Personal Information
Organization / Workplace
Taipei City, Taiwan Taiwan
Industry
Education
Website
http://mmnet.iis.sinica.edu.tw
About
Sheng-Wei Chen (also known as Kuan-Ta Chen) is a Research Fellow at the Institute of Information Science and the Research Center for Information Technology Innovation (joint appointment) of Academia Sinica. Dr. Chen received his Ph.D. in Electrical Engineering from National Taiwan University in 2006, and his B.S. and M.S. in Computer Science from National Tsing Hua University in 1998 and 2000, respectively. Prior to taking his academic path, he was known as a programmer specialized in Windows and system programming, a technical writer of four books, a technical lecturer of various programming courses, and a shareware developer.
His research interests include Internet measurement, Interne...
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Tags
internet measurement
voip
traffic classification
online games
mos
network games
voice activity detection
traffic analysis
survival analysis
online gaming
quality of service
e-model
qoe quality of experience
user satisfaction
skype
pesq
game bot
traffic burstiness
user perception
traffic identification
mean opinion
crowdsourcing
bradley-terry-luce model
quality of experience
human computation
amazon mechanical turk
poisson regression
human satisfaction
markov model
human speech
transport protocols
performance analysis
mmog
wavelet denoising
human perception
support vector machine
application identification
bittorrent
biometrical signatures
account hijacking
piggyback
collusion detection
social moderation
web 20
bad mouthing
fraud detection
cheating detection
security
quake
supervised classification
user behavior
qos provisioning
peer-to-peer systems
qos
online game; addiction; emg; physiological measure
cloud gaming; quality of experience; emg; physiolo
cloud gaming; testbed; open source
world of warcraft
qoe
gaminganywhere
kullback-leibler
games with a purpose
esp game
image annotation
knn
isomap
trajectory
cheating
classification
svm
secure multicast
elgamal cryptosystem
key composition
proxy cryptography
social interaction
design recommendations
mmorpg
overlay networks
human factors
qos quality of service
user study
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