The document discusses JavaScript's prototype property and object-oriented programming. It explains that in JavaScript, objects inherit properties and methods from a prototype object, allowing for code reuse and extension of functionality. The prototype is an object that is shared among objects created from the same constructor function. All objects in JavaScript inherit from the Object prototype by default.
This document provides an overview and introduction to JavaScript. It covers the history and development of JavaScript, key concepts like its interpreter-based nature and loosely typed objects. The document outlines JavaScript's core types including numbers, strings, Booleans, null, undefined and objects. It also discusses syntax elements like identifiers, reserved words, comments, loops and branches, functions, and objects & arrays. The overall summary is that this document serves as an introductory guide to the JavaScript programming language, its core concepts and syntax.
The document provides an overview and agenda for an Advanced JavaScript course. It covers JavaScript history from 1995-1996, how JavaScript is used today both on the client-side and server-side with Node.js. It also discusses JavaScript language fundamentals like data types, objects, arrays, functions and prototypes. The agenda includes deep dives into these topics with examples and exercises to practice working with objects, arrays, functions and prototypes in JavaScript.
Morning with MongoDB Paris 2012 - MongoDB Basic ConceptsMongoDB
油
The document discusses key concepts of MongoDB including its document-oriented data model, replication for high availability and backups, horizontal scalability through sharding of data across multiple nodes, and flexibility in schema design. It also covers consistency and durability options in MongoDB as well as the roadmap for upcoming features like authentication and improved indexing.
The document discusses JavaScript module patterns, prototype chains, and inheritance. It explains how to use Object.create to establish prototype chains and how function context is determined when calling methods. It compares defining methods directly on objects versus using prototypes. The key benefits of prototypes are shared methods and dynamic inheritance. The document also demonstrates a constructor pattern with and without prototypes, and a method for enabling inheritance by linking an object's prototype to a parent prototype.
The document discusses prototypes and inheritance in JavaScript. It explains that prototypes allow functions to serve as constructors that return objects, and that prototype properties and methods are available to all objects created with a constructor. It provides examples of using the prototype property to add properties and methods like MaxValue and SayHello that are then accessible via the myFoo object instance. Inheritance in JavaScript can be achieved through constructor functions and their prototypes.
The document discusses JavaScript object-oriented programming concepts like constructors, properties, functions, inheritance, and polymorphism. It provides examples of how to define classes using constructors and the prototype object to add methods. Inheritance is implemented by setting the child's prototype to the parent class. Polymorphism allows calling methods on parent and child classes. Exercises are proposed to implement Human, Student, and Parent classes.
This document provides an overview and agenda for a presentation on class construction using the Prototype JavaScript framework. The topics to be covered include a basic JavaScript refresher, an overview of the Ruby object model to help understand Prototype's implementation, different types of JavaScript code organization, Prototype class construction techniques, and a review of the HomeMarks v2.0 application which utilizes Prototype for object-oriented programming in JavaScript.
The document discusses inheritance in JavaScript. It shows how objects like cow and chicken can inherit properties and methods from a parent animal object to avoid duplicating code, using Object.setPrototypeOf(). It demonstrates that while JavaScript doesn't have classes, inheritance can be achieved through prototypes. Objects can check an object's prototype to see if it inherits certain properties or methods from its parent.
The document discusses new features in ECMAScript 6 (ES6), the latest version of JavaScript. Some key features include arrow functions, classes, string interpolation, enhanced object and array methods, modules, generators, and promises. Babel can be used to compile ES6 code to equivalent ES5 that runs on most browsers, by using Babel directly, via a build tool like Grunt, or by requiring Babel as a library within a Node.js app.
This document discusses JavaScript inheritance using prototypes. It explains that objects inherit from other objects through their internal __proto__ property. Constructors set an object's __proto__ to reference the constructor's prototype. Methods can be added to the prototype and all objects will inherit those methods. The document also covers how to implement inheritance between constructors like Employee inheriting from Person without calling the parent constructor.
This presentation forms part of a tutorial on learning Javascript foundations. It introduces the concept of classes and inheritance in object oriented programming. Classical and prototypal inheritance in Javascript are discussed and the Object.beget method is introduced.
The document discusses JavaScript inheritance. It explains that JavaScript uses prototype-based inheritance rather than class-based inheritance. It provides examples of how to implement inheritance by linking object prototypes together through the __proto__ property or Object.create method. Functions in JavaScript have a prototype property that is used to inherit properties and methods onto objects created with new.
