A website wireframe is a visual guide that represents the framework of a website, including the structure and placement of key elements like headers, footers, navigation, and content. Wireframes typically contain placeholders for branding, images, and content, as well as a site map showing page locations. They focus on the kinds of information displayed, available functions, and how different scenarios affect the layout. Wireframes are used by designers to initiate the design process, clients to understand business priorities, project teams to ensure requirements are met, and developers to identify technical requirements.
Learn to visually build, train, and deploy custom machine learning models without machine learning expertise. We will be using Model Builder and Auto ML for the Demo.
This document outlines the syllabus for a course in web designing with PHP. The syllabus covers skills in Photoshop, Flash, HTML5/CSS3/JavaScript, Dreamweaver, and PHP. Specific topics covered include tools and features of each program, working with layers, buttons, animations, templates, arrays, functions, files, cookies, sessions, classes, objects, and MySQL. The goal is to teach students to design complete websites using these various programs and languages.
The document describes a web designing course offered by Baluja Institute of Technology & Management. The course covers topics such as HTML, CSS, Dreamweaver, JavaScript, Flash, and Photoshop. Students will learn how to analyze client requirements, design website layouts, convert designs to code, implement functionality, optimize sites for search engines, and test across browsers. The goal is to teach students how to effectively design websites that meet client needs and target intended users.
Going "Metro": Branding for SharePoint 2013Bryan Gulley
油
The document discusses new features in the interface design for SharePoint, formerly known as "Metro". It describes changes to the Ribbon, site settings, galleries, navigation, and device channels. Key changes include themes being stored in asset galleries rather than composed looks; options to manage navigation across sites; and more control over mobile redirection with some requirements. The document also covers using snippets to insert common elements and options for continuing to use SharePoint Designer.
This document discusses the UX design tool Axure and its uses for wireframing and prototyping. It begins with an overview of what Axure is and its basics like widgets, masters, interactions and export features. It then covers the pros of Axure like its ease of use, libraries, and ability to include interactions. The cons discussed are issues with panels, limited image/font editing. The document also outlines how Axure can be used through a project lifecycle from concepts to prototypes. It concludes by mentioning some other common UX tools like Balsamiq, Keynote and OmniGraffle Pro.
Smart Tips for Wireframing by Indrajit basuNASSCOM
油
The nature of UI development is so complex that fitting it into a set of rules is simply not possible. But Wireframing is an extremely important step in the planning process of a website. It allows you get a clear picture of what information will be needed on each page before design. The only way to become an expert in this field is through a constant practice and effort to better the results by learning more out of small mistakes.
A case study showing how we replaced wirefaming with a framework led prototype to better deliver a responsive web design. by Ben Scammels, Designer at http://www.makemedia.com
Games Design 2 - Lecture 10 - Game Interface PrototypingDavid Farrell
油
This document discusses game interface prototyping. It explains that wireframes and paper prototypes are useful design and communication tools that allow designers to test interfaces early without needing fully functional digital prototypes. Various types of wireframes and paper prototyping are described, as well as how to create them and conduct usability testing with paper prototypes. Common wireframing and prototyping tools are also listed.
Wireframes are not well understood by Web design students in various disciplines. With illustrations and examples, this presentation differentiates between storyboards and wireframes.
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
The document evaluates the top 20 design and wireframing tools on the market. It provides a brief overview of each tool, highlighting their key features and benefits. Some of the top tools mentioned include Wireframe.cc, Balsamiq Wireframes, FluidUI, Pidoco, Pencil Project, Axure, Gliffy, ProtoShare, Frame Box, MockFlow, UXPin, Sketch, Figma, Moqups, HotGloo, Marvel, Proto.io, Cacoo, Wirefy, and LucidChart. The document concludes by stating that these wireframing tools allow users to create stunning designs that showcase website and app frameworks, and help prove concepts and gain appro
Introduction about wireframing and responsive webdesignipmindthegap
油
This document discusses wireframing and responsive web design. It introduces wireframing as a way to plan and test the structure, content, functionality, and user experience of a website. Wireframing helps with communication and reduces costs. The document recommends starting with sketches and low-fidelity wireframes before creating high-fidelity versions. It also suggests using CSS frameworks to create interactive wireframes and prototypes that are responsive across different screen sizes. Tools mentioned include paper, Axure, Balsamiq, Pencil, LucidChart, and CSS frameworks like Foundation and Bootstrap. The document stresses keeping wireframes simple while effectively demonstrating the responsive design.
