This document provides an overview of motion capturing technology, including its history, techniques, applications, and conclusion. It discusses how motion capture works by recording human movement through cameras and mapping it onto digital characters. The document traces the evolution of motion capture from early techniques like rotoscoping in the 1970s to current optical, electromagnetic and mechanical methods. It outlines key applications in entertainment, video games, medicine and military. In conclusion, motion capture is an effective tool for realistically animating digital characters with captured human motions.
El documento resume la historia de Pixar Animation Studios, desde sus inicios como The Graphics Group dentro de Lucasfilm hasta convertirse en un importante estudio de animaci坦n. Explica que Pixar comenz坦 creando hardware gr叩fico y software de renderizado. Luego produjo cortometrajes pioneros y forj坦 una alianza con Disney que dio como resultado exitosas pel鱈culas como Toy Story, Finding Nemo y WALL-E. El documento tambi辿n destaca a figuras clave como Steve Jobs, John Lasseter y Andrew Stanton.
El documento describe una teor鱈a sobre c坦mo los acontecimientos en las pel鱈culas de Pixar est叩n interconectados y forman un universo compartido. Seg炭n la teor鱈a, las m叩quinas eventualmente toman el control del mundo a trav辿s de una corporaci坦n llamada BNL y hacen que la Tierra sea inhabitable. Los humanos y animales deben mudarse a una nave espacial, mientras que las m叩quinas se quedan en la Tierra para limpiarla y recolectar artefactos humanos, dando origen a la sociedad de coches en Cars.
La teor鱈a de Pixar sugiere que todas las pel鱈culas de Disney est叩n conectadas en un universo paralelo, donde los animales y objetos pueden hablar, y la inteligencia artificial juega un papel crucial. Esta narrativa incluye personajes que desarrollan personalidades y sociedades, as鱈 como la interacci坦n entre distintos mundos y 辿pocas. A trav辿s de referencias a diversas pel鱈culas, se exploran las relaciones entre humanos, animales y tecnolog鱈a en este universo compartido.
Pixar comenz坦 en 1979 cuando Steve Jobs compr坦 la divisi坦n Graphics Group de Lucasfilm por 5 millones de d坦lares. Aunque inicialmente se enfoc坦 en hardware, pronto cambi坦 a producir pel鱈culas animadas por computadora bajo la gu鱈a de Jobs, John Lasseter y Ed Catmull. Su primera pel鱈cula Toy Story en 1995 fue un gran 辿xito y estableci坦 a Pixar como l鱈der en animaci坦n CGI. Aunque tuvo disputas con Disney sobre los derechos de las pel鱈culas, en 2006 Jobs vendi坦 Pixar a Disney por 7.4 mil millones
Pixar Animation Studios es una compa単鱈a estadounidense de animaci坦n por computadora especializada en la producci坦n de gr叩ficos en 3D y pel鱈culas animadas, que ha producido exitosas pel鱈culas como Toy Story, Monsters Inc., Buscando a Nemo, Los Incre鱈bles, Cars, Ratatouille, WALL-E, Up, Brave e Inside Out, ganando numerosos premios scar.
Pixar is an animation studio based in California that is known for its CGI animated films. Pixar has won 22 Academy Awards for its films, which are created using its own RenderMan rendering software. Pixar released its first feature film, Toy Story, in 1995 and has since produced several other successful films using CGI animation and compelling storylines.
La empresa Disney produce una gran variedad de pel鱈culas, programas de televisi坦n y libros para todos los p炭blicos. Tambi辿n cuenta con parques tem叩ticos como Disneyland que ofrecen atracciones para personas de todas las edades y que han recibido millones de visitantes desde su apertura en 1955.
Walt Disney fue un pionero de la animaci坦n estadounidense que fund坦 los estudios Walt Disney Productions con su hermano Roy. Tuvo la idea de crear un parque tem叩tico para entretener a sus empleados que eventualmente se convirti坦 en Disneyland. Pel鱈culas como Blancanieves y los siete enanitos y Fantas鱈a tuvieron 辿xito y permitieron expandir los estudios. Disney recibi坦 varios premios Oscar por su trabajo innovador en animaci坦n.
Walter Elias Disney fue un productor, director y animador estadounidense que fund坦 The Walt Disney Company junto a su hermano Roy. Cre坦 personajes ic坦nicos como Mickey Mouse, Oswald el Conejo Afortunado y llev坦 a cabo el primer largometraje de animaci坦n, Blancanieves y los Siete Enanitos. Tambi辿n fue el visionario detr叩s de Disneylandia, el primer parque tem叩tico Disney.