The document discusses JavaScript inheritance using prototypes. It explains that JavaScript uses prototypal inheritance instead of classical inheritance. It provides an example of setting up a prototype chain where Animal is the base "class" and Chordate and Mammal inherit from it by setting their prototypes to instances of the superclass. This establishes a hierarchy where methods and properties are inherited through the prototype chain.
Este documento proporciona una introducci坦n a JavaScript y jQuery. Explica conceptos b叩sicos de JavaScript como tipado d辿bil, tipado din叩mico y caracter鱈sticas del lenguaje. Tambi辿n cubre selectores, manipulaci坦n del DOM y manejo de eventos en jQuery.
JavaScript and Internet Controlled Hardware PrototypingJonathan LeBlanc
油
The electronics maker movement has led a massive shift in how people are re-engineering the world around them through rapid hardware prototyping. With the rise of inexpensive, wifi and bluetooth low energy enabled electronics, this hardware revolution is internet and mobile controlled, all through simple bridges to build the electronics intelligence in familiar web languages.
In this session, we will play with Arduino microcontrollers and JavaScript to take a first dive into the world of internet controlled electronics, exploring topics such as:
- Setting up an Arduino to be controlled through web APIs
- Using JavaScript language bridges on the Arduino
- The future of web controlled hardware prototyping
This document provides a summary of an introductory presentation on advanced JavaScript concepts including closures, prototypes, inheritance, and more. The presentation covers object literals and arrays, functions as objects, constructors and the this keyword, prototypes and the prototype chain, classical and prototypal inheritance, scope, and closures. Examples are provided to demonstrate each concept.
This document discusses screens, fonts, and preferences in libGDX. It describes how to create and switch between screens to structure a game. It also explains how to use bitmap fonts instead of trueType fonts for performance, and tools to generate bitmap fonts. Finally, it provides an overview of libGDX's preferences system for persistent storage of game data.
This document discusses JavaScript prototypes and how they work. It explains that every function has a prototype property that is shared among objects created with that function. It also explains that every object has a hidden __proto__ property that links it to a prototype object. It provides examples of how prototype inheritance works for both classical and prototypal inheritance in JavaScript. Key points covered include how the new operator works, property lookup via the prototype chain, and the relationships between functions, prototypes, and objects in JavaScript.
Repasamos algunos conceptos que ya conocemos y "usamos" hoy en d鱈a para construir la web pensando en el usuario: User First, Mobile First, Content First y Progressive Enhancement... Est叩n preparados para Offline First?
Link mencionados en la charla:
https://getmango.com
www.meetup.com/BAFrontend
https://github.com/Mango/slideout
https://getmango.com/blog/escanear-tarjetas-de-credito-en-safari-ios8
https://getmango.com/blog/validacion-de-formularios-con-la-api-de-vibracion
http://opensignal.com/coverage-maps/
http://www.nytimes.com/2012/03/01/technology/impatient-web-users-flee-slow-loading-sites.html
http://offlinestat.es
http://offlinefirst.org
Everybody is talking about ES6, but is anyone out there using it in production? Mango recently started adopting ES6 features that make our front-end code easier to write and maintain.
In this talk, I will explain why we decided to use ES6, how we started to use it in production (using npm, browserify and babel) and I'll explain what problems we found along the way and how we solved them.
Links:
https://getmango.com
https://getmango.com/blog/writing-es6-modules-with-6to5/
http://kangax.github.io/compat-table/
https://github.com/zloirock/core-js
https://github.com/mango/emitter
http://wiki.ecmascript.org/doku.php?id=harmony:specification_drafts
http://benmccormick.org/2015/04/07/es6-classes-and-backbone-js/
The document discusses decoupling JavaScript code into modular pieces. It recommends defining shared code as modules that can be extended for different environments like desktop and mobile. Modules should be scalable, maintainable and reusable. The document provides an example of defining a viewport module with shared, desktop and mobile code, and communicating between modules using events instead of direct callbacks. The overall recommendations are to build the next version of Chico using a modular structure with prototype extension and event-based communication between modules.
The document discusses the features and capabilities of HTML5. It covers new semantic elements, forms, offline storage, device access, multimedia, 3D graphics, performance improvements, and CSS3 features. Key points include more meaningful tags, custom data attributes, offline application caching, geolocation, cameras, web sockets, and canvas/WebGL for graphics.
Este documento resume una presentaci坦n sobre la implementaci坦n de est叩ndares web y componentes reutilizables en MercadoLibre. La presentaci坦n destaca la necesidad de agilizar el desarrollo web mediante el uso de widgets configurables, estandarizaci坦n, y buenas pr叩cticas de desarrollo como marcado sem叩ntico y accesibilidad. Se introduce la librer鱈a Chico UI de MercadoLibre, la cual provee componentes reutilizables como carruseles y capas para lograr consistencia en la interfaz.