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesDavid Farrell
油
This document discusses game interface prototyping using wireframes and paper prototyping. It explains that wireframes are a visual representation of an interface used to communicate structure, content, hierarchy, functionality and behavior. Paper prototyping allows for relatively cheap user testing and evaluation of interface elements and different states. The document provides tips for creating wireframes and paper prototypes, and suggests they can be useful for formalizing and communicating design ideas, and testing usability.
Game Design 2 (2013): Lecture 5 - Game UI PrototypingDavid Farrell
油
1) Wireframes are visual representations of interfaces used to communicate structure, content, hierarchy, functionality, and behavior to help formalize and test interface design ideas.
2) Paper prototyping allows designers to create inexpensive mockups of interfaces to identify problems and test usability by modeling different interface states that can be handed to users.
3) Usability testing with paper prototypes involves presenting users with paper "screens" and having them perform tasks while designers observe, take notes, and identify required changes based on user feedback and confusion points.
Wireframing with Your Team in Mind (Susana Esparza & Jason Kolaitis & Jennife...uxpa-dc
油
The document is a presentation about creating wireframes with the intended audience in mind. It discusses best practices for creating wireframes for different roles on a project team, including project managers, developers, visual designers, and clients. It recommends including details like revision histories, annotations, and mapping features to requirements to make the wireframes most useful for each audience. The presentation aims to help people create more effective wireframes that facilitate collaboration and set expectations for all stakeholders.
This document provides guidance on developing a web application. It discusses preparing by planning content and wireframing, developing the front-end using frameworks, working on the back-end, and releasing in iterative cycles. The key steps are to start with the problem, assemble a team, plan models and views, create wireframes without design details, develop the front-end and back-end simultaneously, release iteratively to test groups, and continue improving post-release.
SEF 2014 - Responsive Design in SharePoint 2013Marc D Anderson
油
Presented with Christian St奪hl
Everyone is talking about responsive design. But are you really ready to bring SharePoint to mobile and tablets? While you may have an idea of what your site will look like when finished, there are many basic concepts and pitfalls that arent always outlined in the How Tos.
In this session, we will go through foundational steps to planning a responsive SharePoint site including how to handle a hybrid content scenario that uses publishing and team sites. You will learn what tools and templates can make your life easier during design, build and testing. If you are excited about the capability of bringing SharePoint to any device but not sure where to start, check out this session to get the foundational understanding of the concept, best practices and examples to get you started.
This document provides an overview of 10 web design trends for 2013 based on an e-book on web and mobile design trends. The trends discussed include:
1) Prioritizing content over design and ensuring a consistent user experience across devices.
2) Simplicity in design and interaction through minimalism, clear layouts, and focus on typography.
3) User-centered design through storytelling, personality in style, and focus on the user's purpose over design specifics.
In this session, we will explore the how the recent explosion of devices has disrupted the process of designing a website that we've crafted over the past decade.
When designers only have one instance of website (i.e., desktop) to design, the layout is uniform. The header, content area, sidebar, and footer all remain static. Furthermore, the elements are relatively uniform as well. Buttons, navigation, typography, and images are all basically the same across across the various pages. But if you are designing a responsive website one whose look and feel adapts depending whether you're using a phone, laptop, or tablet then these elements and especially the layout begin to diverge.
After this session, you should leave with the confidence to argue the importance of responsive design to your client or boss and that the with the proper strategy, the extra effort and costs can be justified (and hopefully minimized).
This document discusses wireframes and provides guidance on how to create them. It begins by explaining what wireframes are not, such as prototypes, visual designs, or marketing materials. It then describes what wireframes are, including low-fidelity visual representations of a website's layout and structure that are free of design elements. The document provides tips for creating wireframes, such as getting inspired, determining your process, choosing tools, using grids and blocks, and adding typographic hierarchy. It cautions that wireframes should remain flexible and not dictate the final design.
This document discusses various online tools that can be used for content development. It covers online platforms and applications, web design principles and elements, using templates and WYSIWYG editors for web design, online presentation tools, cloud storage, and mapping applications. Some key points include that online platforms allow users to create different types of content, common web design principles, examples of layouts and WYSIWYG editors, online presentation applications like Prezi and 際際滷Share, popular cloud storage services, and mapping tools such as Google Maps.
Wireframing Basics - UX and the Design Process by Amber VasquezMightybytes
油
Join Mightybytes Experience Director Amber Vasquez for a workshop explaining the basics of wireframing. You'll gain a basic understanding of the tools and techniques you'll need to incorporate wireframing into your everyday design work. And you'll get a complimentary UX sketchbook to work with!
This workshop is recommended for design professionals looking to integrate wireframing into their process, or anyone strengthening their full-stack design skills.
