The document proposes a social platform called "Letsdoiter" to help people achieve their goals and plans by connecting them around common intentions and making those intentions a reality. It would employ gamification and social features in a simple mobile-first interface. The founders have identified problems like procrastination and lack of support that prevent goal achievement. They have built a prototype and validated interest from potential users. Funding is being sought after a beta release to further develop the team and platform and accelerate user acquisition.
2. The Team
Anton Naumenko Sergiy Nikitin
anton.naumenko@gmail.com sergiy.nikitin@gmail.com
(team lead) PhD, 10 years in software
PhD, 10+ years of software engineering, semantic web
engineering, semantic web, and agent technologies
innovation management, Location: Kharkov, Ukraine
Location: Kiev, Ukraine
Yevgen Trotsan Vitaliy Stavropolskiy
eugene.trotsan@gmail.com stavvit@gmail.com
8 years developing web MSCS, BBA, 10+ years in
applications, technical and telecom and software
linguistic background, industries, marketing
contributing to open source projects. and sales, finance and strategy
Location: Hong Kong Location: Kharkov, Ukraine
Konstantin Zagaynov
konstantin.zagaynov@gmail.com
MSc, 10 years in internet and mobile services industry.
Project and product management, Business Development background.
Location: Helsinki, Finland / London, UK
3. The Problem
We are amazed of how often people
abandon their goals,
change plans
dont think creative
give up, settle, and then regret.
The reasons
Procrastination
Lack of peer support and encouragement
Lack of motivation
The problem with the resolutions isnt
Lack of information something inherent to making resolutions
Bad choices themselves; the problem lies in whether (1)
said resolutions are realistic and (2) resolutions
Fear of change have a plan.
Sandy's Tech Tips
Many other
4. The Solution
For people who feels like she is missing the
ground to make her ideas happen, Letsdoiter
provides a super leight-weight, social and
engaging way to connect around certain common
intention, which is something not-yet-existing,
e.g. ideas, inspirations, goals, DIY-events and
make those intentions and events a reality.
Employing todays momentum of convergence of
social, mobile and personal development trends
5. The UI mockups
Simple and lightweight mobile first UI with
the gamification and social
7. Market (size, structure)
In terms of users In terms of revenue
(from customers)
TAM ~2B TAM ~$600B
SAM ~900M SAM ~$7,7B
Target Target
Market Market
~630M Target Market
~$5,4B
~$5,4B
We are planning to acquire users
Advertisers Event organizers Mentors
first and then paid customers
8. Sales
Customers: Advertisers and Marketers
Revenue streams:
Context ads: we will show what can help user to get to
the point he/she wants to be and what can ignite some
intention in her
Targeted sales by "event" organizers
Premium access for "event" organizers
Premium support
Premium ad campaigns
Cut on MENTORS' business
9. Competition
Unlike NextDays, Goalscape, Myplango, Plancast
and similar services our service provides flexible
platform for planning unfixed events and scales
to any location in the world
Unlike Mindbloom our service has simple and
unsophisticated user interface
Unlike Joes Goals and Lifetick our service is
running on the unprecedented social engine
10. Milestones QII-QIV 2012
Iterating Prototype
Validation of hypotheses on value proposition
2 developers, 1 product manager, 1 sys admin, 1 marketing
Current Bootstrapping
Validation product/market fit
Pivoting business model
+ 1 UX specialist/designer
Beta Friends, family, own investments
Marketing and sales
Scaling
+ 1 SEO, 1 sales
Release Raising capital
11. Progress/Traction
We approached prospective users with the
online survey about our idea and
35% opted for beta (36 users during 5 days)
70% expressed interest to use the service
We aim to have 200+ users in beta
We will have better CTR than FB because in
addition to users interests we have goals
(~0.1-0.3%)
12. We are looking for!
Mentorship ASAP
Funding after release QIV 2012
The exact amount is to be defined
To build up dev and support team
To build up sales
To accelerate on users acquisition