Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
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A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
?
A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
OSC 2020 online/kyotoで発表した資料です。
前に作った資料を修正加筆しました。
rEFIndの削除方法とか、UEFI32bitとか
必要な情報を多数追加しました。
発表動画はOSPNのYoutubeのサイトに公開されています。
是非ご感想をよろしくお願いいたします。
Thank you for your viewing.