This document discusses turning Microsoft Office into a game to simplify it and make it more enjoyable for users. It notes that users hate complexity and that games can turn learning into delight through exploratory learning. The document outlines how Word was turned into a game called Ribbon Hero that had skill trees and levels, and that early tests found users preferred playing the game to get help rather than using traditional help documents. It concludes that building playful learning and mastery into software can help unleash human potential.