Machine Whisperer, Game Designer & Prototyping Evangelist.
I mainly make video games, and have worked on 15 commercial titles, including LIMBO and M.U.L.E. Returns. Most of my recent work has been on iOS, OSX and Android, but I have also worked on Windows, XBox 360, Unix/Linux, Silicon Graphics Onyx mainframes, Amiga and embedded systems.
I have programmed C++ for 15+ years, but also master C#, Objective-C and Java, and have completed a handful of commercial Unity projects. Other programming languages I have used include but are not limited to Python, Javascript, OCaml and MC680x0 Assembler.
I am heavily involved in community projects and am a co-founder of Global Game Jam, Nordic Gam...