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Organization / Workplace
Reno, Nevada Area, Nevada United States
Occupation
Associate Professor UNR | CEO at VRmersive
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Education
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About
The way we interact with software is increasingly modeled after how we interact with the real world, as such interaction is most natural to us. However, the emergence of immersive 3D technologies such as video games and virtual worlds as well as more intuitive forms of interacting with computers, such as using gestures, raises new barriers for users with disabilities. My research is motivated by the belief that a disability can be turned into an innovation driver. Through Extreme Interaction Design, my students and I try to solve interaction design problems for the most extreme users, with the potential to develop solutions that may benefit anyone. For an overview of our research projects...
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Presentations(14)Ìý

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G4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, RenoG4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, Reno
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Textsl: a screen reader accessible virtual world client for second life
Textsl: a screen reader accessible virtual world client for second lifeTextsl: a screen reader accessible virtual world client for second life
Textsl: a screen reader accessible virtual world client for second life
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VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired
VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually ImpairedVI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired
VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired
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