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Building Whuffie
Reputation and the
Future of the Social
Web
Kevin Lawver | Music
Intelligence Solutions
Monday, November 9, 2009
A Brief History of
Whuffie
 The concept was laid
out in Cory Doctorows
novel Down and Out
in the Magic
Kingdom
 Basically, whuffie is a
currency based on
reputation.
 Geeks were fascinated...
Monday, November 9, 2009
Whuffie Explained
 Whuffie is based on your interactions with
others, and your actions that benefit or
hurt the community.
 You can see where others whuffie comes
from:
 right-handed whuffie comes from
groups you agree with.
 left-handed whuffie comes from
groups you dont.
Monday, November 9, 2009
How does whuffie
apply to community?
 Real-world currency isnt the currency of
most online communities.
 They usually do center around reputation,
even if its not quantified
 Why not calculate it and use it to recognize
your best users?
Monday, November 9, 2009
Todays Communities
 Most communities on the web center
around a primary social object.
 That social object is the source of
reputation.
 Secondary, yet useful, actions arent
rewarded.
 Single-source reputations (Digg) are easily
gamed.
Monday, November 9, 2009
Practical Limitations
 Whuffie doesnt travel. Its local to the
community actions happen in.
 Good reputations may inform other
communities, but your reputation wont
map onto a new community.
 Left and Right-handed whuffie is too
complex to implement today (for me
anyway).
Monday, November 9, 2009
Case Study: Flickr
Monday, November 9, 2009
Community Actions
Taking and uploading photos
 commenting
 tagging
 creating galleries, sets & adding photos to
groups
 favoriting
 geotagging
Monday, November 9, 2009
Which actions get
rewarded and are
encouraged?
Monday, November 9, 2009
Taking pictures...
Monday, November 9, 2009
and thats it.
Monday, November 9, 2009
But what would happen
if they rewarded other
behavior?
Monday, November 9, 2009
Rewarding Good
Feedback
 What if Flickr rewarded people for posting
comments?
 Adding tags?
 Geotagging photos?
Monday, November 9, 2009
Youd get better
comments, tags and
locations for photos;
Monday, November 9, 2009
which would encourage
photographers...
Monday, November 9, 2009
... to upload more photos...
Monday, November 9, 2009
...creating a virtuous
cycle!
Monday, November 9, 2009
BuildingYour Own
Reputation System
Monday, November 9, 2009
How to Build a
Reputation System
 Catalogue your systems actions.
 Assign positive and negative values.
 Then watch the stream and assign values to
the objects and users as they flow by.
 Reward good behavior, discourage bad.
 Find and showcase your best content.
Monday, November 9, 2009
A Sample Whuffie
Chart
 Post a photo: 25
 Comment on a photo: 15
 Have a comment deleted: -10
 Tag your own photo: 5
 Tag someone elses photo: 7
 Have your tag deleted: -3
Monday, November 9, 2009
Gaming the System
 Automated reputation based on multiple
actions is harder to game than user-
initiated reputation.
 Think about Digg.All they have are votes. If
you can infer reputation based on how the
community reacts to an object, you dont
need them to vote.
Monday, November 9, 2009
Rewarding Unsung
Heroes
 You can look at different angles of your
reputation events and reward the best in
your community at support activities
(commenting, tagging, etc).
 Users feel more rewarded for behavior
helpful to the community and are then
more likely to continue doing it.
Monday, November 9, 2009
Reputation Systems in
the Wild
 All of the major e-mail services have a
reputation system in place for stopping
spam - but they dont really reward good
behavior.
 Flickrs Interestingness is a reputation
system applied only to primary social
objects.
 Ficly has one, but most results arent
surfaced yet.
Monday, November 9, 2009
Warnings
 Active communities produce a lot of
reputation events. Calculating reputations
for everything can take a long time.
 As you grow, you may need to prune
actions you watch, or delay calculating
reputations for older objects/actions.
 Negative actions should have less impact
than positive.
 Beware precipitous falls or rises and cap
them (if needed).
Monday, November 9, 2009
The Future of Whuffie
 Someone (probably Google) will build a
reputation clearing house with an open API.
 The sites already gathering reputation data
will open it up, scaring the hell out of the
unsuspecting masses.
 Someone will crack left and right-handed
whuffie, giving us a much better idea of
who were dealing with on first contact.
Monday, November 9, 2009
Further Reading
Down and Out in the Magic
Kingdom by Cory Doctorow (obviously)
The Whuffie Factor by Tara Hunt
Monday, November 9, 2009
Questions?
Monday, November 9, 2009
And now a word from
our sponsor...
Monday, November 9, 2009
Monday, November 9, 2009
Were Hiring!
Monday, November 9, 2009
If youre an awesome...
 Rails Developer
 Front-End Developer (standards-based!!)
 Web Designer / AS3 Developer
 Customer Service Person
Monday, November 9, 2009
Go to our table in the
exhibition area and talk
to us!!
Monday, November 9, 2009
Thank you!
Monday, November 9, 2009
Contact Info
 Old school: kevin@uplaya.com
 New school: @kplawver
 Work: http://uplaya.com
 Blog: http://lawver.net
Monday, November 9, 2009