This document discusses information architecture (IA) and how it relates to web design. It defines IA as organizing and structuring information, like with libraries. Early websites made their IA very visible through home page maps and categories. Designers use diagrams like concept models, flowcharts, and site maps to visualize the IA. These inform the design process, which involves research, generating design ideas through IA diagrams, and wireframing pages. Wireframes depict page layout and functionality without graphics. They connect IA to visual design and allow rapid prototyping. The document provides examples of low- and high-fidelity wireframes using different tools, and demonstrates wireframing a homepage and resume page to specified requirements.
The document outlines the typical stages of a web design process, including creating a sitemap, wireframes, design comps, and setting up the site in Dreamweaver. It discusses creating a sitemap to define the site structure, using wireframes to visualize layouts, developing design comps with visual elements, and setting up templates and styles in Dreamweaver for a consistent design. The goal is to plan the information architecture and design before development to ensure everything is properly structured and presented.
This document discusses why the author has not upgraded from Drupal 7 to Drupal 8. It notes that Drupal 8 introduced significant changes, including using Composer and Symfony frameworks. While Drupal 8 offers many new features and improvements, it also has a large code base and learning curve. Upgrading existing sites and custom modules would be challenging. Additionally, Drupal 7 is still well supported. Therefore, the author believes it is not yet necessary to upgrade and plans to continue using Drupal 7 for now.
The Organic Groups module enables users to create and manage their own groups on a Drupal site. Each group has a home page where subscribers can post different node types like blogs, stories, or pages to communicate with other group members. Groups can be public, require approval to join, or be invitation-only. The module provides many configuration options and integrates with other modules like Views and Panels. It allows delegation of content and user management for team and community sites.
A case study showing how we replaced wirefaming with a framework led prototype to better deliver a responsive web design. by Ben Scammels, Designer at http://www.makemedia.com
Games Design 2 - Lecture 10 - Game Interface PrototypingDavid Farrell
油
This document discusses game interface prototyping. It explains that wireframes and paper prototypes are useful design and communication tools that allow designers to test interfaces early without needing fully functional digital prototypes. Various types of wireframes and paper prototyping are described, as well as how to create them and conduct usability testing with paper prototypes. Common wireframing and prototyping tools are also listed.
Wireframes are not well understood by Web design students in various disciplines. With illustrations and examples, this presentation differentiates between storyboards and wireframes.
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
The document evaluates the top 20 design and wireframing tools on the market. It provides a brief overview of each tool, highlighting their key features and benefits. Some of the top tools mentioned include Wireframe.cc, Balsamiq Wireframes, FluidUI, Pidoco, Pencil Project, Axure, Gliffy, ProtoShare, Frame Box, MockFlow, UXPin, Sketch, Figma, Moqups, HotGloo, Marvel, Proto.io, Cacoo, Wirefy, and LucidChart. The document concludes by stating that these wireframing tools allow users to create stunning designs that showcase website and app frameworks, and help prove concepts and gain appro
Introduction about wireframing and responsive webdesignipmindthegap
油
This document discusses wireframing and responsive web design. It introduces wireframing as a way to plan and test the structure, content, functionality, and user experience of a website. Wireframing helps with communication and reduces costs. The document recommends starting with sketches and low-fidelity wireframes before creating high-fidelity versions. It also suggests using CSS frameworks to create interactive wireframes and prototypes that are responsive across different screen sizes. Tools mentioned include paper, Axure, Balsamiq, Pencil, LucidChart, and CSS frameworks like Foundation and Bootstrap. The document stresses keeping wireframes simple while effectively demonstrating the responsive design.
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesDavid Farrell
油
This document discusses game interface prototyping using wireframes and paper prototyping. It explains that wireframes are a visual representation of an interface used to communicate structure, content, hierarchy, functionality and behavior. Paper prototyping allows for relatively cheap user testing and evaluation of interface elements and different states. The document provides tips for creating wireframes and paper prototypes, and suggests they can be useful for formalizing and communicating design ideas, and testing usability.
Game Design 2 (2013): Lecture 5 - Game UI PrototypingDavid Farrell
油
1) Wireframes are visual representations of interfaces used to communicate structure, content, hierarchy, functionality, and behavior to help formalize and test interface design ideas.
2) Paper prototyping allows designers to create inexpensive mockups of interfaces to identify problems and test usability by modeling different interface states that can be handed to users.
3) Usability testing with paper prototypes involves presenting users with paper "screens" and having them perform tasks while designers observe, take notes, and identify required changes based on user feedback and confusion points.
