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IT 405: Konstruksi Perangkat Lunak
Berorientasi Objek
Pengantar
Ayi Purbasari, ST., MT.
Unpas, 2014
Pengantar
Model ajar:
4 SKS
Kelas
Praktek
Pengajar:
Dosen
Asisten
Penilaian
Nilai kelas
dari dosen
Nilai
praktikum
dari asisten
Model Ajar 4 SKS
Pemahaman
Konsep dan
Praktek
1 sks konsep
2 sks praktek
1 sks
pembahasan/test
Para Pengajar dan Asisten
Ayi Purbasari
 Kelas B
 Koordinator
Ade Sukendar
 Kelas A
 Kelas D
Hendra Komara
 Kelas C
Wanda Gusdya
 Kelas E
 Kelas F
 Para Asisten
Referensi
Begining Java
Object: From
Concept to
Object  Part I
(ebook)
Buku
際際滷
Modul
Materi
Tujuan Instruksional Umum
 Mampu memahami konsep konstruksi dan
pemrograman berorientasi objek
menggunakan teknologi Java.
 Java? Takut ketemu Java?
TIOBE Index for February 2014
http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html
Silabus
 Abstraksi
 Kelas dan Objek
OO
 Metode
 Konstuktor
Object
Interaction  Asosiasi,
Agregasi, dan
Komposisi
 Inheritance
Relation
between objek
 Collection:
Array, ArrayLIst
Collection
 Polimorfisme
 Kelas Abstrak
danInterface
Final Concept
Komponen Penilaian
Sikap di kelas
 kehadiran
 keaktifan
 kemandirian
Penguasaan materi
 penyelesaian tugas kelas
 penyesaian tugas di
rumah
 ujian
SESI I: KONSEP MODEL DAN
ABSTRAKSI
Konstruksi Perangkat Lunak
Berorientasi Objek
Apa itu konstruksi?
Five Activities of a Generic
Process framework
Delivered to
the customer
who evaluates
the products
and provides
feedback
based on the
evaluation.
Deployment:
code
generation and
the testing.
Construction:
Create a
sketch, what
it looks like
architecturally,
how the
constituent
parts fit
together and
other
characteristics.
Modeling:
creates a
map defines
the work by
describing the
tasks, risks and
resources,
work products
and work
schedule.
Planning:
communicate
with customer
to understand
objectives and
gather
requirements
Communication:
Konstruksi Perangkat Lunak
Setelah
Pemodelan:
Harus
menguasai
UML,
terutama
kelas
diagram.
Koding (IT 405)
Testing (IT 852)
Why do we model ?
 Modeling captures essential
parts of the system James
Rumbaugh
 This picture is a good example
for this.
 Although a lot of important
details for the construction of
a real computer system are
missing, everybody will
understandthat
 This picture represents a
networked computer system.
 The above picture is a
model for a networked
computer system.
Why do we model visually ?
 Graphics reveal data -- Edward Tufte. The
Visual Display of Quantitative Information,
1983
 1 bitmap = 1 megaword. -- Anonymous visual
modeler
Before UML
1 Oktober 2013 Software Engineering - Unpas 16
Unified Modeling Language
Diagram
Kelas
WHY IS UNDERSTANDING OBJECTS SO
CRITICAL TO BEING
A SUCCESSFUL OO PROGRAMMER?
(sesi membaca buku FROM CONCEPT TO OBJECT)
SESI II DAN III: PRAKTIKUM REVIEW
JAVA DASAR
SESI IV:
 Pembahasan Java Dasar
(dari modul)
 Pengumuman Tugas I:
membuat makalah 6
halaman tentang Java
(sejarah, aplikasi, dll)
dilengkapi dengan
contoh program kecil
dengan penggunaan if
dan for.
 Format tugas = format
makalah/paper
TERIMA KASIH

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It 405 materi 1 pengantar

  • 1. IT 405: Konstruksi Perangkat Lunak Berorientasi Objek Pengantar Ayi Purbasari, ST., MT. Unpas, 2014
  • 3. Model Ajar 4 SKS Pemahaman Konsep dan Praktek 1 sks konsep 2 sks praktek 1 sks pembahasan/test
  • 4. Para Pengajar dan Asisten Ayi Purbasari Kelas B Koordinator Ade Sukendar Kelas A Kelas D Hendra Komara Kelas C Wanda Gusdya Kelas E Kelas F Para Asisten
  • 5. Referensi Begining Java Object: From Concept to Object Part I (ebook) Buku 際際滷 Modul Materi
  • 6. Tujuan Instruksional Umum Mampu memahami konsep konstruksi dan pemrograman berorientasi objek menggunakan teknologi Java. Java? Takut ketemu Java?
  • 7. TIOBE Index for February 2014 http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html
  • 8. Silabus Abstraksi Kelas dan Objek OO Metode Konstuktor Object Interaction Asosiasi, Agregasi, dan Komposisi Inheritance Relation between objek Collection: Array, ArrayLIst Collection Polimorfisme Kelas Abstrak danInterface Final Concept
  • 9. Komponen Penilaian Sikap di kelas kehadiran keaktifan kemandirian Penguasaan materi penyelesaian tugas kelas penyesaian tugas di rumah ujian
  • 10. SESI I: KONSEP MODEL DAN ABSTRAKSI
  • 11. Konstruksi Perangkat Lunak Berorientasi Objek Apa itu konstruksi?
  • 12. Five Activities of a Generic Process framework Delivered to the customer who evaluates the products and provides feedback based on the evaluation. Deployment: code generation and the testing. Construction: Create a sketch, what it looks like architecturally, how the constituent parts fit together and other characteristics. Modeling: creates a map defines the work by describing the tasks, risks and resources, work products and work schedule. Planning: communicate with customer to understand objectives and gather requirements Communication:
  • 14. Why do we model ? Modeling captures essential parts of the system James Rumbaugh This picture is a good example for this. Although a lot of important details for the construction of a real computer system are missing, everybody will understandthat This picture represents a networked computer system. The above picture is a model for a networked computer system.
  • 15. Why do we model visually ? Graphics reveal data -- Edward Tufte. The Visual Display of Quantitative Information, 1983 1 bitmap = 1 megaword. -- Anonymous visual modeler
  • 16. Before UML 1 Oktober 2013 Software Engineering - Unpas 16
  • 18. WHY IS UNDERSTANDING OBJECTS SO CRITICAL TO BEING A SUCCESSFUL OO PROGRAMMER? (sesi membaca buku FROM CONCEPT TO OBJECT)
  • 19. SESI II DAN III: PRAKTIKUM REVIEW JAVA DASAR
  • 20. SESI IV: Pembahasan Java Dasar (dari modul) Pengumuman Tugas I: membuat makalah 6 halaman tentang Java (sejarah, aplikasi, dll) dilengkapi dengan contoh program kecil dengan penggunaan if dan for. Format tugas = format makalah/paper