Tags
• decision- making
game theory
architectures
decision- making
• dynamic game play
game theroy
computer science
computer
• architectures
nash equilibrium
actor-network theory
game controllers
vibrotactile feedback
risk dominance
bayesian nash equilibrium
diplomatic approaches
negotiation
tangible interfaces
haptic devices
wearable computing
digital divide
cultural industries
information commons
war of attrition.
intellectual property
common-pool resources
networks
comuputer science
augmented reality games
• mobile game-based learning evaluation
• augmented reality games
• game-based learning technologies
current problems and novel solutions
dynamic game play generation
soft constraint
hard constraint
match making
extensive game with perfect information
design models and patterns for game-based learning
production and deployment of video games as learni
game-based learning technologies
climate change
cooperation.
system dynamics
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