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Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning
Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning
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Level Up! Supporting Curricular Goals through Digital Design Activities
Level Up! Supporting Curricular Goals through Digital Design Activities
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The Library as a Possibility Space: Cultivating 21 st Century Literacy and Learning
The Library as a Possibility Space: Cultivating 21 st Century Literacy and Learning
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Games Learning Society, June 2010
Games Learning Society, June 2010
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SIGCSE Presentation on Greenfoot
SIGCSE Presentation on Greenfoot
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