklyn
Apprentices' Library, founding
documents, images,
discrete toolbar programming, members list, bios,
etc.
18. Archmuse-Goals
-permanent digital
"exhibition" unique to BM
-repackaging many existing
resources
-deeper understanding of
building & museum's past
-aggregate disparate
sources into 1 infoscape
-promote museum's
mission & its
library/archives
-partnership: scholars,
researchers, institutions