際際滷shows by User: AntonGerdelan / http://www.slideshare.net/images/logo.gif 際際滷shows by User: AntonGerdelan / Fri, 23 Jun 2017 13:34:10 GMT 際際滷Share feed for 際際滷shows by User: AntonGerdelan Computer Graphics - Lecture 03 - Virtual Cameras and the Transformation Pipeline /slideshow/computer-graphics-lecture-03-virtual-cameras-and-the-transformation-pipeline/77206902 03virtualcamera-170623133410
際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these.]]>

際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these.]]>
Fri, 23 Jun 2017 13:34:10 GMT /slideshow/computer-graphics-lecture-03-virtual-cameras-and-the-transformation-pipeline/77206902 AntonGerdelan@slideshare.net(AntonGerdelan) Computer Graphics - Lecture 03 - Virtual Cameras and the Transformation Pipeline AntonGerdelan 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/03virtualcamera-170623133410-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren&#39;t used any more so they may as well be available to the public! There are some mistakes in the slides, I&#39;ll try to comment below these.
Computer Graphics - Lecture 03 - Virtual Cameras and the Transformation Pipeline from Anton Gerdelan
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Computer Graphics - Lecture 02 transformation /slideshow/computer-graphics-lecture-02-transformation/77206832 02transformation-170623133122
際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the third lecture - on using linear algebra for transformations.]]>

際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the third lecture - on using linear algebra for transformations.]]>
Fri, 23 Jun 2017 13:31:22 GMT /slideshow/computer-graphics-lecture-02-transformation/77206832 AntonGerdelan@slideshare.net(AntonGerdelan) Computer Graphics - Lecture 02 transformation AntonGerdelan 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the third lecture - on using linear algebra for transformations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/02transformation-170623133122-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren&#39;t used any more so they may as well be available to the public! There are some mistakes in the slides, I&#39;ll try to comment below these. This is the third lecture - on using linear algebra for transformations.
Computer Graphics - Lecture 02 transformation from Anton Gerdelan
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Computer Graphics - Lecture 01 - 3D Programming I /slideshow/computer-graphics-lecture-01-3d-programming-i/77206724 013dproganton-170623132654
際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the second lecture, and introduces programming with OpenGL 4 and shaders.]]>

際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the second lecture, and introduces programming with OpenGL 4 and shaders.]]>
Fri, 23 Jun 2017 13:26:54 GMT /slideshow/computer-graphics-lecture-01-3d-programming-i/77206724 AntonGerdelan@slideshare.net(AntonGerdelan) Computer Graphics - Lecture 01 - 3D Programming I AntonGerdelan 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. This is the second lecture, and introduces programming with OpenGL 4 and shaders. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/013dproganton-170623132654-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren&#39;t used any more so they may as well be available to the public! There are some mistakes in the slides, I&#39;ll try to comment below these. This is the second lecture, and introduces programming with OpenGL 4 and shaders.
Computer Graphics - Lecture 01 - 3D Programming I from Anton Gerdelan
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Computer Graphics - Lecture 00 - Introduction /AntonGerdelan/computer-graphics-lecture-00 00introanton-170623132241
際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these.]]>

際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these.]]>
Fri, 23 Jun 2017 13:22:41 GMT /AntonGerdelan/computer-graphics-lecture-00 AntonGerdelan@slideshare.net(AntonGerdelan) Computer Graphics - Lecture 00 - Introduction AntonGerdelan 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren't used any more so they may as well be available to the public! There are some mistakes in the slides, I'll try to comment below these. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/00introanton-170623132241-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland. These slides aren&#39;t used any more so they may as well be available to the public! There are some mistakes in the slides, I&#39;ll try to comment below these.
Computer Graphics - Lecture 00 - Introduction from Anton Gerdelan
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[Game] Programming I Didn't Learn in School /slideshow/game-programming-i-didnt-learn-in-school/77187677 progammingididnt-170622202727
Interviews with well-known game industry vets Niklas Lundberg, John Romero, Ivan-Assen Ivanov with lots of gems of programming advice for students around structure and design of their programs. The advice here should be really valuable for /anyone/ making software.]]>

Interviews with well-known game industry vets Niklas Lundberg, John Romero, Ivan-Assen Ivanov with lots of gems of programming advice for students around structure and design of their programs. The advice here should be really valuable for /anyone/ making software.]]>
Thu, 22 Jun 2017 20:27:26 GMT /slideshow/game-programming-i-didnt-learn-in-school/77187677 AntonGerdelan@slideshare.net(AntonGerdelan) [Game] Programming I Didn't Learn in School AntonGerdelan Interviews with well-known game industry vets Niklas Lundberg, John Romero, Ivan-Assen Ivanov with lots of gems of programming advice for students around structure and design of their programs. The advice here should be really valuable for /anyone/ making software. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/progammingididnt-170622202727-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Interviews with well-known game industry vets Niklas Lundberg, John Romero, Ivan-Assen Ivanov with lots of gems of programming advice for students around structure and design of their programs. The advice here should be really valuable for /anyone/ making software.
[Game] Programming I Didn't Learn in School from Anton Gerdelan
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Cracking into Doom (1993) WAD Files /slideshow/cracking-into-doom-1993-wad-files/76793055 wadfiles-170609091856
From a short talk I did about a hobby project - figuring out Doom's WAD format using a hex-editor. Originally just to play the music files, I got carried away and extracted all the data, rebuild all the images and audio, and rendered the maps in OpenGL, which required some triangulation tricks. Some tidbits of historical interest were discovered.]]>

From a short talk I did about a hobby project - figuring out Doom's WAD format using a hex-editor. Originally just to play the music files, I got carried away and extracted all the data, rebuild all the images and audio, and rendered the maps in OpenGL, which required some triangulation tricks. Some tidbits of historical interest were discovered.]]>
Fri, 09 Jun 2017 09:18:56 GMT /slideshow/cracking-into-doom-1993-wad-files/76793055 AntonGerdelan@slideshare.net(AntonGerdelan) Cracking into Doom (1993) WAD Files AntonGerdelan From a short talk I did about a hobby project - figuring out Doom's WAD format using a hex-editor. Originally just to play the music files, I got carried away and extracted all the data, rebuild all the images and audio, and rendered the maps in OpenGL, which required some triangulation tricks. Some tidbits of historical interest were discovered. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wadfiles-170609091856-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> From a short talk I did about a hobby project - figuring out Doom&#39;s WAD format using a hex-editor. Originally just to play the music files, I got carried away and extracted all the data, rebuild all the images and audio, and rendered the maps in OpenGL, which required some triangulation tricks. Some tidbits of historical interest were discovered.
Cracking into Doom (1993) WAD Files from Anton Gerdelan
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