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Visual artist | 3D Generalist | Game designer | Assistant professor
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Assistant professor
Tags
fundamentals of game design
storytelling
games
granularity
types of animation
why put stories in games?
2d animation pipeline
cinematic game art
ways to improve the world building
why world building important for gaming?
topics include: what is world building in game?
user experience and research
image and color physiology
graphic icon
wireframe
ui design process
design principles
principles of user interface
advantages and disadvantages
characteristics of gui
difference between ui and ux
history of user interface
graphic user interface definition
how to write world building and some tips
why everyone is a worldbuilder?
principles of worldbuilding?
exercise on world building
why build a world: one vs many and how to decide
the problem of exposition
creating gods in fantasy
creating species in fantasy
science fiction and game
how to create monsters
plants
animals and undead characters
creating planet: sun
moon
history of animation
animation history
story development
history of animation and storytelling
animation type
animation histor
fraytag model
script writing
writing
story devlopment
game deisgn
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
emergent narrative
focalization
zero focalization
external focalization
internal focalization
tools for meaning making
mode of narration
storytelling engine and core mechanics
dramatic tension and game play tension
narrative blocks
the elements and structure of narrative
what is narrative text
introduction to user interface
types of user interface
stars and other planets
branching story
the triangle of weirdness
interactive stories
pre production blue print
nut and bolts of mechanic
combat elements
sing language
the c’s
writing game design document
creating characters
types of stories
pitfalls of level design
layouts
level design principles
level design introduction
level design process
ui design pattern
design system
interface desgin principals
ui tools
design process
intrecction desgin
ui
ux
artificial inteligence
3d animation pipeline
2d 3d animation difference
animation principles
persistence of vision
what is animation
the beat chart
foldback stories
it is all about idea
importance of game balance
game balance principles
corporative video games
pvp and pve
games design elements and principles
gamification
definitions of game balance
what is game balancing?
names and other systems
creating languages
forces for good and evil
inventing a religion
creating supernatural energy and magic types
what is culture and creating culture
dealing with land travel and water & creating time
how to create land features and sovereign power
who makes this stuff?
game genre
history of video game
what is game and video game
detail vs imagination
simple vs complex
freedom vs controlled experiences
rewards
competition vs cooperation
short vs long
head vs hands
skill vs chance
meaningful choices
challenge versus success
fairness
goals of game balance
where to start creating continents
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