Wireframing with Your Team in Mind (Susana Esparza & Jason Kolaitis & Jennife...uxpa-dc
油
The document is a presentation about creating wireframes with the intended audience in mind. It discusses best practices for creating wireframes for different roles on a project team, including project managers, developers, visual designers, and clients. It recommends including details like revision histories, annotations, and mapping features to requirements to make the wireframes most useful for each audience. The presentation aims to help people create more effective wireframes that facilitate collaboration and set expectations for all stakeholders.
This document provides guidance on developing a web application. It discusses preparing by planning content and wireframing, developing the front-end using frameworks, working on the back-end, and releasing in iterative cycles. The key steps are to start with the problem, assemble a team, plan models and views, create wireframes without design details, develop the front-end and back-end simultaneously, release iteratively to test groups, and continue improving post-release.
SEF 2014 - Responsive Design in SharePoint 2013Marc D Anderson
油
Presented with Christian St奪hl
Everyone is talking about responsive design. But are you really ready to bring SharePoint to mobile and tablets? While you may have an idea of what your site will look like when finished, there are many basic concepts and pitfalls that arent always outlined in the How Tos.
In this session, we will go through foundational steps to planning a responsive SharePoint site including how to handle a hybrid content scenario that uses publishing and team sites. You will learn what tools and templates can make your life easier during design, build and testing. If you are excited about the capability of bringing SharePoint to any device but not sure where to start, check out this session to get the foundational understanding of the concept, best practices and examples to get you started.
This document provides an overview of 10 web design trends for 2013 based on an e-book on web and mobile design trends. The trends discussed include:
1) Prioritizing content over design and ensuring a consistent user experience across devices.
2) Simplicity in design and interaction through minimalism, clear layouts, and focus on typography.
3) User-centered design through storytelling, personality in style, and focus on the user's purpose over design specifics.
In this session, we will explore the how the recent explosion of devices has disrupted the process of designing a website that we've crafted over the past decade.
When designers only have one instance of website (i.e., desktop) to design, the layout is uniform. The header, content area, sidebar, and footer all remain static. Furthermore, the elements are relatively uniform as well. Buttons, navigation, typography, and images are all basically the same across across the various pages. But if you are designing a responsive website one whose look and feel adapts depending whether you're using a phone, laptop, or tablet then these elements and especially the layout begin to diverge.
After this session, you should leave with the confidence to argue the importance of responsive design to your client or boss and that the with the proper strategy, the extra effort and costs can be justified (and hopefully minimized).
This document discusses wireframes and provides guidance on how to create them. It begins by explaining what wireframes are not, such as prototypes, visual designs, or marketing materials. It then describes what wireframes are, including low-fidelity visual representations of a website's layout and structure that are free of design elements. The document provides tips for creating wireframes, such as getting inspired, determining your process, choosing tools, using grids and blocks, and adding typographic hierarchy. It cautions that wireframes should remain flexible and not dictate the final design.
This document discusses various online tools that can be used for content development. It covers online platforms and applications, web design principles and elements, using templates and WYSIWYG editors for web design, online presentation tools, cloud storage, and mapping applications. Some key points include that online platforms allow users to create different types of content, common web design principles, examples of layouts and WYSIWYG editors, online presentation applications like Prezi and 際際滷Share, popular cloud storage services, and mapping tools such as Google Maps.
Wireframing Basics - UX and the Design Process by Amber VasquezMightybytes
油
Join Mightybytes Experience Director Amber Vasquez for a workshop explaining the basics of wireframing. You'll gain a basic understanding of the tools and techniques you'll need to incorporate wireframing into your everyday design work. And you'll get a complimentary UX sketchbook to work with!
This workshop is recommended for design professionals looking to integrate wireframing into their process, or anyone strengthening their full-stack design skills.
This document discusses information architecture (IA) and how it relates to web design. It defines IA as organizing and structuring information, like with libraries. Early websites made their IA very visible through home page maps and categories. Designers use diagrams like concept models, flowcharts, and site maps to visualize the IA. These inform the design process, which involves research, generating design ideas through IA diagrams, and wireframing pages. Wireframes depict page layout and functionality without graphics. They connect IA to visual design and allow rapid prototyping. The document provides examples of low- and high-fidelity wireframes using different tools, and demonstrates wireframing a homepage and resume page to specified requirements.
The document outlines the typical stages of a web design process, including creating a sitemap, wireframes, design comps, and setting up the site in Dreamweaver. It discusses creating a sitemap to define the site structure, using wireframes to visualize layouts, developing design comps with visual elements, and setting up templates and styles in Dreamweaver for a consistent design. The goal is to plan the information architecture and design before development to ensure everything is properly structured and presented.