Chico UI is an open source frontend development tool created by MercadoLibre that provides reusable HTML, CSS, and JS components to standardize the user interface and speed up development. It was created to streamline MercadoLibre's products and ensure long-term consistency across interfaces. The development process involves analyzing frontend needs, designing interaction patterns, writing code, incorporating feedback, and releasing features for use on sites like Home, Search, Checkout, and MyML.
Weat es un sitio web para compartir recomendaciones sobre lugares gastron坦micos de manera r叩pida y simple. Los usuarios pueden agregar lugares que les gustan, comentarlos, seguir a otros usuarios, y obtener premios por su participaci坦n. El objetivo de Weat es generar tr叩fico a trav辿s del contenido y la participaci坦n de los usuarios para vender publicidad y ofrecer cuentas premium a due単os de restaurantes.
How to configure the retail shop in Odoo 17 Point of SaleCeline George
油
Odoo's Retail Shop is managed by the module Point of Sale(POS). It is a powerful tool designed to streamline and optimize the operations of retail businesses. It provides a comprehensive solution for managing various aspects of a retail store, from inventory and sales to customer management and reporting.
The document discusses inheritance in JavaScript. It shows how objects like cow and chicken can inherit properties and methods from a parent animal object to avoid duplicating code, using Object.setPrototypeOf(). It demonstrates that while JavaScript doesn't have classes, inheritance can be achieved through prototypes. Objects can check an object's prototype to see if it inherits certain properties or methods from its parent.
The document discusses new features in ECMAScript 6 (ES6), the latest version of JavaScript. Some key features include arrow functions, classes, string interpolation, enhanced object and array methods, modules, generators, and promises. Babel can be used to compile ES6 code to equivalent ES5 that runs on most browsers, by using Babel directly, via a build tool like Grunt, or by requiring Babel as a library within a Node.js app.
This document discusses JavaScript inheritance using prototypes. It explains that objects inherit from other objects through their internal __proto__ property. Constructors set an object's __proto__ to reference the constructor's prototype. Methods can be added to the prototype and all objects will inherit those methods. The document also covers how to implement inheritance between constructors like Employee inheriting from Person without calling the parent constructor.
This presentation forms part of a tutorial on learning Javascript foundations. It introduces the concept of classes and inheritance in object oriented programming. Classical and prototypal inheritance in Javascript are discussed and the Object.beget method is introduced.
The document discusses JavaScript inheritance. It explains that JavaScript uses prototype-based inheritance rather than class-based inheritance. It provides examples of how to implement inheritance by linking object prototypes together through the __proto__ property or Object.create method. Functions in JavaScript have a prototype property that is used to inherit properties and methods onto objects created with new.
The document discusses JavaScript inheritance using prototypes. It explains that JavaScript uses prototypal inheritance instead of classical inheritance. It provides an example of setting up a prototype chain where Animal is the base "class" and Chordate and Mammal inherit from it by setting their prototypes to instances of the superclass. This establishes a hierarchy where methods and properties are inherited through the prototype chain.
Este documento proporciona una introducci坦n a JavaScript y jQuery. Explica conceptos b叩sicos de JavaScript como tipado d辿bil, tipado din叩mico y caracter鱈sticas del lenguaje. Tambi辿n cubre selectores, manipulaci坦n del DOM y manejo de eventos en jQuery.
JavaScript and Internet Controlled Hardware PrototypingJonathan LeBlanc
油
The electronics maker movement has led a massive shift in how people are re-engineering the world around them through rapid hardware prototyping. With the rise of inexpensive, wifi and bluetooth low energy enabled electronics, this hardware revolution is internet and mobile controlled, all through simple bridges to build the electronics intelligence in familiar web languages.
In this session, we will play with Arduino microcontrollers and JavaScript to take a first dive into the world of internet controlled electronics, exploring topics such as:
- Setting up an Arduino to be controlled through web APIs
- Using JavaScript language bridges on the Arduino
- The future of web controlled hardware prototyping
This document provides a summary of an introductory presentation on advanced JavaScript concepts including closures, prototypes, inheritance, and more. The presentation covers object literals and arrays, functions as objects, constructors and the this keyword, prototypes and the prototype chain, classical and prototypal inheritance, scope, and closures. Examples are provided to demonstrate each concept.
This document discusses screens, fonts, and preferences in libGDX. It describes how to create and switch between screens to structure a game. It also explains how to use bitmap fonts instead of trueType fonts for performance, and tools to generate bitmap fonts. Finally, it provides an overview of libGDX's preferences system for persistent storage of game data.
