This document discusses mutations in populations and how traits created by mutations may become more or less common over generations. It describes an activity using a simulation where students will investigate whether mutations can introduce non-adaptive fur traits into an ostrich population in a cold environment. The simulation allows students to observe the population over 50 generations with mutations turned on and analyze changes in fur traits, to see if low-fur traits introduced by mutation become more or less common. Key points emphasized are that mutations occur randomly, can create adaptive, non-adaptive or neutral traits, and adaptive traits will become more common while non-adaptive traits will become less common over time.
2. 3.2.1: WARM-UP
Remember, the Sim from last lesson’s homework is
a model of natural selection. Scientists sometimes
use models to investigate changes to a population
that they couldn’t actually make in real life.
For example, up until this point when we’ve used the
Sim, the Mutation toggle was always off. This meant
mutations could not occur. You can’t actually turn off
mutations in real populations because mutations
happen randomly.
Another way the Sim is different from the natural
world is in its frequency of mutations. In the Sim,
mutations happen pretty frequently so that you can
learn how they impact populations. However, they
happen much less often in real life.
4. 3.2.2: REREADING MUTATIONS
In the last lesson, we read that new traits can
become part of a population when mutations
happen. Today, we are going to think about how
these traits could become more common in a
population over generations.
You will reread the article you chose
from Mutations to answer the new Investigation
Question. As you read, focus on the trait that
was introduced by a mutation and think about
whether it became more or less common in the
population over generations.
6. 3.2.3: INVESTIGATING MUTANT FUR TRAITS IN THE SIM
Students will investigate in the Sim whether
traits created through mutation are always
adaptive. (15 min)
You will use the Sim to investigate an
ostrilope population that only has a trait for
low fur (Level 2) in a cold environment.
You will see what happens when mutations
are allowed to introduce new fur traits into the
population.
QUESTION: Will non-adaptive, low-fur traits be
introduced through mutations?
ANSWER HERE
7. 3.2.3: INVESTIGATING MUTANT FUR TRAITS IN THE SIM
You will be able to investigate in the Sim whether
mutations can introduce non-adaptive traits into
populations.
Review the steps to complete the Sim activity and
emphasize the fur-trait histograms.
9. 3.2.3: INVESTIGATING MUTANT FUR TRAITS IN THE SIM
Change the
temperature of the
environment to cold
(Level 1) by moving
the Temperature
slider.
10. 3.2.3: INVESTIGATING MUTANT FUR TRAITS IN THE SIM
Turn ostrilope fur-trait
mutations on by
pressing the Ostrilope
icon and pressing the
Mutations toggle.
•Press RUN
and observe
the population
for at least 50
generations.
11. 3.2.3: INVESTIGATING MUTANT FUR TRAITS IN THE SIM
•Press ANALYZE
and use the
Generations slider to
carefully observe
new traits in the
population.
13. 3.2.4: REFLECTION
Work independently to complete the reflection.
KEEP THIS CONCEPT IN MIND!
•ALSO:
•Mutations happen randomly; individuals can’t choose to have a
mutant trait.
•Mutations can create traits that can be adaptive, non-adaptive, or
neutral depending on the environment.
•If the mutant trait is adaptive it will become more common, if it is
non-adaptive it will become less common.
ANSWER THESE
14. 3.2.5 READING AND RESPONDING TO SHERMAN
•Read the story and answer the questions.