- Pixar is known for its computer animated films, having won 26 Oscars and other awards. It was founded in 1979 and was acquired by Disney in 2006.
- Pixar has a unique culture that fosters creativity, with no cubicles, central meeting spaces, and benefits like Pixar University courses. Founder Ed Catmull emphasized leadership, process, and accountability.
- The Disney acquisition agreement protected Pixar's culture and autonomy, with Catmull and Lasseter maintaining leadership roles and Disney handling marketing/distribution for Pixar films. This was beneficial for both companies.
Walter Elias Disney naci坦 en 1901 en Chicago y se mud坦 a una granja en Missouri donde descubri坦 su inter辿s por el dibujo. Junto a su hermano Roy fund坦 The Walt Disney Company y cre坦 personajes animados exitosos como Mickey Mouse. Pel鱈culas como Blancanieves y los siete enanitos, Dumbo y La bella y la bestia transmitieron valores positivos a trav辿s de historias cl叩sicas y m炭sica. Disney dej坦 un legado perdurable en la animaci坦n.
Walt Disney fue un pionero en la animaci坦n que cre坦 personajes ic坦nicos como Mickey Mouse. Tuvo una infancia feliz en una granja que lo inspir坦 a crear mundos m叩gicos. Fund坦 Disney Studios y cre坦 las primeras pel鱈culas animadas sonoras. M叩s tarde construy坦 Disneyland y revolucion坦 la industria del entretenimiento familiar con parques tem叩ticos y pel鱈culas. A pesar de su 辿xito, muri坦 de c叩ncer de pulm坦n en 1966.
The Walt Disney Company's mission is to be a leading producer of entertainment and information, emphasizing creativity and innovation while targeting parents as key decision-makers in their offerings. They face significant competition from Time Warner, CBS, and Fox, necessitating continuous quality improvement in media and product differentiation across various segments. Disney's recent ventures include expansions in international markets, new technology-driven products, and social gaming acquisitions to capitalize on emerging opportunities.
Human trafficking is a global trade generating $32 billion annually, employing 800,000 people and is considered the third most profitable illicit activity. This trade affects 127 countries, with 70% being female and 50% children, subjected to various forms of exploitation. The document encourages individuals to research, lobby governments, and report incidents to combat this crime.
The document discusses the concept of simplicity. It states that simplicity is rare but not simple to achieve. It provides examples of simple, intuitive designs from Apple and Google Search. It then discusses how simplicity can be realized through thoughtful reduction of functionality without penalty. It also notes that organization can make complex systems appear simpler by sorting, labeling, integrating and prioritizing items. The document outlines five laws of simplicity according to author John Maeda: 1) thoughtful reduction, 2) organization, 3) time savings feel like simplicity, 4) knowledge makes things simpler, and 5) some things can never be simple. It concludes that simplicity is about subtracting the obvious and adding the meaningful.
The document discusses why many presentations fail and argues that the issue is not with PowerPoint itself, but rather the approach taken by presenters. It offers a method called PAM (Presentations as Media) which emphasizes the importance of understanding the audience, content, and presentation format. The author encourages presenters to reflect on key questions to enhance the effectiveness of their presentations.
1) The document discusses the importance of kidney health and taking care of one's kidneys.
2) It notes that kidneys are small organs that perform big roles like removing waste and controlling blood pressure.
3) The document warns that kidney disease can progress silently for years and that people with conditions like diabetes, high blood pressure, family history of kidney disease, or who are older or smokers are at higher risk and should get their kidneys checked.
Based on the document, Sheltering Wings Gifts offers a gift package for $199 that includes 1 month of shelter, food and care for an abused or neglected child. The gift package helps support the mission of Sheltering Wings, a nonprofit organization providing refuge for children escaping hard lives. Donating this package allows someone to give the gift of hope and safety to a child in need.
The document is a collection of notes and observations on effective presentation techniques, emphasizing the importance of simplicity and strong connections with the audience. It includes statistics on obesity, attention spans, and mobile internet connectivity, along with quotes from various influential figures on creativity and communication. The overarching theme advocates for clarity and engagement in presentations, highlighting common pitfalls in the use of PowerPoint.
