The document summarizes a virtual reality course for medical students on mass casualty triage. It describes how the course used Second Life and a CAVE environment to allow students to practice triage skills through interactive simulations. The course aimed to help students learn experientially through virtual reality by involving them directly in simulated disaster scenarios. Student feedback was positive and suggested areas for future improvement, such as integrating the course into medical curriculum.
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Final SL For Ed VFR 03June2009
1. Exploring Virtual Worlds as a Platform for Education: The Virtual First Responder Marc R. Stephens, MAED Multimedia Developer University of Michigan Medical School
2. Why Virtual Reality for Education? Experiential Learning - Learn by doing Confucius said, ¡° Tell me and I will forget. Show me and I may remember. Involve me and I will understand.¡± Sense of shared presence Lends realism to a learning scenario, a sense of ¡®being there¡¯. Safe environment In VR simulation, potentially dangerous activities can be engaged in without fear of real harm. & let¡¯s face it¡ VR is fun! :)
3. The Elective Course 18 second-year medical students Focus Exploring the technology Application to education Topic for medical relevance Mass-casualty triage Data gathering Videotaped while interacting with systems Interviewed on camera Completed an impression survey
4. The Classroom Medical School Histology Lab Students used their own laptops Built-in ethernet connections Ceiling-mounted projector Seats about 30 people
5. Course layout 3 two-hour sessions Classroom Second Life Safari @ Wolverine Island Virtual First Responder @ Play2Train Field Trip Virtual First Responder @ The CAVE
6. Second Life Safari First session Intensive SL ¡®bootcamp¡¯ session Held on Wolverine Island Equipment shakedown SL basic skills Movement/navigation Communication Avatar customization Inventory management
7. Virtual First Responder @ Play2Train Second session Exploring use of SL in the context of conducting mass casualty triage training Play2Train disaster simulator Triage activity collaborative groups evaluate casualty mannequins Assign preliminary triage level Whole-class summary
8. Triage Mannequins ¡® Sculpty¡¯ object statues bought commercially Edited for project variety of postures textured and colored Click for diagnostic findings
10. Virtual First Responder @ The CAVE Third session Field trip to U of M¡¯s CAVE Introduction to the CAVE by facility director Triage presentation by Dr. Wilkerson CAVE triage experience
12. Factors considered How should we introduce VR to this audience in a way that is relevant to them? Student knowledge level Computer savvy Medical training Medical relevance of content Hardware capabilities of student laptops Laptop and network concerns Technical savvy of our own staff SL Scripting and Building skills
13. Course Support Staff Marc Stephens co-course designer, instructional design, course facilitator Chris Chapman co-course designer, instructional design, and camerawork support Roger Burns laptop/hardware/network support Jason Engling in-world camerawork for Play2Train Patricia Anderson Second Life liaison, in-world instructional assistant Bill Wilkerson, MD triage presentation, consulting with course designers Staff of the CAVE facility at Duderstadt Center Staff of Play2Train in Second Life
14. Wish list for next time¡ Distance learners Explore depth of presence Use of SL¡¯s voice capabilities Closer collaboration with relevant faculty More in depth medical relevance Possible course integration More advanced training equipment CPR dummies in the CAVE Advanced triage mannequins in SL Integrate more game-like elements Encourage student exploration of the environment
15. Questions & Answers Thanks for attending! Marc R. Stephens, MAED Memetic Projects @ SL [email_address] 734-763-0297