This document discusses why the author has not upgraded from Drupal 7 to Drupal 8. It notes that Drupal 8 introduced significant changes, including using Composer and Symfony frameworks. While Drupal 8 offers many new features and improvements, it also has a large code base and learning curve. Upgrading existing sites and custom modules would be challenging. Additionally, Drupal 7 is still well supported. Therefore, the author believes it is not yet necessary to upgrade and plans to continue using Drupal 7 for now.
The Organic Groups module enables users to create and manage their own groups on a Drupal site. Each group has a home page where subscribers can post different node types like blogs, stories, or pages to communicate with other group members. Groups can be public, require approval to join, or be invitation-only. The module provides many configuration options and integrates with other modules like Views and Panels. It allows delegation of content and user management for team and community sites.
Rhetoric and Flexible Content with DrupalRobert Carr
油
Outlines the problems in trends in web design, and how a flexible approach to content can maintain the rhetoric. Outlines a sample solution in Drupal Spark
A brief intro summarising 'Hello Drupal' introducing the basic terms used in Drupal and how to install it.
This was the talk given at Drupal Camp Scotland 25 May 2012.
This 20 slide presentation provides a technical overview of Drupal:
- Drupal is an open-source content management platform used to build websites and powers about 1 in 50 sites globally. It uses PHP and a flexible module system to add functionality.
- Websites can be built quickly using Drupal's user interface or command line tools. Its data structure and templating system allows customizing appearance and building complex sites.
- Drupal provides security updates, scalability, and a large community for support. The presentation demonstrates how to install Drupal and get started building a basic site.
The document provides an introduction to theming in Drupal 7. It covers prerequisites for theming including HTML, CSS, and basics of Drupal and PHP. It then discusses theming concepts such as theme components, templates, overriding functions, and tools for theming. The document provides examples of how to create templates, add variables, and override functions to customize a Drupal theme.
This document provides guidance on search engine optimization (SEO) for Drupal sites. It discusses selecting keywords to define the intended audience and market, optimizing pages through titles, URLs, and content, and optimizing the full site through XML sitemaps, speed improvements, and redirects. It recommends several Drupal modules to help with on-page and full-site SEO and lists tools for keyword research, analytics, and validation. The overall aim is helping sites rank higher in search engines through both on-page and off-page optimization techniques.
Tired of trying to match your blog, landing page, or affiliate store to your existing brand or site? This smart tool lets you instantly create a custom WordPress theme that mirrors your existing designfonts, colors, layout and allwithout coding or hiring a designer. Whether you're a solopreneur, blogger, or affiliate marketer, this tool saves time, maintains brand consistency, and keeps your digital presence looking sharp across every platform. With just a few clicks, you can paste in your current website URL and generate a professional-looking theme that's ready to use. Great for rebranding, A/B testing, or launching new campaigns quickly.
Presentation from the CanUX and IxDA Ottawa meetup talking about the practice of Authentic Conversations which is rooted in the work of Marshall Rosenberg's Authentic Conversation.
Best practices to avoid motion sickness, migraines, and seizures in video games. Presented at the Game Accessibility Conference 2025 by Aderyn Thompson and Stacey Jenkins of Ubisoft. Includes all currently known triggers for motion sickness and migraines as well as best practices for photosensitivity.
2. Wireframing!
A website wireframe is a basic
visual guide used in interface
design to suggest the structure of a
website and relationships between
its pages.!
(Wikipedia) !
3. Wireframe Bene鍖ts!
≒ Demonstrates a site concept quickly, allowing
stakeholders to react to content placement and
rendering!
≒ Allows for usability testing early in the project
lifecycle!
≒ Teamwork and project communication:!
≒ Can provide guidance to visual designers with
respect to information priorities!
≒ Can facilitate collaboration between design team
and information architects!
4. Example!
Image from http://jlrinteractive.com !
5. When to use!
≒ Complex projects, with lots of interaction
or information classi鍖cation!
≒ Early in the design (before preparing
comps, or passing to a developer)!
≒ If the UI is not understood during project
discovery!
6. When 併not兵 to use! (Be
油sneaky
油instead)
油
≒ If the stakeholders/review panel are
expecting full graphical mockups!
≒ If the 併client兵 is not willing to be
educated in IA/wireframes!
≒ Users are not involved in the site
design process!
≒ Smaller, simple projects!
8. Simple Choice!
≒ Balsamiq Mockups can export to HTML via
Napkee. AIR application, and online version soon.!
≒ Looks like a sketch so isn兵t mistaken for
graphical mockup!
≒ Quick & easy!