More Related Content

Building Whuffie

  • 1. Building Whuffie Reputation and the Future of the Social Web Kevin Lawver | Music Intelligence Solutions Monday, November 9, 2009
  • 2. A Brief History of Whuffie The concept was laid out in Cory Doctorows novel Down and Out in the Magic Kingdom Basically, whuffie is a currency based on reputation. Geeks were fascinated... Monday, November 9, 2009
  • 3. Whuffie Explained Whuffie is based on your interactions with others, and your actions that benefit or hurt the community. You can see where others whuffie comes from: right-handed whuffie comes from groups you agree with. left-handed whuffie comes from groups you dont. Monday, November 9, 2009
  • 4. How does whuffie apply to community? Real-world currency isnt the currency of most online communities. They usually do center around reputation, even if its not quantified Why not calculate it and use it to recognize your best users? Monday, November 9, 2009
  • 5. Todays Communities Most communities on the web center around a primary social object. That social object is the source of reputation. Secondary, yet useful, actions arent rewarded. Single-source reputations (Digg) are easily gamed. Monday, November 9, 2009
  • 6. Practical Limitations Whuffie doesnt travel. Its local to the community actions happen in. Good reputations may inform other communities, but your reputation wont map onto a new community. Left and Right-handed whuffie is too complex to implement today (for me anyway). Monday, November 9, 2009
  • 7. Case Study: Flickr Monday, November 9, 2009
  • 8. Community Actions Taking and uploading photos commenting tagging creating galleries, sets & adding photos to groups favoriting geotagging Monday, November 9, 2009
  • 9. Which actions get rewarded and are encouraged? Monday, November 9, 2009
  • 11. and thats it. Monday, November 9, 2009
  • 12. But what would happen if they rewarded other behavior? Monday, November 9, 2009
  • 13. Rewarding Good Feedback What if Flickr rewarded people for posting comments? Adding tags? Geotagging photos? Monday, November 9, 2009
  • 14. Youd get better comments, tags and locations for photos; Monday, November 9, 2009
  • 16. ... to upload more photos... Monday, November 9, 2009
  • 19. How to Build a Reputation System Catalogue your systems actions. Assign positive and negative values. Then watch the stream and assign values to the objects and users as they flow by. Reward good behavior, discourage bad. Find and showcase your best content. Monday, November 9, 2009
  • 20. A Sample Whuffie Chart Post a photo: 25 Comment on a photo: 15 Have a comment deleted: -10 Tag your own photo: 5 Tag someone elses photo: 7 Have your tag deleted: -3 Monday, November 9, 2009
  • 21. Gaming the System Automated reputation based on multiple actions is harder to game than user- initiated reputation. Think about Digg.All they have are votes. If you can infer reputation based on how the community reacts to an object, you dont need them to vote. Monday, November 9, 2009
  • 22. Rewarding Unsung Heroes You can look at different angles of your reputation events and reward the best in your community at support activities (commenting, tagging, etc). Users feel more rewarded for behavior helpful to the community and are then more likely to continue doing it. Monday, November 9, 2009
  • 23. Reputation Systems in the Wild All of the major e-mail services have a reputation system in place for stopping spam - but they dont really reward good behavior. Flickrs Interestingness is a reputation system applied only to primary social objects. Ficly has one, but most results arent surfaced yet. Monday, November 9, 2009
  • 24. Warnings Active communities produce a lot of reputation events. Calculating reputations for everything can take a long time. As you grow, you may need to prune actions you watch, or delay calculating reputations for older objects/actions. Negative actions should have less impact than positive. Beware precipitous falls or rises and cap them (if needed). Monday, November 9, 2009
  • 25. The Future of Whuffie Someone (probably Google) will build a reputation clearing house with an open API. The sites already gathering reputation data will open it up, scaring the hell out of the unsuspecting masses. Someone will crack left and right-handed whuffie, giving us a much better idea of who were dealing with on first contact. Monday, November 9, 2009
  • 26. Further Reading Down and Out in the Magic Kingdom by Cory Doctorow (obviously) The Whuffie Factor by Tara Hunt Monday, November 9, 2009
  • 28. And now a word from our sponsor... Monday, November 9, 2009
  • 31. If youre an awesome... Rails Developer Front-End Developer (standards-based!!) Web Designer / AS3 Developer Customer Service Person Monday, November 9, 2009
  • 32. Go to our table in the exhibition area and talk to us!! Monday, November 9, 2009
  • 34. Contact Info Old school: kevin@uplaya.com New school: @kplawver Work: http://uplaya.com Blog: http://lawver.net Monday, November 9, 2009