This document provides an introduction to the Unity game engine. It discusses what Unity is, its key capabilities like rendering, animation and scripting. It explains Unity's visual editor allows seeing changes in real-time. Games are built with Unity by organizing assets into scenes and composing game objects using components which add functionality. The document demonstrates Unity's interface and concepts like assets, scenes, game objects and components. It also mentions Unity supports 2D games and runs on multiple platforms. In the live demo section, it indicates it will show Unity in action.
4. What is Unity?
Game engine system designed to help
create video games
o Easier & Faster
Visual editor see changes in real-time
o Interactive & Rapid prototyping
Component-based functionality built out of
smaller pieces
o Modular & Extensible
5. What can Unity do for you?
Rendering
Animation
Audio
Physics
InputResources
Scripting
Artificial
Intelligence
Networking
10. Multiple programming languages
var explosion : Transform;
function OnCollisionEnter() {
Destroy(gameObject);
Instantiate(explosion, transform.position, transform.rotation);
}
JavaScript
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
public Transform explosion;
void OnCollisionEnter() {
Destroy(gameObject);
Instantiate(explosion, transform.position, transform.rotation);
}
}
C#
import UnityEngine
import System.Collections
class Example(MonoBehaviour):
public explosion as Transform
def OnCollisionEnter():
Destroy(gameObject)
Instantiate(explosion, transform.position, transform.rotation)
Boo
13. Games created with Unity
Bad Piggies
Thomas was Alone
Scrolls
Beat Sneak
Bandit
Temple
Run 2
The Room
Rochard
Dead Trigger 2CSR Racing
14. How to get Unity?
Unity Basic
Has every essential
features such as
graphics, audio, physics,
animation, networking,
input, and scripting
Free (with splashscreen)
Unity Pro
Advanced graphics,
audio, animation, and
artificial Intelligence
$1.500+
Download from http://unity3d.com
19. Scene
Unity games are divided into scenes
Scenes are empty spaces...
...that can be filled with game objects
20. Game Object
Everything inside a scene is a game object
Game objects also start out empty and do
nothing...
?
21. Game Object
...but by adding components to them they can
become anything!
22. Component
Each component adds a piece of
functionality to the game object
The combination of all components
defines what the game object is
Lets see some examples!