This document discusses JavaScript prototypes and how they work. It explains that every function has a prototype property that is shared among objects created with that function. It also explains that every object has a hidden __proto__ property that links it to a prototype object. It provides examples of how prototype inheritance works for both classical and prototypal inheritance in JavaScript. Key points covered include how the new operator works, property lookup via the prototype chain, and the relationships between functions, prototypes, and objects in JavaScript.
Repasamos algunos conceptos que ya conocemos y "usamos" hoy en d鱈a para construir la web pensando en el usuario: User First, Mobile First, Content First y Progressive Enhancement... Est叩n preparados para Offline First?
Link mencionados en la charla:
https://getmango.com
www.meetup.com/BAFrontend
https://github.com/Mango/slideout
https://getmango.com/blog/escanear-tarjetas-de-credito-en-safari-ios8
https://getmango.com/blog/validacion-de-formularios-con-la-api-de-vibracion
http://opensignal.com/coverage-maps/
http://www.nytimes.com/2012/03/01/technology/impatient-web-users-flee-slow-loading-sites.html
http://offlinestat.es
http://offlinefirst.org
Everybody is talking about ES6, but is anyone out there using it in production? Mango recently started adopting ES6 features that make our front-end code easier to write and maintain.
In this talk, I will explain why we decided to use ES6, how we started to use it in production (using npm, browserify and babel) and I'll explain what problems we found along the way and how we solved them.
Links:
https://getmango.com
https://getmango.com/blog/writing-es6-modules-with-6to5/
http://kangax.github.io/compat-table/
https://github.com/zloirock/core-js
https://github.com/mango/emitter
http://wiki.ecmascript.org/doku.php?id=harmony:specification_drafts
http://benmccormick.org/2015/04/07/es6-classes-and-backbone-js/
The document discusses decoupling JavaScript code into modular pieces. It recommends defining shared code as modules that can be extended for different environments like desktop and mobile. Modules should be scalable, maintainable and reusable. The document provides an example of defining a viewport module with shared, desktop and mobile code, and communicating between modules using events instead of direct callbacks. The overall recommendations are to build the next version of Chico using a modular structure with prototype extension and event-based communication between modules.
The document discusses the features and capabilities of HTML5. It covers new semantic elements, forms, offline storage, device access, multimedia, 3D graphics, performance improvements, and CSS3 features. Key points include more meaningful tags, custom data attributes, offline application caching, geolocation, cameras, web sockets, and canvas/WebGL for graphics.
Este documento resume una presentaci坦n sobre la implementaci坦n de est叩ndares web y componentes reutilizables en MercadoLibre. La presentaci坦n destaca la necesidad de agilizar el desarrollo web mediante el uso de widgets configurables, estandarizaci坦n, y buenas pr叩cticas de desarrollo como marcado sem叩ntico y accesibilidad. Se introduce la librer鱈a Chico UI de MercadoLibre, la cual provee componentes reutilizables como carruseles y capas para lograr consistencia en la interfaz.
Chico UI is an open source frontend development tool created by MercadoLibre that provides reusable HTML, CSS, and JS components to standardize the user interface and speed up development. It was created to streamline MercadoLibre's products and ensure long-term consistency across interfaces. The development process involves analyzing frontend needs, designing interaction patterns, writing code, incorporating feedback, and releasing features for use on sites like Home, Search, Checkout, and MyML.
Weat es un sitio web para compartir recomendaciones sobre lugares gastron坦micos de manera r叩pida y simple. Los usuarios pueden agregar lugares que les gustan, comentarlos, seguir a otros usuarios, y obtener premios por su participaci坦n. El objetivo de Weat es generar tr叩fico a trav辿s del contenido y la participaci坦n de los usuarios para vender publicidad y ofrecer cuentas premium a due単os de restaurantes.
How to configure the retail shop in Odoo 17 Point of SaleCeline George
油
Odoo's Retail Shop is managed by the module Point of Sale(POS). It is a powerful tool designed to streamline and optimize the operations of retail businesses. It provides a comprehensive solution for managing various aspects of a retail store, from inventory and sales to customer management and reporting.
Purchase Analysis in Odoo 17 - Odoo 際際滷sCeline George
油
Purchase is one of the important things as a part of a business. It is essential to analyse everything that is happening inside the purchase and keep tracking. In Odoo 17, the reporting section is inside the purchase module, which is purchase analysis.