Eco-nomics, The hidden costs of consumptionJosh Beatty
油
Joe, an average consumer, spends $25,000 annually on goods and consumes $100,000 worth of natural resources, but he only pays the direct retail costs and is unaware of the various hidden environmental, health, and security costs associated with production and transportation. These hidden costswhich include pollution cleanup, resource depletion, subsidies, and climate change impactsadd up to over $1 trillion annually for U.S. consumers. The document urges people to reduce their consumption, support sustainable businesses, and make more informed choices to limit these hidden costs that will otherwise be passed on to future generations.
The document discusses the complexities of the healthcare business in America, emphasizing the conflict between insurance companies and healthcare providers over treatment costs and patient payments. It outlines three proposed insurance models aimed at reforming the current system, all of which involve universal coverage but differ in government involvement. Ultimately, it argues that without reform, the rising costs will continue to negatively impact individuals and employers.
Per a motivar la lectura, en aquest cas de ci竪ncia-ficci坦 a l'alumnat de secundria. La tria 辿s personal.
Agraeixo l'ajuda dels companys de departament i de la xarxa que m'ha aportat imatges i informacions necexxries i 炭tils.
Walt Disney fue un pionero de la animaci坦n estadounidense que fund坦 los estudios Walt Disney Productions con su hermano Roy. Tuvo la idea de crear un parque tem叩tico para entretener a sus empleados que eventualmente se convirti坦 en Disneyland. Pel鱈culas como Blancanieves y los siete enanitos y Fantas鱈a tuvieron 辿xito y permitieron expandir los estudios. Disney recibi坦 varios premios Oscar por su trabajo innovador en animaci坦n.
Walter Elias Disney fue un productor, director y animador estadounidense que fund坦 The Walt Disney Company junto a su hermano Roy. Cre坦 personajes ic坦nicos como Mickey Mouse, Oswald el Conejo Afortunado y llev坦 a cabo el primer largometraje de animaci坦n, Blancanieves y los Siete Enanitos. Tambi辿n fue el visionario detr叩s de Disneylandia, el primer parque tem叩tico Disney.
- Pixar is known for its computer animated films, having won 26 Oscars and other awards. It was founded in 1979 and was acquired by Disney in 2006.
- Pixar has a unique culture that fosters creativity, with no cubicles, central meeting spaces, and benefits like Pixar University courses. Founder Ed Catmull emphasized leadership, process, and accountability.
- The Disney acquisition agreement protected Pixar's culture and autonomy, with Catmull and Lasseter maintaining leadership roles and Disney handling marketing/distribution for Pixar films. This was beneficial for both companies.
Walter Elias Disney naci坦 en 1901 en Chicago y se mud坦 a una granja en Missouri donde descubri坦 su inter辿s por el dibujo. Junto a su hermano Roy fund坦 The Walt Disney Company y cre坦 personajes animados exitosos como Mickey Mouse. Pel鱈culas como Blancanieves y los siete enanitos, Dumbo y La bella y la bestia transmitieron valores positivos a trav辿s de historias cl叩sicas y m炭sica. Disney dej坦 un legado perdurable en la animaci坦n.
Walt Disney fue un pionero en la animaci坦n que cre坦 personajes ic坦nicos como Mickey Mouse. Tuvo una infancia feliz en una granja que lo inspir坦 a crear mundos m叩gicos. Fund坦 Disney Studios y cre坦 las primeras pel鱈culas animadas sonoras. M叩s tarde construy坦 Disneyland y revolucion坦 la industria del entretenimiento familiar con parques tem叩ticos y pel鱈culas. A pesar de su 辿xito, muri坦 de c叩ncer de pulm坦n en 1966.
The Walt Disney Company's mission is to be a leading producer of entertainment and information, emphasizing creativity and innovation while targeting parents as key decision-makers in their offerings. They face significant competition from Time Warner, CBS, and Fox, necessitating continuous quality improvement in media and product differentiation across various segments. Disney's recent ventures include expansions in international markets, new technology-driven products, and social gaming acquisitions to capitalize on emerging opportunities.
Human trafficking is a global trade generating $32 billion annually, employing 800,000 people and is considered the third most profitable illicit activity. This trade affects 127 countries, with 70% being female and 50% children, subjected to various forms of exploitation. The document encourages individuals to research, lobby governments, and report incidents to combat this crime.
