RMT refers to real money trade of in-game items. The document discusses issues around regulating RMT, including whether in-game items constitute gambling. It notes South Korea's Game Industry Promotion Act bans exchanging in-game money or items for real money as a business. Additionally, the nature of property rights in RMT is unclear, as items could represent in-game property, a right to use, or a premium. Terms of use and stability of virtual items are also issues, as well as taxation when trading game money.
8. Gambling Regulation
!
arcade game, especially redemption game
Bada Iyagi in Korea
characteristics of game of chance
wager, chance and prize
in-game items in MMORPGs
Game Industry Promotion Act
banning exchange game money or items for
real money as a business
apply to game money or items
- obtained by chance in gaming
- obtained by the irregular way,
such as getting game item as a business
- obtained by hacking
9. Nature of RMT of in-game Items
!
what to trade for real money in legal conception ?
the item itself ?
a right to use items ?
a premium ?
!
Terms of Use issue
Supreme Court of Korea only addressed the interpretation of
Terms of Use, not validity of RMT
stability issue
adjustment, change, banning playing, deletion by game
developers
taxation issue
Supreme Court of Korea acknowledged the taxability of
trading game money in a VAT case
10. Copyright by Jay Yoon
Except where otherwise, contents on this work are
licensed under a creative commmons attribution Korea 2.0 license
(http://creativecommons.org/licenses/by/2.0/kr)