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Mannheim Area, Germany Germany
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Senior Engineer at Avid Technology
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Movies/ Television / Radio
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introduction
c++
.net
advanced
c#
c# 4
collections
algorithms
linq
c# 3
c# 2
abstraction
polymorphism
namespaces
course
office
c# syntax cornerstones
excel
iterators
destructors and resource acquisition is initializa
c++ references and const references
const-ness in c++
advanced creation of instances on the heap and the
copies of objects and avoiding copying objects
copy constructors
controlling the lifetime of an object
mutable fields
the operators new/delete
temporary and anonymous objects
const correctness
instance- vs. class members
new[]/delete[] and placement
naming conventions
constructors and default constructors
concepts of object-orientation: abstraction and en
inline member functions
restricting access to members
unified modeling language (uml)
classes
constructors
specialization and generalization
fields
simulation of reality
methods
"is-a" and "has-a" relationship
the dependency inversion principle
problem of pasta-object-oriented architecture
inheritance: generalization – specialization ass
the assert() macro
translation units
name mangling and application binary interfaces (a
compile time and link time dependencies with udts
modularization using types in size and using types
static and dynamic linked libraries
internal and external linkage
how to reduce compile time dependencies
problems with preprocessor macros
separate compilation
the preprocessor – symbols and macros
including and #include guards
the one definition rule (odr)
type conversion
const member functions
the stl type std::string
the copy-operator=
lvalues and c++11 rvalues
equality operators
comparison operators and equivalence
the output operator
non-member function operators and friends
unified modeling language (uml) basics
the substitution principle
dealing with specialized behavior
overriding and hiding
non-public inheritance
object slicing and the extra layer of indirection
aggregation: whole – part associations
pointers
basic c-string functions
advanced c-strings: buffers
a glimpse of the topic "stack versus heap"
"geometric" properties of the heap and the stack
automatic versus dynamic arrays
lost pointers and memory leaks
concatenation and formatting
dynamic memory and dynamic array allocation
integer overflow in memory and integer division
mathematical number systems revisited
numeric representation of integers in software
c/c++ integral conversion in memory
the decimal numeral system
numeric representation of fractional numbers in so
floaty <-> integral conversion and reinterpreta
alignment
memory representation
operators
precedence
control structures
associativity
evaluation order
constants
fundamental types
recursion
functions
separated function definitions
pointers to pointers
automatic arrays
c-strings as arrays and their memory representatio
arrays and pointer decay
bitwise integral operations
introducing cpu registers
static versus automatic storage classes
encapsulation with classes
abstracted types with member functions
reflection
delegates and events
custom attributes
object-based and generic collections
error handling with exceptions
enums
assemblies
value types and reference types
abstract types
when to use inheritance
sealed types
interfaces
static and dynamic type of objects
how to understand and fix bugs
byte order
memory representation of arrays and pointer arithm
the octal and hexadecimal numeral system
the heap: segmentation and "why do programs crash?
the teddybear principle
array addressing with "cast contact lenses"
underflow and channelling incl. examples
the stack pointer and the base pointer
how variable argument lists work with the stack
the static storage class and the data segment
function stack frames and the decrementing stack
function call stacks
c/c++ calling conventions
stack overflow
the make system
abstract types with pure virtual member functions
virtual destructors
(c++11: the "rule of five")
the "rule of three"
run time type identification (rtti) and dynamic_ca
protected members
c++11: explicit overrides and final methods
optimization
extension methods on ienumerable<t>
deferred execution
algorithms in c#3
lambda expressions
extension methods
implicit typing
automatically implemented properties
object and collection initializers: new ways to in
nullable types
anonymous methods
methods and method groups
variance of delegates
delegates
generic types
static classes
separate getter/setter property access modifiers
dissection of the .net 1 type system
tour through other .net programming languages
presentation techniques
materials: perception and visualization
successful presentation
getting information and handling sources
html5 canvas browser plugins events polling
interactivity gui xerox apple terminal mainframe k
hosting scripting languages
home-brew dynamic dispatch
expando objects in c#
dynamic objects in javascript
dynamic com automation with c#
duck typing and consistency
dynamic language runtime (dlr) basics
dynamic programming in vb and c#4
why dynamic programming
>
tuple<t
generic variance
lazy<t>
improvements in code generation
working with com
pitfalls
joins and subqueries)
tips
grouping
aggregation
associative collections
operations on .net's idictionarys
comparison and implementation of .net's interfaces
generics types in java
an interface-based approach
the dependency inversion principle (dip)
ordered and unordered collections
sequential collections – linked lists
pattern matching in functional programming languag
arrays revisited
value and reference semantics of elements
size and capacity
lists
indexed collections
a way to categorize collections
divide and conquer
complexity and o-notation
mergesort and quicksort
analysis of sorting algorithms
selection-sort and insertion-sort
algorithmic complexity
advanced query expressions (ordering
ganzheitliche handlungskompetenz
personal impression of the presenter
route of a presentation
tuples as pseudo collections
filling collections with structured data
collections abstracting data processing: stack and
immutable collections and defense copies
producing collection objects
empty collections
kung fu beyond collections: .net's linq and java's
set-like associative collections
bst-based implementation
implementation strategies of map/dictionary-like a
analysis of algorithms’ costs
equivalence-based associative collections: .net's
object-based vs. generic collections
sequential and associative collections
a 20k miles perspective on trees in computer scien
hashtable-based implementation
equality
multimaps
normalparabel
nullstellen
excel history
formatting
mathematische funktionen
polynome
quadratische gleichungssysteme
lineare gleichchungssysteme
graph
wertetabellen
function
cellrelations
(c++11: the rule of five)
the rule of three
bjarne stroustrup
basic query expressions (projection and selection)
anonymous types
introducing linq to objects
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