The document discusses the concept of simplicity. It states that simplicity is rare but not simple to achieve. It provides examples of simple, intuitive designs from Apple and Google Search. It then discusses how simplicity can be realized through thoughtful reduction of functionality without penalty. It also notes that organization can make complex systems appear simpler by sorting, labeling, integrating and prioritizing items. The document outlines five laws of simplicity according to author John Maeda: 1) thoughtful reduction, 2) organization, 3) time savings feel like simplicity, 4) knowledge makes things simpler, and 5) some things can never be simple. It concludes that simplicity is about subtracting the obvious and adding the meaningful.
The document discusses why many presentations fail and argues that the issue is not with PowerPoint itself, but rather the approach taken by presenters. It offers a method called PAM (Presentations as Media) which emphasizes the importance of understanding the audience, content, and presentation format. The author encourages presenters to reflect on key questions to enhance the effectiveness of their presentations.
1) The document discusses the importance of kidney health and taking care of one's kidneys.
2) It notes that kidneys are small organs that perform big roles like removing waste and controlling blood pressure.
3) The document warns that kidney disease can progress silently for years and that people with conditions like diabetes, high blood pressure, family history of kidney disease, or who are older or smokers are at higher risk and should get their kidneys checked.
Based on the document, Sheltering Wings Gifts offers a gift package for $199 that includes 1 month of shelter, food and care for an abused or neglected child. The gift package helps support the mission of Sheltering Wings, a nonprofit organization providing refuge for children escaping hard lives. Donating this package allows someone to give the gift of hope and safety to a child in need.
The document is a collection of notes and observations on effective presentation techniques, emphasizing the importance of simplicity and strong connections with the audience. It includes statistics on obesity, attention spans, and mobile internet connectivity, along with quotes from various influential figures on creativity and communication. The overarching theme advocates for clarity and engagement in presentations, highlighting common pitfalls in the use of PowerPoint.
Eco-nomics, The hidden costs of consumptionJosh Beatty
油
Joe, an average consumer, spends $25,000 annually on goods and consumes $100,000 worth of natural resources, but he only pays the direct retail costs and is unaware of the various hidden environmental, health, and security costs associated with production and transportation. These hidden costswhich include pollution cleanup, resource depletion, subsidies, and climate change impactsadd up to over $1 trillion annually for U.S. consumers. The document urges people to reduce their consumption, support sustainable businesses, and make more informed choices to limit these hidden costs that will otherwise be passed on to future generations.
The document discusses the complexities of the healthcare business in America, emphasizing the conflict between insurance companies and healthcare providers over treatment costs and patient payments. It outlines three proposed insurance models aimed at reforming the current system, all of which involve universal coverage but differ in government involvement. Ultimately, it argues that without reform, the rising costs will continue to negatively impact individuals and employers.
Per a motivar la lectura, en aquest cas de ci竪ncia-ficci坦 a l'alumnat de secundria. La tria 辿s personal.
Agraeixo l'ajuda dels companys de departament i de la xarxa que m'ha aportat imatges i informacions necexxries i 炭tils.
2. La Teoria de Pixar
Pixar es un estudi de cinema d'animaci坦 per ordinador fundada
en 1979 i que va ser comprada per Disney en 2006.
Ha creat 14 pel揃l鱈cules animades i varis curtmetratges que han
tengut gran 竪xit en p炭blics de totes les edats.
Jon Negroni va establir la
teoria que col揃locant les
pel揃l鱈cules en un ordre
determinat es veu que
totes estan en el mateix
univers, connectades en
una mateixa l鱈nia de
temps i entre s鱈 i que cada
una implica una serie de
esdeveniments que
influ竪ncia les altres.
3. Els principis: Brave
Edat Mitjana
Mgia que prov辿 de una bruixa i que fa que els animals i
objectes actu誰n com humans
La bruixa desapareix a trav辿s de portes
Els animals amb els que ha experimentat es creuaran entre s鱈,
creant una gran poblaci坦
Progressi坦 dels animals i progressi坦 dels objectes inanimats.
Lluita pel poder
4. Els animals experimenten: Ratatouille i
Up
Els animals comencen a experimentar amb la seva intel揃lig竪ncia en
petits mbits (cuinar)
El dolent (Cheff Skinner) desapareix despr辿s de descobrir-ho
Charles Muntz (dolent de Up) hi sent xerrar i t辿 la idea de inventar
aparells per capturar els pensaments del animals (cans)
Els cans queden lliures, per嘆 no sabem que els passa.