Test Bank Pharmacology 3rd Edition Brenner Stevensevakimworwa38
油
Test Bank Pharmacology 3rd Edition Brenner Stevens
Test Bank Pharmacology 3rd Edition Brenner Stevens
Test Bank Pharmacology 3rd Edition Brenner Stevens
All India Council of Vocational Skills (AICSVS) and National Council of Open Schooling Research and Training (NCOSRT), Global International University, Asia Book of World Records (ABWRECORDS), International a joint Accreditation Commission of Higher Education (IACOHE)The prospectus is going to be published in the year 2025
GET READY TO GROOVE TO THE TUNES OF QUIZZING!
The Quiz Club of PSGCAS brings to you the foot-tapping, energetic "MUSIC QUIZ".
So energise yourself for a trivia filled evening.
QUIZMASTER : A POOJA JAIN, BA ECONOMICS (2023-26 BATCH), THE QUIZ CLUB OF PSGCAS
How to Invoice Shipping Cost to Customer in Odoo 17Celine George
油
Odoo allows the invoicing of the shipping costs after delivery and this ensures that the charges are accurate based on the real time factors like weight, distance and chosen shipping method.
Code a Strategy on Pine Script With the Help of ChatGPT by Akshay ChoudharyQuantInsti
油
This presentation is from a power-packed webinar on AI-driven trading and automation, bringing together leading experts and a community of over 6000 traders, analysts, developers, and students.
Session 2 features a hands-on experience with Akshay Choudhary and Varun Pothula, who demonstrate how to build and deploy real-world trading bots using Python and Pine Script on MetaTrader5 and TradingView.
Participants got the chance to interact live with experts, ask questions, and gain practical, actionable skills in automated tradingmaking this webinar a useful resource for anyone serious about the future of trading technology.
About the Author:
Akshay, a Quantitative Analyst at QuantInsti, completed his undergraduate studies at IIT Kanpur. Before joining QuantInsti, he served as a Data Scientist at Jio, where he honed his analytical expertise. With a passion for options trading and a keen interest in market psychology, Akshay brings practical insights into designing effective automated strategies.
APM London Network: Essentials of a Good PMO, 2 April 2025
Presented by Aalok Sonawala and Magali Bruna
Whether supporting a project, programme or portfolio, a PMO brings many benefits to any project-based organisation.
During this event, we will discuss the need and importance of establishing a PMO within project-based organisations. Additionally, we will outline the different types of PMO, their key elements, and how these are best employed within an organisation.
Along with the best ways to implement PMOs, we will discuss the key benefits they can bring to your project, programme or portfolio. From ensuring your projects are effectively controlled to creating a Centre of Excellence and Best Practice guidelines.
We will delve into the key elements of PMO, such as providing guidance on topics such as Governance, Assurance and Risk, to creating design and workplace standards.
The event promises to provide valuable insights on PMOs, and also provides a great opportunity to knowledge-share ideas and network with like-minded colleagues.
Enhancing SoTL through Generative AI -- Opportunities and Ethical Considerati...Sue Beckingham
油
This presentation explores the role of generative AI (GenAI) in enhancing the Scholarship of Teaching and Learning (SoTL), using Feltens five principles of good practice as a guiding framework. As educators within higher education institutions increasingly integrate GenAI into teaching and research, it is vital to consider how these tools can support scholarly inquiry into student learning, while remaining contextually grounded, methodologically rigorous, collaborative, and appropriately public.
Through practical examples and case-based scenarios, the session demonstrates how generative GenAI can assist in analysing critical reflection of current practice, enhancing teaching approaches and learning materials, supporting SoTL research design, fostering student partnerships, and amplifying the reach of scholarly outputs. Attendees will gain insights into ethical considerations, opportunities, and limitations of GenAI in SoTL, as well as ideas for integrating GenAI tools into their own scholarly teaching practices. The session invites critical reflection and dialogue about the responsible use of GenAI to enhance teaching, learning, and scholarly impact.
16. JavaScript OOP
Aplicar JavaScript OOP
Thursday, November 1, 12
17. JavaScript is a
prototypal language
Thursday, November 1, 12
18. Prototype-based
programming
Class free
Classes are not present
Not Object Oriented
Everything is public
Objects inherits from another objects
Thursday, November 1, 12
46. Constructor
Functions
Classes
Create diferents instances ==> Objects
Use new operator
Accepts parameters
Returns an instance ==> Object
Thursday, November 1, 12
52. Prototype
A property
De鍖nes properties and methods to all
instances
Works with new operator
Stored in the memory once
Contain an Object
initial value === empty Object === {}
Thursday, November 1, 12
61. Inheritance
A new class is created from another class
Extends functionality
De鍖nes new attributes and methods
A way to reuse code
All Object inherit from Object.prototype
12+ ways to inherits in JS
Thursday, November 1, 12