際際滷

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Title 際際滷
Collaboration




 Control Freaks is a Masters     Exemplar is a doctorate
 design thesis from Interaction   project from Stanford
 Design Institute Ivrea.          Universitys HCI Group.
Control Freaks Framing

   Transforming everyday contexts into opportunities for play

   Enabling new social experiences through technology
Playing with the real world
Playing with the real world


                     A device that attaches onto the
                     bus strap and transforms it into
                     a game play device
The same device could attach to any object and turn
it into a game play object
A microwave to play Pong?
A girl to play Pacman?
Concept

  Control Freaks are devices that attach to
  existing everyday things and turns them into
  interactive game play objects.
Concept
          The Control Freaks device maps
          physical movement to game
          actions.
The host object




The Control Freak device
Game Models

  Open system that maps movement to game actions

  Determining games from given actions

  Seeking out specific host objects to play

  Seeking out specific physical affordances to play
Device Models

as a peripheral....   as a toy character....
Clamp attaches

                           Detects motion




                                            Wireless




Control Freak Clamps
Control Freaks Clamp
   Value Propositions

   Generic peripheral can be mapped to any game

   Potential to be adopted by mainstream gamers and developers
   as peripheral controller

   Use of multiple clamps can contribute to more complex
   interactions
Characterization and Narrative

   Physical qualities of the character can suggest its use

   Imbuing the device with character and story can be a driver for
   attachment and play
Affordance Studies




              suck
        hug

                        bite


cling
                 wrap
Control Freak Friends
Control Freak Friends Attach
Getting to this point
Representation DOES matter
Exemplar

 This is where Exemplar comes in

 What is Exemplar?

 What does Exemplar do? - Thresholding, Pattern
 Matching, Smoothing

 What interface does Exemplar provide for the designer

 System architecture (Java <-> Flash)
Building Upon Everyday Play
Building Upon Everyday Play
Building Upon Everyday Play
3 Games at the Interactivity Demo




       3 Games at the demo
Title 際際滷

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Building Upon Everyday Play