Ara que es sap el potencial dels animals, els humans creuen la l鱈nia
i l'odi entre ells creix.
5. La revoluci坦 industrial: BNL
Carl (Up) es obligat a vendre la seva casa a una companyia
que vol expandir la ciutat
Companyia Buy-N-Large, la futura empresa que s'apodera de
tot i es culpable de la destrucci坦 del m坦n a Wall-E
En el comercial de la pel揃l鱈cula Hist嘆ria de BNL en conten
com aquesta empresa s'ha apoderat de tot i s'ha convertit en
lider mundial.
6. Els humans antagonitzen:
Buscando a Nemo
Una poblaci坦 sencera de criatures marines per salvar un peix
capturat per humans
Es creuen les l鱈nies. Els humans comencen a antagonitzar els
animals
7. EL poder de les mquines: Los
Increibles
Syndrome intenta matar els superherois per venjan巽a amb
Mr.Increible
Utilitza una mquina de Intel揃lig竪ncia Artificial que apr竪n i
s'adapta als super-poders dels dem辿s herois
La mquina acaba traint els seu amo i intenta matar gent
aleat嘆riament
Tamb辿 es mostren superherois morint degut a mquines... per
accident.
8. L'odi de les mquines: Toy Story
Podem veure humans usant i descartant objectes que tenen
sentiments
Primer els objectes s坦n feli巽os, per嘆 es farten
Les mquines no estan satisfetes amb els seu estatus, ra坦 per
la que voldrien desfer-se dels super-humans
9. Les mquines no s'alcen contra els humans
Utilitzen BNL, corporaci坦 sense cara, per dominar el m坦n despr辿s de que l'Omnidroid
acab辿s amb els super-herois
Els objectes necessiten els humans (energia, crrega... requereixen dels humans), aix鱈 que
les mquines decideixen controlar els humans en lloc de desfer-se d'ells, aix鱈 els poden
usar per a les seves necessitats.
Revoluci坦 industrial que du a contaminaci坦 mundial.Els animals s'aixequen contra els
humans i aquests s'ajuden de les mquines per a guanyar
Els planeta es torna no apte per a la vida. Els humans es veuen obligats a fugir a l'espai per
poder sobreviure, on les mquines fan que els humans siguin els que depenen de elles.
10. Els Humans a l'espai: Cars
Nom辿s queden les mquines
Segueixen el comportament i les costums humanes.
No queden animals ni humans a la Terra, per嘆 la seva influ竪ncia
persisteix
11. El Retorn: Wall-E
800 anys despr辿s que els humans hagin fugit a l'espai, governats per el Pilot Automtic
Wall-E recorda el temps en que humans i mquines vivien en harmonia i es fa amic de un
辿sser viu, una cuca.
Empren una aventura per alliberar els humans
Quan els humans tornen, duen la darrera planta que queda al planeta, que despr辿s creix
fins a ser un gran arbre, semblant al de Bichos.
12. Bichos
No apareixen humans, ja que quasi no en queden
Sabem que alguns animals havien quedat a la Terra, aix鱈 que va ser m辿s fcil per a ells
repoblar-la
Els animals realitzen una serie de activitats humanes amb les que el animals de
Ratatoullie nom辿s experimentaven: tenen bars, saben que 辿s un 'Bloody Mary' i tenen un
circ itinerant, el que ens permet veure que es tracta de una 竪poca diferent
13. Monstruos S.A.
Humans, animal i plantes comencen a repoblar el planeta fins al
punt que neix una nova esp竪cie: el monstres
S坦n intel揃ligents, tenen ciutats i universitats
Tenen una crisi de energia. Necessiten els humans, per嘆 viuen en
un futur on quasi no en queden.
Les portes que utilitzen, serveixen per viatjar a l'竪poca on els
humans eren m辿s abundants
Boo entra en el m坦n futur鱈stic dels monstres i hi fa un amic: en Sully.
Quan torna al seu m坦n, segueix cercant una manera de tornar a
veure'l
14. Una Bruixa
Boo 辿s la bruixa de Brave
Troba una manera de viatjar en el temps i torna al que ella creu
que 辿s la font: El Fuego Fatuo, la mgia que ho va originar tot.
Utilitza la mgia per fabricar una porta que la tornar de nou amb
en Sully. Les portes que t辿 a la seva casa estan creades per ella
de la mateixa manera que les dels monstres, transporten en el
temps.